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Derpty Derp
Dead Man's Game
1
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Posted - 2015.06.02 15:20:00 -
[61] - Quote
I miss the days when swarms were useless... Sure everyone will shout "'cuz you want to be immortal and get easy free farming" but everyone with a brain knows back then it was forge vs ads and being on either side was fun and entertaining.
Now if you try to go 1v1 with a forge gunner, some tool will bring out a swarm and ruin it... That's if you can actually find anyone who can aim. |
Echo 1991
Dead Man's Game
828
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Posted - 2015.06.02 16:50:00 -
[62] - Quote
HOLY PERFECTION wrote:RA Drahcir wrote:you got to be a bad tanker to lose one to a single AVer. Use your environment and modules and you would never get taken out by a single infantryman. you don't see dropsuits sitting out in the open expecting to tank all damage thrown at them, why should vehicles expect that?
HAV DPS against dropsuits vs AV DPS against HAV EHP. Tanks are still OP. Get in a armor tank with a blaster and stop complaining like all the real/good tankers. Trust me i am NOT a bad tanker. Ive taken on 3 gunlogis wlth 1 of them being blaster and the other two rail. In fact ill prove it, lets 1V1 Qsync and youll see just how bad of a tanker i am. Im stating one ******* officer swarm can rip a new hole in my tank. Its really bad in PC. There is always 2 aldins and officer swarms. Its terrible. In pubs every person commando in the game has swarms. And swarms are op. Let me guess youve never tanked in a proto tank. Get Good and know your facts before you come back. Then you can make an adequate augment. Are you seriously complaining that officer gear can wreck your tank? Another thing, swarms are NOT OP, (dropships need more fitting room otherwise swarms are hell for them) The only time I see a tanker die to swarms is if they sit there thinking 'i'm hardened, i wont die' and they get punished for it.
You are yet to provide a reason for swarms being OP as well, Fire rate isnt an arguement against tanks. At near max lock range, its gonna take about 3-4 seconds to hit you, this is only a factor below 75m, after that you should be able to get away.
Damage dealt, if you do the math, is really low. without any proficiency or damage mods, a swarm will deal 1248 dmg. Take into account damage profile its near 1500 to unhardened armour and 998.4dmg to shields. A level 5 minmando with proficiency 5 and 2 damage mods is only going to deal 1228 damage to an unhardened shield tank, with 2 hardeners it is far less (around 200 damage per volley). With these numbers, explain how swarms are OP to any shield tank that is fit properly.
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Al the destroyer
0uter.Heaven
417
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Posted - 2015.06.02 16:51:00 -
[63] - Quote
RA Drahcir wrote:you got to be a bad tanker to lose one to a single AVer. Use your environment and modules and you would never get taken out by a single infantryman. you don't see dropsuits sitting out in the open expecting to tank all damage thrown at them, why should vehicles expect that?
HAV DPS against dropsuits vs AV DPS against HAV EHP. Tanks are still OP. Get in a armor tank with a blaster and stop complaining like all the real/good tankers. You must be a noob here tanks are meant to be indestructible DUH!! A/V should just make pretty lights and flare balls to distract tankers and ADS!!! That way infantry can run indoors! |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
46
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Posted - 2015.06.02 19:06:00 -
[64] - Quote
Al the destroyer wrote:RA Drahcir wrote:you got to be a bad tanker to lose one to a single AVer. Use your environment and modules and you would never get taken out by a single infantryman. you don't see dropsuits sitting out in the open expecting to tank all damage thrown at them, why should vehicles expect that?
HAV DPS against dropsuits vs AV DPS against HAV EHP. Tanks are still OP. Get in a armor tank with a blaster and stop complaining like all the real/good tankers. You must be a noob here tanks are meant to be indestructible DUH!! A/V should just make pretty lights and flare balls to distract tankers and ADS!!! That way infantry can run indoors!
If tank's are indestructible, then infantry should be just as indestructible. Otherwise is not fair to the people.
G.R.A.V.E - Dead men tell no tale...
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Al the destroyer
0uter.Heaven
417
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Posted - 2015.06.02 19:52:00 -
[65] - Quote
Zan Azikuchi wrote:Al the destroyer wrote:RA Drahcir wrote:you got to be a bad tanker to lose one to a single AVer. Use your environment and modules and you would never get taken out by a single infantryman. you don't see dropsuits sitting out in the open expecting to tank all damage thrown at them, why should vehicles expect that?
