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KA24DERT
TeamPlayers Negative-Feedback
730
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Posted - 2014.11.14 11:32:00 -
[151] - Quote
Victor Moody Stahl wrote:You do realize that it simply is not possible, with the current engine and tagging system, to say "heavies have a resist to grenades and REs, but not MDs".
I've clearly laid out that 25% is too much for MD. It's a real issue.
Changes can be made to the engine to fix the issue.
Much loftier theorycrafting is posted on these forums without "not possible" coming up.
Quote: There's also the fact that you still haven't stated why it takes just as long to kill just the logi with the MD, when logis are the definition of "paper armor" in the current patch state.
Your scenario mentioned a Heavy+Logi train, in many situations they'll both be in splash range, so I treated them as a unit in terms of TTK.
But treating them separately, after killing the Logi I still have to watch 10 seconds go by to kill the Heavy with splash, who more than likely has a heads up because his Logi just died.
Quote: You have also not addressed the fact that MDs are death incarnate to armor medframes, very deadly to shield medframes, and a great big "screw you" to scout scrubs abusing inertialess strafe mechanics.
Whatever type of death the MD is to medium armor frames, Rifles of all types are a much faster death, even those rifles that are "weak" against armor.
I've addressed that multiple times.
Quote:You also completely ignored the idea that Breakin's proposal to remove Sentinels from CQC by changing the HMG's role would actually be a stealth buff to the MD- there would be more medframes in the MD's preferred engagement areas, leading to greater effectiveness, without ever touching MDs or Sentinel suit bonuses.
If Breakin's change was to place Sentinels on the Moon, I still wouldn't want a 25% vs Sentinels. What if I wanted to go for a stroll in my Moon suit?
Where heavies are placed does not change the fact that 25% resistance is the highest resist of any infantry to any light weapon, and the light weapon affected is one of the lowest DPS weapons in the game. |
Mad Syringe
ReDust Inc.
315
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Posted - 2014.11.14 11:47:00 -
[152] - Quote
KA24DERT wrote: If you can see the heavy, the heavy can see you, and you will melt before your 2nd round even lands.
If you're out of the HMG's range, now they can sidestep the MD round.
Yes, I can kill terrible heavies who are stupid and don't know they should shoot at red dots. But anything can kill those players.
Also, I drew out a scenario of bringing the wrong weapon against a sentinel with a combat rifle, and it worked out better than the MD vs the wrong sentinel.
3.2 second TTK vs 10.5.
Sorry Masshole, the resist is broken.
Well, like all "specialty weapons", the massdriver has its plusses and severe shortcomings. The MD is no 1v1 infantry weapon.
You have to use it as such.
1. Stay behind your own heavies. Lob the rounds over your teammates and soften the heavies with a mixture of direct and splash hits. Your grunts will do the rest.
2. If you get caught 1v1 well you die if the heavy has you in range. If not or cover is near, use it. I have been chased by heavies and every time they come around the corner they get a round in the face, run again, repeat.
3. If you want even terms with a massdriver towards a heavy you have to get him in a place where he can't shoot you (range, cover) and pop in and out of cover to finish him.
This might not always work, but thats the problem with a weapon that can damage multiple targets at the same time. It needs shortcomings in other areas.
I just think the MD is not for you. So go to the Market and buy something that suits you. Problem solved.
Cheers
Dedicated Minmando Masshole with love for Swarmholing...
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KA24DERT
TeamPlayers Negative-Feedback
733
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Posted - 2014.11.15 00:07:00 -
[153] - Quote
Mad Syringe wrote:KA24DERT wrote: If you can see the heavy, the heavy can see you, and you will melt before your 2nd round even lands.
If you're out of the HMG's range, now they can sidestep the MD round.
Yes, I can kill terrible heavies who are stupid and don't know they should shoot at red dots. But anything can kill those players.
Also, I drew out a scenario of bringing the wrong weapon against a sentinel with a combat rifle, and it worked out better than the MD vs the wrong sentinel.
3.2 second TTK vs 10.5.
