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1361. CCP - THE SCRAMBLER RIFLE - in General Discussions [original thread]
I forgot to mention this, but there is one buff the ScR could really use. The pitch of the shots should get higher as it gets closer to overheat, so you have an audio cue as well as the visual one (which is hard to keep an eye on in the bottom cor...
- by Vell0cet - at 2014.01.21 14:19:00
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1362. CCP - THE SCRAMBLER RIFLE - in General Discussions [original thread]
Echoist wrote: Vell0cet wrote: It's been my primary weapon since the TTK debacle in 1.6 that made the LR garbage. I think it's a pretty solid weapon currently when run on an Amarr assault. I have major concerns about the Amar assault loosing...
- by Vell0cet - at 2014.01.21 05:15:00
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1363. CCP - THE SCRAMBLER RIFLE - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Vell0cet wrote: It's been my primary weapon since the TTK debacle in 1.6 that made the LR garbage. I think it's a pretty solid weapon currently when run on an Amarr assault. I have major concerns about the Amar assault...
- by Vell0cet - at 2014.01.21 05:11:00
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1364. CCP - THE SCRAMBLER RIFLE - in General Discussions [original thread]
It's been my primary weapon since the TTK debacle in 1.6 that made the LR garbage. I think it's a pretty solid weapon currently when run on an Amarr assault. I have major concerns about the Amar assault loosing its heat bonus. That's a major issue...
- by Vell0cet - at 2014.01.21 04:59:00
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1365. Amarr scout racial bonus parity problem - in General Discussions [original thread]
Korvin Lomont wrote: Aero Yassavi wrote: Jack McReady wrote: Aero Yassavi wrote: even then with the Amarr scout able to sprint for 45 seconds, it is still the slowest. it is the slowest when you take the sprint distance of the other ...
- by Vell0cet - at 2014.01.20 17:35:00
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1366. Amarr scout racial bonus parity problem - in General Discussions [original thread]
Nocturnal Soul wrote: Who would agree to a primary bonus to the cloak ( like nk's are to the the minja) and a sub bonus of stamina max and regain that's equal to a standard module? I like this suggestion the best. Of all the scout suits, the ...
- by Vell0cet - at 2014.01.20 17:22:00
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1367. Prediction: Scouts are going to become FOTM (It feels weird as **** to type it) - in General Discussions [original thread]
I expect a ton of scouts in 1.8, mostly to play with the new cloaks and to change up what has been fairly stale gameplay. Even if this is the case, I think it will make fights a lot more tactical and fun. I love the direction of the Sentinal racia...
- by Vell0cet - at 2014.01.20 05:45:00
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1368. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Vell0cet wrote: Gavr1lo Pr1nc1p wrote: The logi uplink bonus increases the efficiency of uplinks, which is good for allowing a force to assault from the front lines, but the scouts bonus would allow for a multi man ...
- by Vell0cet - at 2014.01.19 22:57:00
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1369. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: The logi uplink bonus increases the efficiency of uplinks, which is good for allowing a force to assault from the front lines, but the scouts bonus would allow for a multi man flanking attack for which no one knows where ...
- by Vell0cet - at 2014.01.19 22:22:00
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1370. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Reav Hannari wrote: I applaud all contributors to this thread for a good debate and constructive comments. If this doesn't kick off some discussion between the CPM and CCP I'll be very disappointed. Only CCP knows where this will end but I'm ho...
- by Vell0cet - at 2014.01.19 21:13:00
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1371. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Ghost Kaisar wrote: Minmatar Scout here. I approve of this. In my head, the Amarr is supposed to be tough and inevitable. I will sprint at almost 10.38m/s, but I have very little stamina. The Amarr scout will have MUCH more eHP and will a...
- by Vell0cet - at 2014.01.19 21:08:00
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1372. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Nocturnal Soul wrote: Vell0cet wrote: Reav Hannari wrote: Carrying as much ammo as possible without dropping supply hives that reveal your position is a good idea. There will be enough slots for armor repair but some innate armor repair w...
- by Vell0cet - at 2014.01.19 19:49:00
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1373. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Reav Hannari wrote: Carrying as much ammo as possible without dropping supply hives that reveal your position is a good idea. There will be enough slots for armor repair but some innate armor repair would not be overpowered. Give them +20% sta...
- by Vell0cet - at 2014.01.19 19:00:00
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1374. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Nocturnal Soul wrote: What you fail to see is that every amarr suit in the game has something to make it lean towards a more combative role on the field. The logi gets a side-arm The assaults heat reduction bonus The heavy's two high slot tha...
- by Vell0cet - at 2014.01.19 18:00:00
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1375. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Nocturnal Soul wrote: Reav Hannari wrote: I'm trying to think of bonuses that can be added as an attribute in the database and doesn't require changing game code. It seems to expedite things dramatically. I'd have to dig through the SDE but ...
- by Vell0cet - at 2014.01.19 16:45:00
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1376. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Stefan Stahl wrote: Cyrius Li-Moody wrote: Remember guys absolutely NO cloak bonuses. One noisy part of this community argued and fought about scouts having no specific cloak bonuses. Corrected. You're welcome. Not that I demand a cloa...
- by Vell0cet - at 2014.01.18 18:06:00
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1377. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Stefan Stahl wrote: Suggestions I'd like: - ~10-15 hp armor bonus per level. OR: - 5% bonus to the efficacy of armor plates per level. OR: - A bonus to cloaking. Can't say in which way because I have no idea how cloaking is going to work. Alte...
- by Vell0cet - at 2014.01.18 14:38:00
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1378. "You have been disconnected because of an internal error" upon login - in Technical Support/Bugs [original thread]
Same problem. East coast.
- by Vell0cet - at 2014.01.18 14:20:00
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1379. CCP, 100% of the Community Wants This - in General Discussions [original thread]
They could release the ones they know are ready even if some still need some polish and are released a bit later. Also I really want to see a video of the cloaking effect. I think it's important to inform the discussion of how they should be bala...
- by Vell0cet - at 2014.01.18 04:54:00
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1380. New Amarr scout primary & secondary bonuses( ideas wanted) - in General Discussions [original thread]
Reav Hannari wrote: Vell0cet wrote: Reav Hannari wrote: Vell0cet wrote: Make them sabotage specialists: 5%/level to stamina and 10%/level to vehicles damage on remote explosives/proxi mines. Edit: uplinks should be a Logi bonus. It's ...
- by Vell0cet - at 2014.01.18 04:19:00
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