HAV DPS against dropsuits vs AV DPS against HAV EHP. Tanks are still OP. Get in a armor tank with a blaster and stop complaining like all the real/good tankers. You must be a noob here tanks are meant to be indestructible DUH!! A/V should just make pretty lights and flare balls to distract tankers and ADS!!! That way infantry can run indoors! If tank's are indestructible, then infantry should be just as indestructible. Otherwise is not fair to the people. Agreed we should all be indestructible make it so |
Derpty Derp
Dead Man's Game
1
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Posted - 2015.06.03 12:39:00 -
[66] - Quote
Echo 1991 wrote: You are yet to provide a reason for swarms being OP as well, Fire rate isnt an arguement against tanks. At near max lock range, its gonna take about 3-4 seconds to hit you, this is only a factor below 75m, after that you should be able to get away.
Swarms aren't OP... They're broken.
People who don't use vehicles will never understand this, because they don't see the unfair way the game works for vehicles. If vehicles didn't render until they were within 40 meters or so, sure swarms wouldn't have that much of an advantage (apart from only having to aim vaguely in the direction they want to fire.)
Also when a vehicle shoots at you, you know it's shooting at you, half the time swarms don't even make a noise until right before they hit you... You might see it coming, but you can bet your arse that's the second lot as you'll feel the first plow into your hull long before it gets even mildly close.
Every other weapon in the game works within reason, but swarms are broken crap that ruin it for anyone who wants to use vehicles... Just replace the glitchy shite with something that fires like a normal bloody weapon, so that when the person firing it isn't rendering, at least there's a chance it will miss...
Or fix the blasted rendering issues (unlikely.) |
HOLY PERFECTION
Conclusive Wrath
114
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Posted - 2015.06.03 22:51:00 -
[67] - Quote
Derpty Derp wrote:Echo 1991 wrote: You are yet to provide a reason for swarms being OP as well, Fire rate isnt an arguement against tanks. At near max lock range, its gonna take about 3-4 seconds to hit you, this is only a factor below 75m, after that you should be able to get away.
Swarms aren't OP... They're broken. People who don't use vehicles will never understand this, because they don't see the unfair way the game works for vehicles. If vehicles didn't render until they were within 40 meters or so, sure swarms wouldn't have that much of an advantage (apart from only having to aim vaguely in the direction they want to fire.) Also when a vehicle shoots at you, you know it's shooting at you, half the time swarms don't even make a noise until right before they hit you... You might see it coming, but you can bet your arse that's the second lot as you'll feel the first plow into your hull long before it gets even mildly close. Every other weapon in the game works within reason, but swarms are broken crap that ruin it for anyone who wants to use vehicles... Just replace the glitchy shite with something that fires like a normal bloody weapon, so that when the person firing it isn't rendering, at least there's a chance it will miss... Or fix the blasted rendering issues (unlikely.) Yes swarms are broken i agree. Their not nessesaraly op just that there too easy to use at no user errors.
Join Conclusive Wrath or ........... die
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
47
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Posted - 2015.06.03 23:53:00 -
[68] - Quote
HOLY PERFECTION wrote:Derpty Derp wrote:Echo 1991 wrote: You are yet to provide a reason for swarms being OP as well, Fire rate isnt an arguement against tanks. At near max lock range, its gonna take about 3-4 seconds to hit you, this is only a factor below 75m, after that you should be able to get away.
Swarms aren't OP... They're broken. People who don't use vehicles will never understand this, because they don't see the unfair way the game works for vehicles. If vehicles didn't render until they were within 40 meters or so, sure swarms wouldn't have that much of an advantage (apart from only having to aim vaguely in the direction they want to fire.) Also when a vehicle shoots at you, you know it's shooting at you, half the time swarms don't even make a noise until right before they hit you... You might see it coming, but you can bet your arse that's the second lot as you'll feel the first plow into your hull long before it gets even mildly close. Every other weapon in the game works within reason, but swarms are broken crap that ruin it for anyone who wants to use vehicles... Just replace the glitchy shite with something that fires like a normal bloody weapon, so that when the person firing it isn't rendering, at least there's a chance it will miss... Or fix the blasted rendering issues (unlikely.) Yes swarms are broken i agree. Their not nessesaraly op just that there too easy to use at no user errors.