Sorry Masshole, the resist is broken.
Well, like all "specialty weapons", the massdriver has its plusses and severe shortcomings. The MD is no 1v1 infantry weapon. You have to use it as such. 1. Stay behind your own heavies. Lob the rounds over your teammates and soften the heavies with a mixture of direct and splash hits. Your grunts will do the rest. 2. If you get caught 1v1 well you die if the heavy has you in range. If not or cover is near, use it. I have been chased by heavies and every time they come around the corner they get a round in the face, run again, repeat. 3. If you want even terms with a massdriver towards a heavy you have to get him in a place where he can't shoot you (range, cover) and pop in and out of cover to finish him. This might not always work, but thats the problem with a weapon that can damage multiple targets at the same time. It needs shortcomings in other areas. I just think the MD is not for you. So go to the Market and buy something that suits you. Problem solved. Cheers
Yep, the mass driver has it's niche uses, requires clever use of cover, and creative plans of attack.
It doesn't need a 25% nerf ON TOP of those constraints.
The MD is doing just fine for me, except for when I go up against a Sentinel. |
shaman oga
The Dunwich Horror
3177
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Posted - 2014.11.16 14:17:00 -
[154] - Quote
Bump, i like the idea, heavies already have an incredible amount of HP, there is no need to add further resistance to explosive stuff. |
Powerh8er
The Rainbow Effect
533
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Posted - 2014.11.16 18:05:00 -
[155] - Quote
The heavy dropsuit dont exactly have many tricks and its not even hard to kill a heavy. |
KA24DERT
TeamPlayers Negative-Feedback
735
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Posted - 2014.11.17 23:52:00 -
[156] - Quote
Noticed something while taking a look at the Sentinel bonuses:
Quote: Role Bonus(ALL SENTINELS): +5% damage resistance to splash damage per level.
Caldari Sentinel Bonus: GÇó3% shield resistance to hybrid - blaster weapons per level. GÇó2% shield resistance to laser weapons per level. Gallente Sentinel Bonus: GÇó3% armor resistance to hybrid - railgun weapons per level. GÇó2% armor resistance to projectile weapons per level. Minmatar Sentinel Bonus: GÇó3% shield resistance to laser weapons per level. GÇó2% armor resistance to hybrid - blaster weapons per level. Amarr Sentinel Bonus: GÇó3% armor resistance to projectile weapons per level. GÇó2% shield resistance to hybrid - railgun weapons per level.
As far as I can tell, The race-specific resists mainly exist to counter a suit's resist holes. The only exception being the Minmatar blaster resist to Armor, and the Amarr shield resist to Rail Rifles at 10% each(and that should probably be looked at).
Aside from those 2 instances, the only other resist that stacks is the Sentinel-wide Splash Resistance, which on top of the 25% reduction to Armor, does 25% less to Shield (explosive's weakness).
So a Rail Rifle user might have be wary around an Amarr sentinel, and an Assault rifle user should be careful around a Minmatar Sentinel.
But a Mass Driver user should just start running from any Sentinel on the field.
Is problem. |
Victor Moody Stahl
Amarr Templars Amarr Empire
125
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Posted - 2014.11.18 00:25:00 -
[157] - Quote
I will once again plug Breakin Stuff's proposal about Sentinel battle role, because that would honestly fix every issue that MD users have with sentinels, because the sentinel would then be dominant in terrain conditions that MDs are subpar in anyways.
Buff Logis | Nerf Scouts
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KA24DERT
TeamPlayers Negative-Feedback
735
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Posted - 2014.11.18 00:45:00 -
[158] - Quote
Victor Moody Stahl wrote:I will once again plug Breakin Stuff's proposal about Sentinel battle role, because that would honestly fix every issue that MD users have with sentinels, because the sentinel would then be dominant in terrain conditions that MDs are subpar in anyways. So Breakin's proposal addresses the MD weakness against Sentinels by putting Sentinels in conditions that MDs are weak in?
Dat Logic.
