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61. Something odd I noticed about Suit Bonuses in general.... - in Feedback/Requests [original thread]
IIRC you can barely fit a basic cloak onto a basic suit- it's really tight, but it can be done at L3. At L1 or even L2 it's pretty nearly impossible to do so without gimping the fit. However, assuming that it is L3 Scout skill, that's an ~45% r...
- by Victor Moody Stahl - at 2014.11.29 02:07:00
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62. Something odd I noticed about Suit Bonuses in general.... - in Feedback/Requests [original thread]
Pokey Dravon wrote: Very fair points, I forgot about those fitting bonuses. As for Scout Role Bonus, it should really be a +50% reduction naturally and then +5% additional reduction per level. I'm not sure about -50% fixed with a -5%/level...
- by Victor Moody Stahl - at 2014.11.29 01:37:00
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63. Something odd I noticed about Suit Bonuses in general.... - in Feedback/Requests [original thread]
I would like to comment that the OP is slight incorrect: Sentinel suits now have a heavy weapon fitting bonus, and Assaults also have a fitting bonus on sidearms. I'd also like to mention that it seems like the Role Bonus is itself suffering so...
- by Victor Moody Stahl - at 2014.11.28 22:16:00
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64. Medium Frame Improvement Proposal (Spreadsheet inside) - in Feedback/Requests [original thread]
Meee One wrote: Everyone simply must have 2 equipment slots now? First it was scouts. Now its basics. Next it's assaults. Even if logistics gets equal slots,it still means they sacrifice base stats for +1 equipment slot for 1/2 of the whole c...
- by Victor Moody Stahl - at 2014.11.28 22:10:00
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65. Medium Frame Improvement Proposal (Spreadsheet inside) - in Feedback/Requests [original thread]
Fizzer XCIV wrote: I think a second equipment slot across the board would be perfect. Even at Standard. That would solidify their place between Assault and Logistics and help the NPE A LOT . This. This this this this this. The unspecialize...
- by Victor Moody Stahl - at 2014.11.28 22:04:00
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66. Dropsuit Role Bonus Disparity - in Feedback/Requests [original thread]
So, I saw another thread on this, and I noticed that it didn't seem to account for some of the more recent balance changes of certain suits role bonuses. Before I continue, be warned that this is only about the role bonus of the different d...
- by Victor Moody Stahl - at 2014.11.28 21:49:00
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67. Dropsuit Role Bonus Disparity - in Feedback/Requests [original thread]
[Continued From Above] To continue the line of thought that the Commando should perhaps not have a magazine capacity bonus, let's look at some of the ripple effects; most often the suggested value is a +20% clip capacity per level for light wea...
- by Victor Moody Stahl - at 2014.11.28 21:49:00
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68. [IDEA] Streamlining Factional Warfare - in Feedback/Requests [original thread]
Oh, okay- my mistake then. And your certainly welcome for the input- I think the only thing I feel bad about is the sheer length of my reply; it seems like a substantial amount of reading!
- by Victor Moody Stahl - at 2014.11.28 20:18:00
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69. [IDEA] Streamlining Factional Warfare - in Feedback/Requests [original thread]
For the record, I made no comments on "strict faction choice"; AFAIK anything in my post that could be construed that way had more to do with how the races of EVE are stereotyped, with the Caldari coming off as boring and the Amarr as "the bad guy...
- by Victor Moody Stahl - at 2014.11.28 19:42:00
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70. Can we have advanced and Proto breach Flaylocks? - in Feedback/Requests [original thread]
Slave of MORTE wrote: Only if I can have standard and proto burst scp I agree with the basis of this sentiment (also proto breach ScP plox), but IMO it should be more like the following: "Hey guys, we've got some inconsistency with the tier...
- by Victor Moody Stahl - at 2014.11.28 19:33:00
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71. [IDEA] Streamlining Factional Warfare - in Feedback/Requests [original thread]
My initial response is twofold: Firstly, if it gets people into matches faster and more often , then I absolutely would love this. If I'm still earning Amarr LP, then fighting on Caldari soil doesn't bother me much- they are supposedly our allie...
- by Victor Moody Stahl - at 2014.11.28 07:43:00
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72. All Logistics should get 4 EQ for all Tiers. - in Feedback/Requests [original thread]
Catgirl White Mage wrote: Amarr could be the odd one out, but I really feel that we should all have 4 EQ regardless. They already sacrifice a low slot. I'm almost fine with the slot loss on the Amarr Logi at PRO. If I had my way, then I'd ...
- by Victor Moody Stahl - at 2014.11.28 07:25:00
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73. Large Blaster Turret Proposition - Re-designation of Role - in Feedback/Requests [original thread]
Actually, I believe that the PLC is currently 1155 dmg at STD level... yup, just referenced some info I wrote down once; PLC direct-fire damage is 1155 at STD, 1328.25 at ADV, and a whopping 1501.5 damage at prototype. This being said, I think th...
- by Victor Moody Stahl - at 2014.11.28 05:04:00
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74. The Scrambler Pistol - in Feedback/Requests [original thread]
Joel II X wrote: Actually, it still sucks once you get to armor. The assault has 50 more RPM than the vanilla for 20 less damage. If you master the vanilla RoF, you're better off using that one than the Assault. This mirrors my own experien...
- by Victor Moody Stahl - at 2014.11.28 05:00:00
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75. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Breakin Stuff wrote: Sentinel is somewhere between devastator and terminator. But unfortunately the sentinel is vulnerable to weapons that can't go into it's preferred combat area. And we seem to lack a "bumrush with fifty hormagaunts" optio...
- by Victor Moody Stahl - at 2014.11.28 04:50:00
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76. All Logistics should get 4 EQ for all Tiers. - in Feedback/Requests [original thread]
Catgirl White Mage wrote: Its our role bonus. Every other suit in the game has a consistent number of EQ slots from Basic to Pro. We should be the same. All Tiers should also have the same Equipment Bandwidth. Not everything in this game ...
- by Victor Moody Stahl - at 2014.11.28 04:42:00
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77. Large Blaster Turret Proposition - Re-designation of Role - in Feedback/Requests [original thread]
I dunno, I really like this sort of borderline-barrage weapon. It gives the potential for HAVs to be more than "mobile bunker that murders everything". Which is only a good thing, IMO. HAVs are sort of fun right now (ass KB/M vehicles controls ar...
- by Victor Moody Stahl - at 2014.11.28 04:22:00
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78. The Scrambler Pistol - in Feedback/Requests [original thread]
Espla El espia wrote: Terry Webber wrote: Isn't there a tactical scrambler pistol too? Yes, but is is salvage only. I have not used it much as a result, but it is almost literally a straight upgrade to the regular ScP because it has 6m m...
- by Victor Moody Stahl - at 2014.11.28 04:17:00
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79. Scrambler Rifle - in Feedback/Requests [original thread]
As someone who uses the Scrambler Rifle religiously (in fact, it's one of only two weapons that I have to proto level; the other is the Magsec SMG), I can honestly say that the charge shot isn't an issue in the slightest. Moreover, charge shot da...
- by Victor Moody Stahl - at 2014.11.28 04:14:00
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80. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
I do as well. That perception is actually half of the reason I do not have any SP invested into rep tools, but have proto nanos, links, scanners, and proto AmLogi. The other half of that is that I also find repping to be insufferably boring. As a...
- by Victor Moody Stahl - at 2014.11.27 22:53:00
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