And it's absolutely horrible that swarm's can't GO AROUND BUILDINGS, OBJECT'S OR MOUNTAINS, yes completely broken, no user error, even though when you fire it, it's like it's absolutely broken, with no error in the user, just plenty of error in the missiles themselves, completely broken... (If your daft, i'm making sarcastic remark's while exposing the "no user error" at the same time, it's in the big bold letter's, your welcome).
G.R.A.V.E - Dead men tell no tale...
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HOLY PERFECTION
Conclusive Wrath
114
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Posted - 2015.06.03 23:55:00 -
[69] - Quote
Zan Azikuchi wrote:HOLY PERFECTION wrote:Derpty Derp wrote:Echo 1991 wrote: You are yet to provide a reason for swarms being OP as well, Fire rate isnt an arguement against tanks. At near max lock range, its gonna take about 3-4 seconds to hit you, this is only a factor below 75m, after that you should be able to get away.
Swarms aren't OP... They're broken. People who don't use vehicles will never understand this, because they don't see the unfair way the game works for vehicles. If vehicles didn't render until they were within 40 meters or so, sure swarms wouldn't have that much of an advantage (apart from only having to aim vaguely in the direction they want to fire.) Also when a vehicle shoots at you, you know it's shooting at you, half the time swarms don't even make a noise until right before they hit you... You might see it coming, but you can bet your arse that's the second lot as you'll feel the first plow into your hull long before it gets even mildly close. Every other weapon in the game works within reason, but swarms are broken crap that ruin it for anyone who wants to use vehicles... Just replace the glitchy shite with something that fires like a normal bloody weapon, so that when the person firing it isn't rendering, at least there's a chance it will miss... Or fix the blasted rendering issues (unlikely.) Yes swarms are broken i agree. Their not nessesaraly op just that there too easy to use at no user errors. And it's absolutely horrible that swarm's can't GO AROUND BUILDINGS, OBJECT'S OR MOUNTAINS, yes completely broken, no user error, even though when you fire it, it's like it's absolutely broken, with no error in the user, just plenty of error in the missiles themselves, completely broken... (If your daft, i'm making sarcastic remark's while exposing the "no user error" at the same time, it's in the big bold letter's, your welcome). Well someone pissed.. there is no errors. When the swarms sound glitches that just help the av. Its hurts me i need to hear it so i can activate hardeners or run away. Man your a dush
Join Conclusive Wrath or ........... die
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HOLY PERFECTION
Conclusive Wrath
114
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Posted - 2015.06.03 23:57:00 -
[70] - Quote
SWARMS FIRE SO FAST THE SOUND GLITCHES
Join Conclusive Wrath or ........... die
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KalOfTheRathi
Nec Tributis
1
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Posted - 2015.06.04 00:02:00 -
[71] - Quote
This still here?
Oh well, how about limiting their total turns to 270 degrees? Not only do they follow you back around a corner they will go way past 360 degrees to do it.
My favorite tank is a Lightning. Just sayin.
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HOLY PERFECTION
Conclusive Wrath
114
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Posted - 2015.06.04 00:04:00 -
[72] - Quote
KalOfTheRathi wrote:This still here?
Oh well, how about limiting their total turns to 270 degrees? Not only do they follow you back around a corner they will go way past 360 degrees to do it. Too tell you the truth , it just the spamming mostly. But yes the degree nerf is fine
Join Conclusive Wrath or ........... die
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HOLY PERFECTION
Conclusive Wrath
114
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Posted - 2015.06.04 00:40:00 -
[73] - Quote
Vicious Minotaur wrote:As somebody who foolishly invested millions into AV weapons, I am sick of having to lock-on.
Lemme fire the damn thing when I want, at the target I want. Too many times have my attempts at an HAV suppository been thwarted due to annoying lock-on and fire mechanics. Yes. What I want requires swarms to be re-imagined. [Edit for clarification: What I want is more akin to a Caldary RPG launcher with multiple rockets fired at once, with damage balanced for AV and whatever fool aims it at infantry.]