His proposal does not negate the need for my request, and it's extremely uncourteous to keep spamming it. |
Victor Moody Stahl
Amarr Templars Amarr Empire
126
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Posted - 2014.11.18 00:53:00 -
[159] - Quote
...Actually, yes, "Dat Logic" is right. It's a surprisingly elegant solution, because a MD's weakness against heavies is only an issue because heavies are being spammed in areas that the MD is traditionally strong in.
As I have mentioned before, the MD issue is purely a meta-related problem. There's also the fact that you seem to completely ignore the fact that it is impossible for a heavy to run away from any kind of splash-damage weapon.
You think it's wrong that it takes you more than ten seconds to kill a heavy? From that heavy's point of view, he probably thinks it's wrong that you can kill him without him ever getting the chance to do anything more than shoot his gun wildly with the hopes of maybe putting a little bit of damage on you.
Never forget that the MD can use that splash damage to hit around corners, and the arc to hit over or behind obstacles. As a part-time heavy, I can safely say that I will, if at all possible, avoid like the plague any position that has a MD user in a good overwatch spot, because I will take ridiculous amounts of damage, that I cannot avoid, because heavies are bloody slow.
Three things left: one, "uncourteous" is not a word. The appropriate term is "discourteous". Two- why do you consider it "discourteous" for me to "spam" Breakin's proposal? It's an excellent idea, and also means that you'll have more things to shoot at that you can kill easily (since that's what you really want).
Finally, your tears are still like a fine ambrosia of delicious enjoyment.
Buff Logis | Nerf Scouts
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KA24DERT
TeamPlayers Negative-Feedback
735
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Posted - 2014.11.18 02:04:00 -
[160] - Quote
Victor Moody Stahl wrote: You think it's wrong that it takes you more than ten seconds to kill a heavy?
You think it's right?
What other maxed-out prototype light weapon build takes 10 seconds to kill a sentinel?
Quote:Three things left: one, "uncourteous" is not a word. The appropriate term is "discourteous". English is malleable, uncourteous is a word, and being a pedant is uncourteous.
Being a wrong pedant makes you something else entirely.
Quote:Finally, your tears are still like a fine ambrosia of delicious enjoyment.
My tears come from a factually, mathematically unfair situation, which led me to create a thread containing math and facts to support my position.
Your tears come from the inability to comprehend the vast mountain of obvious evidence to support my case, which leads you to post vague and often wrong statements, and pointless insults due to the impotence of your argument. |
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KA24DERT
TeamPlayers Negative-Feedback
808
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Posted - 2014.11.21 05:46:00 -
[161] - Quote
As much fun as I'm having in my Minmando, I'd love to stop lugging around 2 damage mods and a Plasma Cannon to get over the Sentinel hump. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5216
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Posted - 2014.11.21 08:24:00 -
[162] - Quote
No point arguing.
OP will not accept any evidence or opinion as valid unless it is in lockstep with his own.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Espeon Bons
Bloodline Rebellion Capital Punishment.
310
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Posted - 2014.11.21 08:41:00 -
[163] - Quote
KA24DERT wrote:As much fun as I'm having in my Minmando, I'd love to stop lugging around 2 damage mods and a Plasma Cannon to get over the Sentinel hump. I say buff it to 40% resistance cuz **** remotes
Redemption comes from changing who you are on the inside.
Stain yourself with evil to defeat a greater evil.
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KA24DERT
TeamPlayers Negative-Feedback
809
|
Posted - 2014.11.21 08:45:00 -
[164] - Quote
Espeon Bons wrote:KA24DERT wrote:As much fun as I'm having in my Minmando, I'd love to stop lugging around 2 damage mods and a Plasma Cannon to get over the Sentinel hump. I say buff it to 40% resistance cuz **** remotes The resistance to RE and Grenades should remain because of how high that alpha is, I just want the Mass Driver exempt. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5217
|
Posted - 2014.11.21 08:50:00 -
[165] - Quote
No.
Because your mass driver will get nerfed again the instant you get what you want.
They buffed it back up to useful because they added the resists.
