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21. Commando Bonus Revision - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: 1) 20% increase to magazine capacity per level, 5% increase to reload speed per level: Suit Bonus. I dig it. Kierkegaard Soren wrote: 2) Amarr specific: 2% reduction to damage of laser weapons per level, 10% decre...
- by Victor Moody Stahl - at 2015.09.27 00:15:00
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22. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Sole Fenychs wrote: Also, I'm not a dedicated AV guy, but I kind of wonder how likely it is to accurately heat the weak spot of an HAV with a swarmer. In my experience, the hills are an important piece of cover in that matchup and indirect fire...
- by Victor Moody Stahl - at 2015.09.26 20:09:00
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23. Commando Bonus Revision - in Feedback/Requests [original thread]
I think that that is a pretty good listing, except for the Gallente bonus. Part of this is because I don't think that the Gallente weapons have a particularly good enough range to get much benefit, but also because I think that the reload bonus on...
- by Victor Moody Stahl - at 2015.09.26 17:49:00
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24. @Rattati, RE: Fixing shields:: Normalize laser damage profile - in Feedback/Requests [original thread]
zzZaXxx wrote: Only charge shots produce more heat now, not normal shots. The SCR overall is not getting a heat nerf, though, like I was saying, if the increased heat cost also applies to microcharges (and I don't see why it wouldn't) then the ...
- by Victor Moody Stahl - at 2015.09.25 21:16:00
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25. Add stacking Penalties - in Feedback/Requests [original thread]
To clarify on what Kallas has said, armor reps don't stack because of the same reason that the majority of HP mods across EVE and DUST don't stack: They provide a flat, "hard number", bonus. As an example, Basic Armor Plates in DUST offer +85 ...
- by Victor Moody Stahl - at 2015.09.25 20:54:00
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26. @Rattati, RE: Fixing shields:: Normalize laser damage profile - in Feedback/Requests [original thread]
zzZaXxx wrote: Maybe the increased heat cost of charging will apply to those microcharges. That would balance the extra damage by decreasing shots before overheat. There's no "maybe" about it. The scrambler rifle will no longer be able to fi...
- by Victor Moody Stahl - at 2015.09.25 20:42:00
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27. Commando Bonus Revision - in Feedback/Requests [original thread]
Breakin Stuff wrote: Changing Commandos so that not one of them performs remotely similarly to the others or is optimal for doing similar jobs defeats the purpose of racial flavor on a theme. On that note, what do you think of my initial sug...
- by Victor Moody Stahl - at 2015.09.25 19:12:00
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28. @Rattati, RE: Fixing shields:: Normalize laser damage profile - in Feedback/Requests [original thread]
I'd like to point out that there was a study done that found that the ScR tends to "microcharge" every shot, due to the mechanics requiring it to fire upon trigger release. This does lead to a 5-7% increase in damage per shot, depending on how lon...
- by Victor Moody Stahl - at 2015.09.25 19:08:00
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29. Commando Bonus Revision - in Feedback/Requests [original thread]
Yeah, I have to agree with Pokey. There doesn't seem to be an overriding theme that defines the role, just a hodgepodge of bonuses that... TBH don't make any sense whatsoever.
- by Victor Moody Stahl - at 2015.09.24 01:18:00
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30. @Rattati, RE: Fixing shields:: Normalize laser damage profile - in Feedback/Requests [original thread]
Do I shield tank? No, I don't- it doesn't fit with my playstyle, nor my preference for the Amarrian suits (or the GalMando with PLC). I don't see how that's relevant, either. It's also worth noting that the Laser Rifle, despite being called a ri...
- by Victor Moody Stahl - at 2015.09.23 22:13:00
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31. @Rattati, RE: Fixing shields:: Normalize laser damage profile - in Feedback/Requests [original thread]
Laser damage being +20/-20 is balanced, considering that explosive damage is -20/+20. You don't see me complaining about how locus nades blap my armor suits, so I would suggest you not complain about laser damage. I also think that the CPM thr...
- by Victor Moody Stahl - at 2015.09.23 17:27:00
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32. Commando Bonus Revision - in Feedback/Requests [original thread]
Cline MKP wrote: Grenades... we need grenades. Or a second equipment slot. Preferably grenades. I'd actually prefer two equipment slots to grenades; having grenades would just make it feel like a heavy assault. Two equipment slots also mea...
- by Victor Moody Stahl - at 2015.09.23 16:52:00
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33. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
Just chiming in with my thoughts: The Laser Rifle needs, IMO, two things: 1. Extend the optimal to 150 meters end, with the current optimal-start. This makes the LR the best longer-ish range weapon for mobile engagement, and helps further cement...
- by Victor Moody Stahl - at 2015.09.23 05:31:00
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34. Commando Bonus Revision - in Feedback/Requests [original thread]
So, this is going to be fairly stream-of-consciousness. Bear with me, please. One thing that has struck me about the Commando suits is that they're described as suppression fighters... except that they aren't super good at suppressing. Yes, they'...
- by Victor Moody Stahl - at 2015.09.23 05:28:00
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35. Assault equipment slot - in Feedback/Requests [original thread]
I'm probably going to get a lot of flak for this, but I think that this is a borderline-interesting idea. What I mean to say is this: currently, Assault suits are in a pretty good spot. Logis are ass (and have been for probably around a year and ...
- by Victor Moody Stahl - at 2014.12.14 22:53:00
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36. Plz nerf RR. - in Feedback/Requests [original thread]
Cavani1EE7 wrote: Fizzer XCIV wrote: It kills my armor based siut in a matter of seconds! This is unfair! It doesn't, hence why you are here putting a bad troll thread instead of a true complaining thread. Congratulations, you are du...
- by Victor Moody Stahl - at 2014.12.12 21:53:00
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37. Changed my mind. Pull splash resistance from the fatties. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Breakin Stuff wrote: Spectral Clone wrote: Also hit the HMG dps with the bat (1/3rd of current dps), and double the range. 1/3rd of the current DPS drops it below every other weapon in the game. How do you think...
- by Victor Moody Stahl - at 2014.12.11 23:34:00
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38. @Rattati: Logi Slot Layouts - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: So...I really don't understand why it is imperative for the AmLogi to keep its sidearm: no other Logi has a sidearm but can fit Swarms/PLC/Laser yet I haven't seen heaps of complaints about the other Logis being defence...
- by Victor Moody Stahl - at 2014.12.07 20:41:00
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39. @Rattati: Logi Slot Layouts - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Swarms are still usable with a squad and different tactics. Lol PLC on any serious suit. Reduction of offensive capability is exactly what being a logi means. Snipers just hide in the redline (or are pretty much insta-kill...
- by Victor Moody Stahl - at 2014.12.07 06:43:00
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40. Buff Prox Explosives - in Feedback/Requests [original thread]
Alaika Arbosa wrote: @Victor Moody Stahl I am aware of what a T1/T2 paradigm is, has that been confirmed for Dust though? I know it looks that way though I am just curious if we're going to end up getting STD/ADV/PRO ADS/DS/HAV/LLAVs/SLAVs once...
- by Victor Moody Stahl - at 2014.12.07 06:16:00
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