Better for me. Better for pilots. Better for fun.
CCP... make like Nike and "Just Do It." THEN THAT WILL BE THE END OF DUST VEHICLES, however its better than the swarms we have now. Atleast it will take a little effort.
Join Conclusive Wrath or ........... die
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Vesta Opalus
Ostrakon Agency Gallente Federation
776
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Posted - 2015.06.04 02:19:00 -
[74] - Quote
HOLY PERFECTION wrote:im saying my tank should not be as easily taken out.
why not? |
spridis
D3M3NT3D M1NDZ
4
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Posted - 2015.06.04 05:08:00 -
[75] - Quote
What about the swarms ability to instantly do a 180 and hit its target. Drop ships have a big problem with it, back when the game was newer you could doge a swarms missiles and they would have to do a large loop to get back on target. Most of the time they would die out and explode. This made flying more about the pilots skill then how many armor plaits you have or armor repair. ps i know its a syfy style game but come on rockets that can do a 180 degree turn on a dime. please show me the engineering behind that.
Blood before Honor, Honor before Friends, Friends before Lies, Lies before Enemy's.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
47
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Posted - 2015.06.04 05:53:00 -
[76] - Quote
So how does this help Tankers and ADS' that already go 10+ & 0? Seriously bro, your crying cause you don't know when to GTFO the place? It's been like this since early closed beta and CCP never tried to fix it, secondly the only warning we get is nothing when a dropship pilot or gunner starts shooting at us, a railgun or missile tank could be too far way for us on radar and still don't get warning for that, we don't get a warning when a non cloak scout is running up behind us, so really how much do you intend to break before AV is shoved out the door? If your not willing to pay the price, do something else
There was more but the rest got glitched out on PS3, pretty much stated that numerous things a broken in this game, 500 melee damage, cal stats, fact we get blown up by invisa tanks, cause their using rail and missile, etc etc, also stated, no dev or cpm, no support aside from us regulars, also hit detection, so yeah, no one thing should be fixed before everything else, and vehicles vs AV is one of them. Not trying to make you lose hope here, but CCP has shown us their affinity for a lobby shooter, this is what you get, and in life, you get what you get.
G.R.A.V.E - Dead men tell no tale...
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Derpty Derp
Dead Man's Game
1
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Posted - 2015.06.04 16:45:00 -
[77] - Quote
Zan Azikuchi wrote:So how does this help Tankers and ADS' that already go 10+ & 0? Seriously bro, your crying cause you don't know when to GTFO the place? It's been like this since early closed beta and CCP never tried to fix it, secondly the only warning we get is nothing when a dropship pilot or gunner starts shooting at us, a railgun or missile tank could be too far way for us on radar and still don't get warning for that, we don't get a warning when a non cloak scout is running up behind us Really? In a match the other day, I saw an RDV get called in, the other side of the map, I followed the tanks movements with my cross-hair (through all the buildings) I then came upon the tank out in the open... It clearly had a missile turret, I shot my TacAR at it go get it's attention, then proceeded to dance around in front of it while it spewed missiles all around me.
My point being, you can see vehicles from miles off, the almost always render properly, even at ridiculous ranges... Even without the crappy bug that lets you see where they are simply by wobbling your sight in their approximate direction, through all obstacles/terrain/buildings!
I run on the ground enough to know that if I look behind myself, not only can I see the uncloaked scouts and pop them with my breach shotgun, but I can also see the cloaked ones.
The other day I saw some swarms get fired across the map, I flew my ads down to the location seeing nothing on the ground... a few seconds later I get hit by swarms, I turn around and would you guess it, theres the swarmer about 40 meters back in the direction I just flew from... Had he been rendering I could have shot him, but because of the glitchy ****, he's now been able to lock and fire 2 rounds from safety... 1 more and I'm dead, no choice but to fly away as fast as I can and get blown up by the 3rd lot, since they move faster than an afterburning ads.
THIS IS NOT BALANCE, THIS IS NOT FUN, THIS IS **** POOR DESIGN... It needs fixing. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
47
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Posted - 2015.06.04 18:53:00 -
[78] - Quote
The critical issue with this game, not getting rewarded for properly skilling into an item, weapon, or suit. Like I said before, unless there's a DEV or CPM involved, none of these things are going to get properly fixed, (it'd also help if we knew he was packing 2/3 weapons on his person, like visually, but you know how this game is).
