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1341. [Petition] Abandon Playstation Move(tm) support so we don't have to look at ... - in General Discussions [original thread]
Nobody uses the Playstation Move with this game. It's a gimmick, and a terrible way to try to play a FPS, especially one where deaths have consequences. You obviously have at least one guy spending at least some of his time working on this at CCP....
- by Vell0cet - at 2014.01.27 16:33:00
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1342. Be Careful what you wish for. - in General Discussions [original thread]
TTK was close to perfect in 1.4-1.5 (maybe a touch too low) nerf base damage on racial ARs and SMGs so the TTK was close to where they were in 1.4-1.5 and we'll be in good shape. The other weapons will be indirectly buffed as they will be no longe...
- by Vell0cet - at 2014.01.26 20:37:00
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1343. [Request] Vehicle Module Wheel Reconfiguration - in Feedback/Requests [original thread]
The module wheel should evenly divide the spaces by the number of possible modules. It should work this way for infantry and vehicles. So if you have 2 possible modules to activate your wheel is divided into halves (top and bottom), if 3 modules t...
- by Vell0cet - at 2014.01.24 18:50:00
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1344. Petition to Bring back Corp battles - in General Discussions [original thread]
+1 No ISK/SP though or it could be abused to farm ISK/SP.
- by Vell0cet - at 2014.01.24 17:49:00
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1345. talkin CRAP about Dust 514 - in General Discussions [original thread]
DUST is the most interesting FPS I've ever played. It has tons of issues and still feels like a beta, but the core concept of tiered gear, risk vs. ISK, loss, permanent consequences, the EVE-style skill system, endless fitting possibilities, etc. ...
- by Vell0cet - at 2014.01.24 05:45:00
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1346. What little things do you want in Dust? Like, super duper little things. - in General Discussions [original thread]
I want 4 color-coded icons representing projectiles, explosives, lasers and hybrid (possibly 5 with rails and blasters being seperate). These would be analogous to the resistance type icons in EVE. They would be overlayed on every weapon icon in t...
- by Vell0cet - at 2014.01.24 05:16:00
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1347. CCP - THE SCRAMBLER RIFLE - in General Discussions [original thread]
Arkena Wyrnspire wrote: It's really sad to see that the only synergistic weapon/suit combination is going. I wish it was used as a model for other assaults rather than being done away with. That synergy is what I like best about it. QFT! I ho...
- by Vell0cet - at 2014.01.23 15:35:00
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1348. CCP - THE SCRAMBLER RIFLE - in General Discussions [original thread]
1st Lieutenant Tiberius wrote: On the other hand, with some more practice I might run the ScR on an Amarr Scout, that'd be interesting. IMO the CR would be a much better choice on the scout suit mostly due to its low fitting requirements. It'...
- by Vell0cet - at 2014.01.23 15:32:00
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1349. How to Solve the Decloaking Before Firing Mechanic - in General Discussions [original thread]
Gemini Reynolds wrote: Negative. Leave cloaking as a movement/positioning tool. If you can't make effective use of that? Then there's nothing that's going to help you. When did this become about me? It's a compromise proposal to add balance b...
- by Vell0cet - at 2014.01.22 21:15:00
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1350. How to Solve the Decloaking Before Firing Mechanic - in General Discussions [original thread]
You should be able to ADS while cloaked, but should have to drop cloak before firing. The way to do this is simple. First you can always decloak and recloak manually by pressing the trigger while the cloak is in your hands, then you can switch wea...
- by Vell0cet - at 2014.01.22 20:41:00
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1351. New Dev Blog Up - in General Discussions [original thread]
I love the work his team does. They did a fantastic job taking inspiration from the racial styles of EVE and making them new and interesting for DUST (the Amarr stuff in particular is really amazing). This blog was way too short though! There are ...
- by Vell0cet - at 2014.01.22 20:21:00
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1352. Amarr scout racial bonus parity problem - in General Discussions [original thread]
True Adamance wrote: Vell0cet wrote: Now that we have the cloak info, I'm pretty convinced that I just want the original cloaking bonus (reduced recharge) + a small stamina bonus. Amarr scouts will be terrible without a cloak. They are slow ...
- by Vell0cet - at 2014.01.22 19:52:00
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1353. Amarr scout racial bonus parity problem - in General Discussions [original thread]
Now that we have the cloak info, I'm pretty convinced that I just want the original cloaking bonus (reduced recharge) + a small stamina bonus. Amarr scouts will be terrible without a cloak. They are slow (especially if plated) they aren't bonused ...
- by Vell0cet - at 2014.01.22 19:05:00
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1354. Why a respec is gonna drive away new players - in General Discussions [original thread]
This can easily be solved with an optional 2nd tier academy for players under a SP cap (like 2-5 mill SP). Give them an optional kiddie-pool to play in until they can put together a decent fit. It's a simple fix. I'm a "no-respec" guy, but I think...
- by Vell0cet - at 2014.01.22 18:58:00
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1355. Still no word of Jets, and laser still most outclassed weapon right? - in General Discussions [original thread]
Yelhsa Jin-Mao wrote: CCP Saberwing wrote: Mobius Wyvern wrote: From some casual chats with CPM Hans, I really doubt Fighters are anywhere on the immediate to-do list. They're not on the immediate to-do list (bigger fish to fry!), but...
- by Vell0cet - at 2014.01.22 04:17:00
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1356. Still no word of Jets, and laser still most outclassed weapon right? - in General Discussions [original thread]
I don't expect to see fighters until DUST is on the PS4, and we have huge maps with tons of players.
- by Vell0cet - at 2014.01.22 02:55:00
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1357. The mass driver joins the laser. - in General Discussions [original thread]
This is a symptom of the TTK issue. If the racial ARs get a significant base DPS nerf then weapons like the MD will be a lot more competitive. It was the HD fixes in 1.6 that really screwed the weapon balance.
- by Vell0cet - at 2014.01.21 21:32:00
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1358. [UI REQUEST] Minor UI Enhancement: Coler-coded Damage Type Icons - in Feedback/Requests [original thread]
This is a very small/simple UI request that should help new players understand damage types a little more easily. Make 4 small icons representing explosive, projectile, hybrid, and laser damage types, each with its own color (analogous to the resi...
- by Vell0cet - at 2014.01.21 17:44:00
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1359. Amarr are most badass... - in General Discussions [original thread]
I think the art team has done a phenomenal job translating the racial "flavor" from EVE to DUST. I can't wait to see the rest of the suits. I also can't wait to see the Amarr vehicles, and the Amarr sockets. The fanfest pics of the Amarr HAV and L...
- by Vell0cet - at 2014.01.21 16:42:00
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1360. Vehicleers [Not Finished] - in General Discussions [original thread]
You should include the pics/concept art of the Amarr/Minmatar vehicles from fanfest 2013.
- by Vell0cet - at 2014.01.21 14:37:00
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