Mass drivers were nerfed because there was no dropsuit that could stand against them.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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KA24DERT
TeamPlayers Negative-Feedback
809
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Posted - 2014.11.21 08:53:00 -
[166] - Quote
Breakin Stuff wrote:No point arguing.
OP will not accept any evidence or opinion as valid unless it is in lockstep with his own. Any evidence put forth will show the MD is a crap weapon, and that the sentinel bonus takes that crap and flushes it.
And any opinion to the contrary can usually be refuted by comparing MD damage to the damage of an unbonused Militia rifle.
The situation is illustrated very well, and I've responded to the majority of your points.
After I refute your points, you keep advertising your CQC/Sentinel proposal, which is totally compatible with my proposal, and does not negate the need for my proposal. |
Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1462
|
Posted - 2014.11.21 11:55:00 -
[167] - Quote
I use Mass Drivers and this is just a bad idea IMO .
No elaboration but just some things are best left alone .
Doubts are like flies and should be treated as such and crushed .
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Mad Syringe
ReDust Inc.
339
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Posted - 2014.11.21 14:06:00 -
[168] - Quote
Can you please stop the whining?
I can't hear it anymore, maybe we should get out the big bottle for your tears.
I'm running the MD almost exclusively, and I have no problems killing heavies when I play it smart. TTK is high, but that's OK!
The MD is not supposed to be a good weapon against heavies END OF ARGUMENT!
In case a dev reads this, please ignore and go on with important Problems in the game!
Cheers
Dedicated Minmando Masshole with love for Swarmholing... Not playing logi that much anymore... which is a shame...
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Joel II X
Bacon with a bottle of Quafe
4670
|
Posted - 2014.11.21 14:08:00 -
[169] - Quote
Flux, then Drive.
Or use the Plasma Cannon. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5229
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Posted - 2014.11.21 14:18:00 -
[170] - Quote
Joel II X wrote:Flux, then Drive.
Or use the Plasma Cannon.
I just use a magsec at 35m.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Victor Moody Stahl
Amarr Templars Amarr Empire
138
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Posted - 2014.11.21 18:26:00 -
[171] - Quote
KA24DERT wrote:After I refute your points, you keep advertising your CQC/Sentinel proposal, which is totally compatible with my proposal, and does not negate the need for my proposal.
To be fair, I'm the one doing that (and I am not related to Breakin).
The only issue is that it then makes no bloody sense to combine the two proposals. Seriously, why should that be done?
Further, you continue to ignore the fact that the MD can, in fact, kill a heavy without ever being shot at by using the splash damage to kill the heavy around a corner.
You complain that you face a 10/11 second TTK using splash damage? Well screw you, because you can still kill that heavy without the heavy ever shooting at you. The heavy can never do that to you.
Buff Logis | Nerf Scouts
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KA24DERT
TeamPlayers Negative-Feedback
819
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Posted - 2014.11.21 21:03:00 -
[172] - Quote
Victor Moody Stahl wrote: Further, you continue to ignore the fact that the MD can, in fact, kill a heavy without ever being shot at by using the splash damage to kill the heavy around a corner.
I've addressed it at least once:
https://forums.dust514.com/default.aspx?g=posts&m=2371250#post2371250
TLDR 10 seconds is plenty of time for a heavy to figure out how to kill me. |
KA24DERT
TeamPlayers Negative-Feedback
819
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Posted - 2014.11.21 21:12:00 -
[173] - Quote
Breakin Stuff wrote:No.
Because your mass driver will get nerfed again the instant you get what you want.
They buffed it back up to useful because they added the resists.
Mass drivers were nerfed because there was no dropsuit that could stand against them. Mass drivers were nerfed because CCP Devs had a little LAN party and felt the MD was OP.
They did not base it on any real data or feedback.
When they admitted as such, the MD community lambasted them and they backpedaled heavily(but still left it with a smaller radius and an altered trajectory). |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5238
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Posted - 2014.11.21 21:18:00 -
[174] - Quote
TTK is too low on other suits.