G.R.A.V.E - Dead men tell no tale...
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.06.05 11:53:00 -
[79] - Quote
I feel like I'm the only person on this damn planet that just wants vehicles to involve more teamwork.
Part of the reason I didn't really like Assault Dropships when they were first shown is I wanted a proper gunship with a dedicated pilot and gunner, same as I wanted HAVs to have a dedicated driver and gunner.
In that case, with the vehicle requiring a minimum investment of 2 players, requiring multiple players to destroy them would just make sense, and it would require the 2 players manning the vehicle to use teamwork just like the people trying to destroy them have to.
But no, because that's "forcing teamwork" and it will make everyone leave the game instantly.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
50
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Posted - 2015.06.05 14:39:00 -
[80] - Quote
Mobius Wyvern wrote:I feel like I'm the only person on this damn planet that just wants vehicles to involve more teamwork.
Part of the reason I didn't really like Assault Dropships when they were first shown is I wanted a proper gunship with a dedicated pilot and gunner, same as I wanted HAVs to have a dedicated driver and gunner.
In that case, with the vehicle requiring a minimum investment of 2 players, requiring multiple players to destroy them would just make sense, and it would require the 2 players manning the vehicle to use teamwork just like the people trying to destroy them have to.
But no, because that's "forcing teamwork" and it will make everyone leave the game instantly.
There's too many cod boy's playing this game thats why, not enough people who actually wanna use tactic's, I mean where else do you get these people throwing RE's everywhere, same damn thing in COD happens all the time, even if they want to fix swarms, it's not gonna solve anything, cause guess what? Their just gonna make something else powerful, FOTM AV, would you rather have broken swarms that follow you, that can hit a building if you move tactfully? or would you rather have an AV weapon that 1 shots you regardless of how far you are? regardless if you have 10k+ EHP it'd still one shot you, sure there'd be a chance to miss, but we're talking GV.0's here with 10k+ EHP and hardeners on, and still get one shotted, or do you people never think of the consequences of your requests?
If everything thats been written in this thread has not forced you to actually start a channel for vehicles/gunners/teamwork, then maybe you should start one.
G.R.A.V.E - Dead men tell no tale...
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DUST Fiend
17
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Posted - 2015.06.05 16:59:00 -
[81] - Quote
Zan Azikuchi wrote:Mobius Wyvern wrote:I feel like I'm the only person on this damn planet that just wants vehicles to involve more teamwork.
Part of the reason I didn't really like Assault Dropships when they were first shown is I wanted a proper gunship with a dedicated pilot and gunner, same as I wanted HAVs to have a dedicated driver and gunner.
In that case, with the vehicle requiring a minimum investment of 2 players, requiring multiple players to destroy them would just make sense, and it would require the 2 players manning the vehicle to use teamwork just like the people trying to destroy them have to.
But no, because that's "forcing teamwork" and it will make everyone leave the game instantly. There's too many cod boy's playing this game thats why, not enough people who actually wanna use tactic's, I mean where else do you get these people throwing RE's everywhere, same damn thing in COD happens all the time, even if they want to fix swarms, it's not gonna solve anything, cause guess what? Their just gonna make something else powerful, FOTM AV, would you rather have broken swarms that follow you, that can hit a building if you move tactfully? or would you rather have an AV weapon that 1 shots you regardless of how far you are? regardless if you have 10k+ EHP it'd still one shot you, sure there'd be a chance to miss, but we're talking GV.0's here with 10k+ EHP and hardeners on, and still get one shotted, or do you people never think of the consequences of your requests? If everything thats been written in this thread has not forced you to actually start a channel for vehicles/gunners/teamwork, then maybe you should start one. Actually it comes down to the game being really boring, and if you made pilots only able to be glorified chauffeurs, it would be incredibly boring. You would literally just sit there all game listening for swarms and having to turn off your music to listen to some idiot yelling how he can't see the enemy, or you getting pissed off because he's shooting the wrong thing.
