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1. Large Blaster and Missile Turret Redesign - in Feedback/Requests [original thread]
Roger Cordill wrote: And shotguns can be skill intensive weapons, unless they are on larger platforms, which is partly why I want the blaster's mainstream to be a shotgun (neat unique turret that would be accessible to newb pilots). With a shot...
- by Victor Moody Stahl - at 2015.10.02 04:21:00
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2. Large Blaster and Missile Turret Redesign - in Feedback/Requests [original thread]
Roger Cordill wrote: If you were trying to use the blaster as an artillery, your idea would probably work. But nobody does, which is the problem. You would be then forcing people to change the playstyle to basically use it as a short range rail...
- by Victor Moody Stahl - at 2015.10.02 04:09:00
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3. Large Blaster and Missile Turret Redesign - in Feedback/Requests [original thread]
Roger Cordill wrote: Oh, I just wrote that for nothing. You do understand that as a Artillery piece, the PLC-repeater doesn't work as a close support weapon. Great. However, the split off is that you think that a shotgun-type blaster wouldn't f...
- by Victor Moody Stahl - at 2015.10.02 02:12:00
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4. Large Blaster and Missile Turret Redesign - in Feedback/Requests [original thread]
Well, IMO an ideal HAV design would include 3 small turrets, and one large; the large and one small are operated by the driver/commander, (the driver's small would be a coaxial mount with the main gun), whilst the other two are operated by a secon...
- by Victor Moody Stahl - at 2015.10.01 21:47:00
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5. Commando Bonus Revision - in Feedback/Requests [original thread]
Jakkal Shoobah wrote: *snip well-reasoned post for brevity* If you go over the OP again, that's pretty much entirely what I've done. Jakkal Shoobah wrote: I strongly disagree with any ewar buffs you proposed. I have proposed no EWAR b...
- by Victor Moody Stahl - at 2015.10.01 17:48:00
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6. Large Blaster and Missile Turret Redesign - in Feedback/Requests [original thread]
Press Attache wrote: So, give tanks more AV functionality while removing their AI role completely. Seems you really didn't like fighting my shield blaster tank. I don't recall ever running into you in-game. Press Attache wrote: But sur...
- by Victor Moody Stahl - at 2015.10.01 17:45:00
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7. @Rattati: Hotfix Feedback - in Feedback/Requests [original thread]
Varoth Drac wrote: Victor Moody Stahl wrote: *Depending on the map mood, lighting, area, and positioning of myself and a cloaked scout, I can in fact see the shimmer. It's quite entertaining when a cloaked scout is running straight at me, w...
- by Victor Moody Stahl - at 2015.09.30 21:10:00
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8. Large Blaster and Missile Turret Redesign - in Feedback/Requests [original thread]
Roger Cordill wrote: As for the blaster, Trying to mix the Railgun's long range with the blaster's mentality of short range, get in get out doesn't really work. [...] The Blaster will probably end up trying to copy the Rail, and just being beat...
- by Victor Moody Stahl - at 2015.09.30 21:04:00
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9. @Rattati: Hotfix Feedback - in Feedback/Requests [original thread]
zzZaXxx wrote: - Bolt Pistol didn't need a nerf. It'll probably suck now. No, but the nerf was directed at the wrong trait; from what I understand, it's primarily the aim-assist characteristics of the BP that make it a good backup. In terms ...
- by Victor Moody Stahl - at 2015.09.29 20:32:00
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10. ROF bonus for Gallante Commando aswell please! - in Feedback/Requests [original thread]
Banjo Robertson wrote: GENERAL FCF wrote: dropsuits don't get damage mod stacking penalties anymore. Either a glitch from the last update earlier this year or a permanent decision I don't know. But see for yourself! As it stands no penaltie...
- by Victor Moody Stahl - at 2015.09.29 17:42:00
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11. Large Blaster and Missile Turret Redesign - in Feedback/Requests [original thread]
Roger Cordill wrote: Then I'm not really sure of the point of it. If it has an arc, it would be much harder to aim, and also require more time to hit the target. it should have a higher alpha, more ROF, something. Can you flesh this idea out so...
- by Victor Moody Stahl - at 2015.09.29 04:59:00
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12. Commando Bonus Revision - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: Ok, here's the thing about the PLC as an AV-weapon; it's terrible. I dunno, I did 2-shot a Sica with a standard-level PLC once. OTOH, I did also have GalMando 4, PLC Prof 3, and 2 basic light damage mods as well (act...
- by Victor Moody Stahl - at 2015.09.29 03:07:00
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13. Large Blaster and Missile Turret Redesign - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: *snip for length* You misunderstand. The proposal centers around the turrets for tanks , not the installations deployed on the map. Additionally, HAVs need a more defined role. At present they don't really have a proper...
- by Victor Moody Stahl - at 2015.09.29 03:04:00
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14. ROF bonus for Gallante Commando aswell please! - in Feedback/Requests [original thread]
Jakkal Shoobah wrote: Remember that 10 damage increase ? It cancels your negative 10% armor profile. /smashes Jakkal's head with a brick I really wish people would stop saying this, because it's stupid and wrong. No, the Commando damage bo...
- by Victor Moody Stahl - at 2015.09.29 02:53:00
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15. Large Blaster and Missile Turret Redesign - in Feedback/Requests [original thread]
True Adamance wrote: I don't know why but I feel....... tingly. Continue OP, fight the good fight. My main obstacle is that I have no idea what to do with Large Rails. I've got some ideas about Small turret variants, but that can be another ...
- by Victor Moody Stahl - at 2015.09.28 04:59:00
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16. Large Blaster and Missile Turret Redesign - in Feedback/Requests [original thread]
OR, as I like to think of it, "HAV Ordnance Theorem". TL;DR version: Large Blasters become primarily a repeating PLC, with heavy mortar and flak gun variants, while missiles get an AA-oriented lockon variant and a ballistic arc rocket artillery v...
- by Victor Moody Stahl - at 2015.09.28 02:56:00
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17. Commando Bonus Revision - in Feedback/Requests [original thread]
Snipped for brevity because lawlcharacterlimits. Kierkegaard Soren wrote: *snip well-written post about Amarr 'mando bonus* That's a consideration I hadn't thought of before. I do admit, however, that I'd much prefer some laser AV showing u...
- by Victor Moody Stahl - at 2015.09.27 21:58:00
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18. Destructable items on Map - Roadmap - in Feedback/Requests [original thread]
Anmol Singh wrote: Axel Giatsu wrote: Ps3 can actually do all of these. Look at Bf4 BF4 also costs $60 dollars just for the game and then the DLC's cost like another 5-10 and you have to pay for online on Battlefield servers. Not only tha...
- by Victor Moody Stahl - at 2015.09.27 04:17:00
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19. Some thoughts on the new GalAssault bonus. - in Feedback/Requests [original thread]
I wouldn't necessarily say that- it's alright on the Amarr Commando, for example. Barring scouts (as they can leverage the alpha-strike capability pretty well), though, I would agree that AmSalt/AmMando are the best ScR platforms.
- by Victor Moody Stahl - at 2015.09.27 02:17:00
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20. Destructable items on Map - Roadmap - in Feedback/Requests [original thread]
Axel Giatsu wrote: Ps3 can actually do all of these. Look at Bf4 Not just BF4, but also BF3, Bad Company 1&2, and to a much lesser extent, BF Hardline. However, all of these games run on the Frostbite engine, which was designed to provi...
- by Victor Moody Stahl - at 2015.09.27 00:29:00
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