It's going to get nerfed if splash resistance goes away.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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KA24DERT
TeamPlayers Negative-Feedback
832
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Posted - 2014.11.24 20:43:00 -
[175] - Quote
Breakin Stuff wrote:TTK is too low on other suits.
It's going to get nerfed if splash resistance goes away. That's just silly.
If the TTK is too low on other suits under Mass Driver fire, it's MUCH lower under the fire of a Rifle.
The Militia Assault Rifle does 412 DPS.
The Prototype Mass Driver does 160 splash DPS.
The MILITIA Assault rifle user can miss HALF THEIR SHOTS and still do more damage than a PROTOTYPE Mass Driver.
There is no logical reason to nerf the MD as it stands against non-sentinel suits, and I've laid out plenty of points as to why the current sentinel resist is too high in regards to the Mass Driver.
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Victor Moody Stahl
Amarr Templars Amarr Empire
151
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Posted - 2014.11.24 23:56:00 -
[176] - Quote
KA24DERT wrote:The effective TTK for a mass driver against a Sentinel/Logi unit is the same, if not a bit longer due to reps, than the TTK against the Sentinel by himself. So we're still talking above 10 second TTK.
As I and other people have pointed out, that's less effective than many Militia rifles, which is atrocious being that I calculated the Mass Driver TTK with a stacked prototype build.
A stacked rifle build can frag a sentinel and switch to a sidearm while the logi still has his rep tool out.
None of that bolsters the argument for a %25 splash damage nerf to both Shield **AND** Armor, where the other sentinel resists only go up to %15 for Shield **OR** Armor.
So, I was reading back through this thread (because it got a new post of stupid), and I saw this delicious little statement.
Which comes down to saying "the TTK against a logi is the same as the TTK against a heavy". Which then leads us to several causes and the possibilities that they entail:
1. Logis somehow have the same durability as a heavy
This presents its own conundrum: either the impossible has occurred and logis are once again able to tank as high as a heavy can, in which case why aren't we seeing the return of the slayer logi; OR Sentinels are too weak to MD fire.
Kind of funny how this side works. It basically kills your entire thesis in one fell swoop.
2. OP is ass at using the MD
If you are seriously unable to kill a logi faster than the leashed heavy... then quite frankly, you suck at DUST. It is statistically impossible for a logi to endure the same amount of MD fire as a heavy. Not only does logi lack the splash resist bonus that Sentinels boast, logis are unable to tank to the level of even an unfitted sentinel suit.
This possibility pretty much says that you suck at MDs and should choose a different weapon.
I'd also like to point out that the LR takes forever to kill armor-stacked heavies. So too does the ScR take a long time to kill armor-stacked heavies.
Buff Logis | Nerf Scouts
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KA24DERT
TeamPlayers Negative-Feedback
832
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Posted - 2014.11.25 05:16:00 -
[177] - Quote
Victor Moody Stahl wrote:KA24DERT wrote: The effective TTK for a mass driver against a Sentinel/Logi unit is the same, if not a bit longer due to reps, than the TTK against the Sentinel by himself. So we're still talking above 10 second TTK.
As I and other people have pointed out, that's less effective than many Militia rifles, which is atrocious being that I calculated the Mass Driver TTK with a stacked prototype build.
A stacked rifle build can frag a sentinel and switch to a sidearm while the logi still has his rep tool out.
None of that bolsters the argument for a %25 splash damage nerf to both Shield **AND** Armor, where the other sentinel resists only go up to %15 for Shield **OR** Armor.
So, I was reading back through this thread (because it got a new post of stupid), and I saw this delicious little statement. Which comes down to saying "the TTK against a logi is the same as the TTK against a heavy". Which then leads us to several causes and the possibilities that they entail: In response to the ever helpful suggestion that a MD user should "shoot the logi" attached to the Sentinel(which is a nice ProTip, but does nothing to help the MD against this resist), I wrote that the TTK of the Logi is a PORTION of the total TTK of the Logi+Sentinel unit. You still need to kill the Sentinel after you kill the Logi, and now we're back to dealing with the 45% resist.