When infantry players require two people to run their dropsuits, vehicles can require two people to be run too. You can already solo vehicles if you're patient and not bad.
This thread is now a dance party
~ Dances Boldly ~
DUST STUFF
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
51
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Posted - 2015.06.05 17:27:00 -
[82] - Quote
DUST Fiend wrote:Zan Azikuchi wrote:Mobius Wyvern wrote:I feel like I'm the only person on this damn planet that just wants vehicles to involve more teamwork.
Part of the reason I didn't really like Assault Dropships when they were first shown is I wanted a proper gunship with a dedicated pilot and gunner, same as I wanted HAVs to have a dedicated driver and gunner.
In that case, with the vehicle requiring a minimum investment of 2 players, requiring multiple players to destroy them would just make sense, and it would require the 2 players manning the vehicle to use teamwork just like the people trying to destroy them have to.
But no, because that's "forcing teamwork" and it will make everyone leave the game instantly. There's too many cod boy's playing this game thats why, not enough people who actually wanna use tactic's, I mean where else do you get these people throwing RE's everywhere, same damn thing in COD happens all the time, even if they want to fix swarms, it's not gonna solve anything, cause guess what? Their just gonna make something else powerful, FOTM AV, would you rather have broken swarms that follow you, that can hit a building if you move tactfully? or would you rather have an AV weapon that 1 shots you regardless of how far you are? regardless if you have 10k+ EHP it'd still one shot you, sure there'd be a chance to miss, but we're talking GV.0's here with 10k+ EHP and hardeners on, and still get one shotted, or do you people never think of the consequences of your requests? If everything thats been written in this thread has not forced you to actually start a channel for vehicles/gunners/teamwork, then maybe you should start one. Actually it comes down to the game being really boring, and if you made pilots only able to be glorified chauffeurs, it would be incredibly boring. You would literally just sit there all game listening for swarms and having to turn off your music to listen to some idiot yelling how he can't see the enemy, or you getting pissed off because he's shooting the wrong thing. When infantry players require two people to run their dropsuits, vehicles can require two people to be run too. You can already solo vehicles if you're patient and not bad.
I'm assuming that heavy and their logi's don't count? Just saying...
G.R.A.V.E - Dead men tell no tale...
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DUST Fiend
17
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Posted - 2015.06.05 17:45:00 -
[83] - Quote
Zan Azikuchi wrote:I'm assuming that heavy and their logi's don't count? Just saying... I was unaware that in order to deploy a heavy or a logi one needed the other.
Learn somethin new every day
This thread is now a dance party
~ Dances Boldly ~
DUST STUFF
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
51
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Posted - 2015.06.05 18:01:00 -
[84] - Quote
Of course, you do, how else will 1k armor suits survive 5 guys with rail rifles, or combat rifles, or both. Or how would Logi's get their war point's, synergy man, like how someone make's an accidental innuendo joke in RvB and tucker goes "BOW CHICA WOW WOW!". It's common sense its not a fighter jet (okay joking aside, yes heavies need logi's to survive, therefore it takes 2 players to make 1 suit function as is stated above in your post).
G.R.A.V.E - Dead men tell no tale...
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DUST Fiend
17
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Posted - 2015.06.05 18:10:00 -
[85] - Quote
Zan Azikuchi wrote:Of course, you do, how else will 1k armor suits survive 5 guys with rail rifles, or combat rifles, or both. Or how would Logi's get their war point's, synergy man, like how someone make's an accidental innuendo joke in RvB and tucker goes "BOW CHICA WOW WOW!". It's common sense its not a fighter jet (okay joking aside, yes heavies need logi's to survive, therefore it takes 2 players to make 1 suit function as is stated above in your post). That is so asinine that it hurts.
I used to run heavy exclusively and never once required a logi, and when I played as a logi I never once required a heavy. What we're talking about are two totally different things.
Your example doesn't REQUIRE the other, the other merely ENHANCES the first.
If you split turret from the driver, you REQUIRE a second person to be anything other than a glorified taxi. It is absolutely an entirely different situation. Only bad heavies and logi's REQUIRE a teammate with them in 100% constant communication and synchronization in order to get just 1 kill throughout an entire match.
