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81. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
I'd argue that has more to do with the current map design paradigms than anything else. As an aside, one of the new Caldari sockets has a very exposed console that in theory allows players to actually snipe a would-be hacker off of the point. U...
- by Victor Moody Stahl - at 2014.11.27 22:28:00
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82. Another HMG Sentinel Nerf thread (by an HMG Sentinel) - in Feedback/Requests [original thread]
Imp Smash wrote: I have talked about this with him in other threads. So don't want to type out whole walls of text here. For example heavies used to have a hard cap to turn speed -- it did not go well for them. That's just one example though. ...
- by Victor Moody Stahl - at 2014.11.27 18:07:00
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83. Another HMG Sentinel Nerf thread (by an HMG Sentinel) - in Feedback/Requests [original thread]
Powerh8er wrote: Keep the HMG as cqc weapon, but nerf HMG turn speed. "Great" stuff. If you'd read the relevant links, you would realize that this is part of experimenting with changing the HMG's role from "CQC beast mode" to "long range s...
- by Victor Moody Stahl - at 2014.11.27 05:36:00
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84. Another HMG Sentinel Nerf thread (by an HMG Sentinel) - in Feedback/Requests [original thread]
Whisperen Sub wrote: *snipped whining about AFG being nerfed by OP's proposal* Clearly you are incapable of reading, and completely lack the skill known as "reading comprehension". I was under the impression that this fundamental ability was...
- by Victor Moody Stahl - at 2014.11.27 01:34:00
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85. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
KA24DERT wrote: I'm sorry you think I'm trolling, when my actual trolls are mildly entertaining , instead of filled of boring facts and numbers. I'm sorry that your analogies about mass drivers and chutney failed to sway me. I'm sorry that...
- by Victor Moody Stahl - at 2014.11.27 01:21:00
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86. Nerf Request (Not Scouts) - in Feedback/Requests [original thread]
Vitantur Nothus wrote: @ Victor Moody Stahl It would appear that you and I are dangerously close to becoming like-minded. This doesn't bode well for you, good sir, for I am but a simple man :-) I rather doubt that we will ever be like-minde...
- by Victor Moody Stahl - at 2014.11.26 05:32:00
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87. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
And said CR has more DPS anyways . Of course the ACR/CR is going to murder stuff faster, it's already got a higher DPS than the MD does. *facepalm*
- by Victor Moody Stahl - at 2014.11.26 05:15:00
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88. Are the apex colors glitched? - in Feedback/Requests [original thread]
As far as the item viewer displayed colors, DAT GOLD. DAT BRASS. MUCH WANT. VERY SWAG. *ahem* I would like to start a petition for the Amarr Logi to be changed from "traffic line yellow" to "brass/gold" color of the APEX Seraph Logi. As an asi...
- by Victor Moody Stahl - at 2014.11.26 05:14:00
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89. Nerf Request (Not Scouts) - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Agreed on all counts. In my admittedly simple and biased mind, MN/CA Sentinels aren't broken because (1) they aren't spammed in PC and (2) they go down quickly when hit from behind by their supposed CQC counters (knives, ...
- by Victor Moody Stahl - at 2014.11.26 00:37:00
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90. [FEEDBACK] Rifles - in Feedback/Requests [original thread]
I-Shayz-I wrote: Isn't this what the assault variants are for? This assumes that assault variants are available the moment you begin skilling into a weapon- or at least at [weapon] Ops L2. Unfortunately, this has not been the case since the...
- by Victor Moody Stahl - at 2014.11.25 06:32:00
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91. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Except that by that point it would be only a 25% resist (unless you're shooting at a shield heavy... in which case why is a logi chained to him?) because the heavy's shields will be down. A smart heavy will also fall back, at which point you have...
- by Victor Moody Stahl - at 2014.11.25 06:30:00
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92. Nerf Request (Not Scouts) - in Feedback/Requests [original thread]
Vitantur Nothus wrote: 1) AM Sentinel 2) GA Sentinel [...] 5) Heavy Machine Gun Heavies in general are in what I would contend is a "not good" state- in this case because they are in fact overperforming. I don't think anybody disputes this. ...
- by Victor Moody Stahl - at 2014.11.25 06:20:00
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93. Assault Suit feedback. - in Feedback/Requests [original thread]
I like. A lot in fact. At present my playstyle is, I would say, about 50/50 support-y/shooty; this is part of why I chose the Amarr Logi (it's usable enough, at least, for both). At present, if I wanted to use an assault suit for anything whatsoe...
- by Victor Moody Stahl - at 2014.11.25 00:30:00
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94. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
TYCHUS MAXWELL wrote: *snipped some well thought out stuff, and massive pile of vitriol directed against Amarr Logi users* I would like to point out that, IMO, the Caldari Logi should be given the Caldari Assault High/Low layout (IE, 3/1 STD...
- by Victor Moody Stahl - at 2014.11.25 00:22:00
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95. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
KA24DERT wrote: The effective TTK for a mass driver against a Sentinel/Logi unit is the same, if not a bit longer due to reps, than the TTK against the Sentinel by himself. So we're still talking above 10 second TTK. As I and other people have...
- by Victor Moody Stahl - at 2014.11.24 23:56:00
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96. strafe penalties on HP mods - in Feedback/Requests [original thread]
@everybody but OP: I think what Breakin (the OP) is getting at is that it doesn't make sense for heavies to get a strafe penalty that's nearly as harsh as a scout's strafe penalty when it's already nearly impossible to strafe glitch in a heavy ...
- by Victor Moody Stahl - at 2014.11.24 23:47:00
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97. Please normalize Logistics slot progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Just normalize equipment and take away an amarr logi high slot. If they want yo keep the sidearm so desperately let them. Just take away a fitting slot. All suits in a class must maintain the same number of slots. So eit...
- by Victor Moody Stahl - at 2014.11.24 14:42:00
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98. Basic customizable APEX - in Feedback/Requests [original thread]
Banjo Robertson wrote: If all you did was lower PG/CPU, someone would find a way to fit the best enhanced/complex module or weaponw while adding in cpu/pg boosting modules to make it happen. I don't really see a problem with this, because d...
- by Victor Moody Stahl - at 2014.11.24 14:39:00
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99. [Suggestion] WP balance for roles - in Feedback/Requests [original thread]
hfderrtgvcd wrote: +15 wp for stopping a hack I just want to point out that Counter-Hack bonuses already exist in-game, and confer +80 WPs for the person who initiates the counter-hack, and +60 WP Counter-Hack Assist for the first person to ...
- by Victor Moody Stahl - at 2014.11.24 03:40:00
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100. Basic customizable APEX - in Feedback/Requests [original thread]
Banjo Robertson wrote: If there was some way to set the APEX suits so that you could not equip anything above the meta level of standard modules equiment and weapons, then I would have no problem with them being customizable It's actually in...
- by Victor Moody Stahl - at 2014.11.24 03:38:00
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