That does not mean the same as what you claim I said. You basically rephrased what I said to mean something entirely different, and then wrote an irrelevant wall of text around the invented notion.
It's like you tried to make a strawman, but all you had was manure, but you loved your smelly poop-man so much that you still put it up anyway despite being covered in crap and flies.
Quote: 2. OP is ass at using the MD
My skill and performance with the MD has nothing to do with this resist being broken.
Nice try though. |
Victor Moody Stahl
Amarr Templars Amarr Empire
151
|
Posted - 2014.11.25 06:30:00 -
[178] - Quote
Except that by that point it would be only a 25% resist (unless you're shooting at a shield heavy... in which case why is a logi chained to him?) because the heavy's shields will be down.
A smart heavy will also fall back, at which point you have effectively done your job- the logi/heavy team is either dead or in retreat, and probably unwilling to push up again.
It is often that case that heavies who have a dedicated rep logi will stack plates. This is actually rather dumb, IMO, as it makes a slow suit even slower, at which point the heavy must slowly, painfully waddle out of the murder-death-kill zone of you and your MD.
Something that you continue to ignore, in fact, is that heavies are bloody slow. In fact, the Sentinel ak.0 with 4 Complex Plates has an amazing sprint speed of (drumroll) 4.37 m/s! There are at least a dozen suits that can walk faster than that, and probably half a dozen or more that can strafe faster than that.
And that's not even considering that he's walking at a piddly 3 m/s. It will literally take him almost two entire seconds to completely move out of the splash radius of the Freedom MD. That's enough time to put 300+ damage onto him, which can be dealt to him even around corners, that he cannot fight back against.
Especially considering a heavy who's logi is KIA will usually retreat... or die. Remember that the "heavy" part of a "logi+heavy team" will almost never fit reps of any kind.
Keep in mind, once again, the MD is not a "slayer" weapon. It's an area denial/support weapon- it can and will kill people who are stupid, and especially so if the user is very competent in the use of the MD... but it is not intended to be the go-to "I want to kill all the things" weapon.
And, just to reinforce it once more (with feeling!), a heavy is incapable of running away from splash damage. Especially when armor stacked (like your preferred example).
Buff Logis | Nerf Scouts
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Kensai Dragon
DUST University Ivy League
125
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Posted - 2014.11.25 07:01:00 -
[179] - Quote
Dude, I run in heavy suits quite often. I'll tell you that my Sentinels die from MD, or at least they weaken me enough that I'm short work for his partner as I'm trying to get away. Hell, half the time I can't even tell where it's coming from and just run for whatever cover is closest until it stops hurting me, lol. Having the HUD light up with a big red circle doesn't really help locate you, and the guys shooting at me with MD are smart enough (or maybe just team oriented enough) to be hitting me while the rifles are in the area. If / when I take the time to find that blasted MD then I'm dead. He's definitely doing his job, weakening me and making sure I think about moving somewhere else.
I'm really not seeing the point to the crying, it really seems to me that you're applying you're weapon incorrectly.
KDR - Kill Die Repeat
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
203
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Posted - 2014.11.25 07:51:00 -
[180] - Quote
CUSE TOWN333 wrote:KA24DERT wrote:Because it makes the basically immune to mass drivers. so why are you shooting at a heavy with a mass driver?
Someone's gotta feed those red logis points, its a dirty job, but KA24DERT is up to the task.
Mass Drivers and sentinels are fine as is imo (at least in terms of the explosive resists), Mass Drivers are the games only real indirect fire weapon, and its strong at keeping an area clear and supporting a push. They are also very good at kicking the snot out of scouts.
So what if you run into a sentinel with a mass driver and he can fire back at you, you lose. Big deal. Lets talk about the **** in the game thats effectively uncounterable first before we go after this fringe case stuff thats not even really imbalanced. We can talk about cloaked/damped shotgun scouts or logi/heavy blobs or redline railgun tanks first. Please? Hell we can even talk about how remote explosives one shot every suit in the game regardless of meta level, and we mentioned that in this same thread. Anyone else think thats some BS? Because I sure do. |
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