This thread is now a dance party
~ Dances Boldly ~
DUST STUFF
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
51
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Posted - 2015.06.05 18:17:00 -
[86] - Quote
I see... So, uhh, you wanna like, drive me to the front of alpha so I can go for a quick hack? If your a good tanker, I might just let you take a few kill's (i'm sorry I can't resist this statement). Listen dude, it's just gonna come out as losing 1 AV for the other, you nerf swarm's then everyones gonna rock FG and PLC, two weapons that not only kill vehicles, but can 1 shot everyone in the game, you'd only end up ruining the game for everyone, especially vehicles, I mean seriously, how many people skilled into FG's? Can you just imagine a full game of 16 players, all heavies rocking FG's? And having used them for so long, be impossibly accurate with them? (You still haven't answered my question: Have you not learned of consequence's that everything bring's?).
Edit: I mean for real's just imagine it for like 5 second's, everyone getting plowed by PLC's and FG's (bow chica wow wow). (<< couldn't resist this edit).
G.R.A.V.E - Dead men tell no tale...
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DUST Fiend
17
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Posted - 2015.06.05 18:36:00 -
[87] - Quote
Ahh I see now
You have absolutely no idea what you're talking about.
In that case. Carry on.
This thread is now a dance party
~ Dances Boldly ~
DUST STUFF
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
51
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Posted - 2015.06.05 18:48:00 -
[88] - Quote
DUST Fiend wrote:Ahh I see now
You have absolutely no idea what you're talking about.
In that case. Carry on.
I know exactly what i'm talking about, you always trade in 1 thing for another, give and take, so let's say we give vehicle user's what they want? What's the price? What's the equivalent exchange? You think that vehicle's would remain untouched if swarm's get nerfed? Or get "fixed"? There is always cause and effect, like rattati nerfing all the dropships when the time came for a rebalance or "fix" for them. Before you want something done, like a deal, you must sign the contract, you must lose something you favor, something you love, or make up the price with something else or other, something not as expensive, not as endearing, real question is, are you willing to pay the price for what you want? Do you think it would be worth it? That's the game you play, this isn't maplestory where there is little consequence to your action's, not Halo or CoD where skill over takes a weapons weaknesses, again, you want a nerf for a weapon that supposedly take's very little skill to use? Simply be prepared for CCP to take just as much if not more from the vehicles in return.
Nobody ever get's what they want in this game. That's what 2 year's of playing this game has taught me.
G.R.A.V.E - Dead men tell no tale...
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Racro 01 Arifistan
Simple Minded People Pty. Ltd.
558
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Posted - 2015.06.06 04:04:00 -
[89] - Quote
comeing from both using vehicles and AV..... I don't see the issue here....
when using swarms you have to be mindful of opposing infantry and hope your sidearm is good to fend them off (cala's-33 smg ftw) not to mention how quickly as vehicle can leave your lock range. DS and ADS can still simply activate their afterburner and escape your swarm volleys. the wyikomi swarm takes about 1.2-1.5 sec's to lock on then factor in launch time, volley split then the missiles individual travel time to target.....then factor in any obstacles..... or if your attacking a vehicle in open ground you have a good chance of getting 3 volleys into the air IF he dosnt notice you. ironically swarms are best used close as possible to targets as they have travel time to targets hence the further your target is the less overall damage you can apply when including the vehicles movement speed and rep rate. also don't shoot shield vehicles with swarms it's stupid.
from the vehicle point of view. swarms will hurt when your hardners are down if your an armour vehicle due to the +15% I think it is for swarms hitting armour. also forge guns hurt with the +10% and the same +15% for av grenades. when running your armour hardner swarms will still hurt for a bit depening on profieceny and damage mods used on the suit but not as much. the best way to reduce incomeing damage is too simply kill the bastard.......come on this is a HAV here. a war machine why would you try run away from an engagement with out reducing incomeing fire first. 2-3 guys attack you with swarms and can kill you. these infantry have no where near your HP vale and you should be able to kill at least one of them.
Elite Gallenten Soldier
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
66
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Posted - 2015.06.09 16:52:00 -
[90] - Quote
Actually, I just had an idea; Why not have a module that increases the enemies lock on time? Wouldn't work on grenades since they'd be so close anyhow, but if that were the case there wouldn't be a need for any real changes to the swarm's now would there?
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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