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161. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Except that due to HMGs being relegated to "lawlCQC" as a role*, means that shotguns really are the only light weapon that is generally practical for heavy dueling at close quarters. A rifle user firing on heavy from outside HMG range means that ...
- by Victor Moody Stahl - at 2014.11.06 23:50:00
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162. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Breakin Stuff wrote: Annnd Moody makes my point right as I do. This right here is essentially correct. Difference is, need more than 50m. Laser rifle is a good example of a suppression weapon. a 50m machinegun with a turn speed penalty would o...
- by Victor Moody Stahl - at 2014.11.06 04:48:00
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163. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
I don't know about Breakin, but personally I consider "point defense from afar" to be within 50 meters of a point and then keeping other players away from the point. I will use Manus Peak Skirmish as an example; When defending C, the heavy will...
- by Victor Moody Stahl - at 2014.11.06 00:28:00
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164. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Aeon Amadi wrote: Take it as you will. I can't say that I'm for anything that affects Heavies or Scouts in any negative way because the community will automatically outcast me if I do. /sarcasm The problem is that I refuse to "take it as I w...
- by Victor Moody Stahl - at 2014.11.06 00:13:00
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165. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Breakin Stuff wrote: I laid out that I would make the assault HMG the advancing fire support version. In between the burst and standard for range and raw damage with a lesser turn peenalty. Also making the weapon like a heavy rifle is not the ...
- by Victor Moody Stahl - at 2014.11.05 05:34:00
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166. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
So, double-posting here because I'm replying to some other people rather than giving suggestions about certain parts of the OP. Aeon Amadi wrote: *snip really well-written, informed, and thought-out post* So, I'm not sure quite what you're ...
- by Victor Moody Stahl - at 2014.11.05 01:10:00
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167. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Breakin Stuff wrote: In short, not putting turn speed penalty on a long range heavy means there is no impetus to STOP spamming them in buildings. We get the new FOTM whose only weakness can be subverted by dropping an LAV. Enter the omni-slaye...
- by Victor Moody Stahl - at 2014.11.05 00:55:00
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168. [Suggestion] Increase Mass Driver efficacy against vehicles to 100% - in Feedback/Requests [original thread]
Just throwing in my 0.02 ISK: YES. The Breach variant (but only the Breach) of the MD should absolutely have 100% efficiency against vehicles. Also, Jihad Jeeps sort of work in Battlefield. However, in DUST, where it's a case of "ludicrously c...
- by Victor Moody Stahl - at 2014.11.05 00:18:00
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169. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Breakin Stuff wrote: Meee One wrote: I can see them now... Sentinels on rooftops camping with HMGs... And charged sniper Rifles instapopping the ones stupid enough to do it. Forge Guns finding easy targets. It wouldn't be any worse th...
- by Victor Moody Stahl - at 2014.11.04 01:27:00
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170. Buff Commandos: - in Feedback/Requests [original thread]
Just out of curiousity... why would you think lowly of me if I hadn't taken advantage of that particular hiccup?
- by Victor Moody Stahl - at 2014.11.01 17:03:00
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171. Templar Scout & Commando when? - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. Reading comprehension = 0 1a. I said 'could' that means its an option open to CCP 2. Exclusive can mean many things No, reading comprehension does not =0. I read the post, and decided you were stupid. Considering ...
- by Victor Moody Stahl - at 2014.10.31 17:41:00
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172. ADS delta 1.1 hotfix feedback - in Feedback/Requests [original thread]
As far as I know, based on the patchnotes in the Google Docs spreadsheet, the value for the swarm angles was always given as "Max Turn Angle", with no mention of turn radius. As such, I would contend that yes, you are indeed understanding Rattati...
- by Victor Moody Stahl - at 2014.10.31 16:58:00
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173. What would an Amarr light AV be like? - in Feedback/Requests [original thread]
MINA Longstrike wrote: Agree. Amarr need more khanid representation as prior to the immortal mercenary initiative the khanid cyber-knights were *the* ground forces of the amarr and they're madly in love with the caldari and all things missile. ...
- by Victor Moody Stahl - at 2014.10.31 16:45:00
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174. Templar Scout & Commando when? - in Feedback/Requests [original thread]
This is probably the only moderately reasonable thread you ever- Oh wait, you say that the Templar set should be AUR-purchasable? Yeah, no. It says that it's exclusive- IE, you only get it if you buy this particular thing - to the 2nd Decade Col...
- by Victor Moody Stahl - at 2014.10.31 16:33:00
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175. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Chiming in as someone who ran heavy pretty exclusively in Chrome, and is currently part-time Amarr Logi/part-time Amarr Sent, I can say that: This bonus is absolutely necessary. Moreover, any argument that boils down to "MD/grenades need to do mo...
- by Victor Moody Stahl - at 2014.10.31 15:14:00
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176. ADS delta 1.1 hotfix feedback - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Personally, I'd rather see a base damage buff and change the Incubus skill to a heat build-up/cooldown bonus. As a wannabe ADS pilot (mostly because I'm halfway broke for a pilot... also I'm mostly bad at flying*), well...
- by Victor Moody Stahl - at 2014.10.30 05:03:00
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177. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
I just love how there's all these people who can't read in this thread, complaining about the swarm changes. Because if you could read, then you'd understand that there is no reference to turn radius in the patchnotes. In fact, I believe I expl...
- by Victor Moody Stahl - at 2014.10.30 00:40:00
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178. [Idea] Swarm Pod- "the Pocket Swarm" - in Feedback/Requests [original thread]
BL4CKST4R wrote: I like, it's an interesting idea and I enjoyed your delivery. Thank you. I did have some help though /winks at Wyki corp rep hfderrtgvcd wrote: no. The whole point of AV is that you have to sacrifice your ability to figh...
- by Victor Moody Stahl - at 2014.10.27 04:36:00
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179. [Idea] Swarm Pod- "the Pocket Swarm" - in Feedback/Requests [original thread]
It just occurred to me I should reserve some space for future expansion on this concept. So, yeah. Reserved.
- by Victor Moody Stahl - at 2014.10.27 02:49:00
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180. [Idea] Swarm Pod- "the Pocket Swarm" - in Feedback/Requests [original thread]
Swarm launchers are nice, but sometimes it's either inconvenient (suck it up) or impractical (Logis only have one weapon slot) to carry one. Whatever shall one do... /cue Wiyrkomi rep "Introducing the brand-new Swarm Pod ! Packaging the reliabl...
- by Victor Moody Stahl - at 2014.10.27 02:42:00
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