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121. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
So, here's my initial feedback: General Bandwidth Thoughts I love it. It's awesome, and I really feel like this will do a lot to counteract the rampant equipment spam that happens in anywhere from 30-70% of pub/FW matches, with FW matches tren...
- by Victor Moody Stahl - at 2014.11.19 01:52:00
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122. @rattati Forge Guns - in Feedback/Requests [original thread]
True Adamance wrote: I figure that if infantry want power akin to that or a Large Railgun or Large Artillery Turret in their hands they have to put up with mobility penalties to some extend to prevent them from being bowled over by the force of...
- by Victor Moody Stahl - at 2014.11.18 06:20:00
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123. @rattati Forge Guns - in Feedback/Requests [original thread]
Just chiming in on the Breach Forge mobility problem: Why was this even a thing in the first place? It is literally the only infantry weapon in the entire game that mechanically forces you into sitting in one single spot when you want to fire. ...
- by Victor Moody Stahl - at 2014.11.18 01:01:00
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124. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
...Actually, yes, "Dat Logic" is right. It's a surprisingly elegant solution, because a MD's weakness against heavies is only an issue because heavies are being spammed in areas that the MD is traditionally strong in. As I have mentioned before ...
- by Victor Moody Stahl - at 2014.11.18 00:53:00
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125. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
I will once again plug Breakin Stuff's proposal about Sentinel battle role, because that would honestly fix every issue that MD users have with sentinels, because the sentinel would then be dominant in terrain conditions that MDs are subpar in a...
- by Victor Moody Stahl - at 2014.11.18 00:25:00
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126. CCP what happened with the Precision Rifle? - in Feedback/Requests [original thread]
While Pokey has an excellent point, at this point I would say "give us the Precision Rifle" anyways, simply because it would be a new weapon and an at least entertaining addition to the game. It would also be nice if we had more than just the Cal...
- by Victor Moody Stahl - at 2014.11.17 03:54:00
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127. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
That's a very good point, and reminded me of a short conversation I had with a squad I was running with in Caldari FW... which was a painful experience (the FW part, that is). One squad member offered the opinion that he saw no reason to take sid...
- by Victor Moody Stahl - at 2014.11.17 03:48:00
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128. Requesting KBM users help - in Feedback/Requests [original thread]
I personally don't want any keybind on capslock until they make the in-match killboard pop up and back down again very quickly- it's far too easy to accidentally pull up the scoreboard when trying to use capslock to swap weapons. Or so I've heard...
- by Victor Moody Stahl - at 2014.11.17 03:29:00
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129. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I-Shayz-I wrote: Things like the flux nanohive/proximity scanner being useless while flux scanner is OP, Snipped to just the part I wanted to address. Also, "@Cross" because I think he'd benefit from seeing this; More-or-less, the way to f...
- by Victor Moody Stahl - at 2014.11.16 21:35:00
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130. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I think what John is getting at is the fact that an improved equipment fitting bonus means that it's easier to fit like a logi- IE, equipment is generally prioritized and the equipment chosen is typically of similar tier to the suit- than to fit l...
- by Victor Moody Stahl - at 2014.11.16 05:10:00
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131. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: I am so glad no one can read. The weaponless logistics would be a variation not a replacement. Just like the equipment they hold,logistics would have a non-combat variety . Where the current gun toting logistics suffers ba...
- by Victor Moody Stahl - at 2014.11.15 18:43:00
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132. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
While I am a big fan of bring DUST and EVE closer in conceptual design... it's a stupid idea for an infantry unit to have no ability to shoot stuff in the face. Almost every player will, at some point, have to run around on foot. If such a play...
- by Victor Moody Stahl - at 2014.11.15 06:51:00
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133. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Doshneil Antaro wrote: *snipped stuff about repair tool changes and problems with sentinels* Repair tool idea is interesting, but as I am refusing to touch reppers with an eleven foot pole I consider myself unqualified to comment on that a...
- by Victor Moody Stahl - at 2014.11.15 06:05:00
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134. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Except for the whole issue that Kain Spero pointed out that clacks right now allow you to fire two shots with the shotgun while still clacked . So, yeah. That's a problem. A big one. That needs to be fixed. Because it's broken. Since you'll pro...
- by Victor Moody Stahl - at 2014.11.15 06:00:00
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135. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
So, now we're at part four, and hopefully this will be the last part. For those who may be wondering, any edits to the above were minor syntax corrections. Drop Uplink Analysis. So, Links. I think the biggest thing that jumps out at me is this:...
- by Victor Moody Stahl - at 2014.11.14 21:55:00
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136. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
This has gotten to be much longer than I thought it would be... hopefully it will be helpful feedback at least. On to Part the Third! Fixing Active Scanners, You Say? Yes, I did indeed say /fails at puns. So, how to fix active scanners: 1. F...
- by Victor Moody Stahl - at 2014.11.14 21:21:00
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137. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Part the second! Quick Thoughts on Needles. Maybe a little change to the low-end needles? Say, 40% armor-on-revive for the MLT/STD needles, and 60% for the ADV? This incidentally builds a nice progression between the MLT/STD, ADV, PRO, and LP s...
- by Victor Moody Stahl - at 2014.11.14 20:44:00
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138. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
So, after reading over the thread, and going over the current 3rd iteration proposals, as well as brushing up on Nanohive Alchemy (it's SCIENCE!), and forming a few ideas of my own, I decided to collate, distill, and then post my thoughts. This w...
- by Victor Moody Stahl - at 2014.11.14 20:00:00
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139. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
You do realize that it simply is not possible, with the current engine and tagging system, to say "heavies have a resist to grenades and REs, but not MDs". Seriously, there is no way the engine can handle it. Look at swarms, for example- they dea...
- by Victor Moody Stahl - at 2014.11.14 03:04:00
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140. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Bradric Banewolf wrote: For those of you against removing the explosive damage resistance, against RE's, and against shotguns.... how exactly am I supposed to kill proto logi train again?...... I'll wait....? In light and medium suits we can't...
- by Victor Moody Stahl - at 2014.11.13 05:49:00
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