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1961. [Feedback] Fix Redline Sniping already! - in Feedback/Requests [original thread]
Working as intended. Counter snipe, forge snipe, fly a dropship over him and have your gunner shoot him. If you are unable to do these things, tell your squad his position and someone else will get him. Sniper fits are usually pricy, so they te...
- by Vell0cet - at 2013.09.05 21:28:00
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1962. Vote if you like 1.4 - in General Discussions [original thread]
It's going in the right direction for sure.
- by Vell0cet - at 2013.09.05 17:35:00
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1963. Nova Knives Now The Only 'Broken' Weapon it Seems - in Feedback/Requests [original thread]
I still don't think I've ever been killed by a plasma cannon... I think they still have more work to do, but things are definitely improving!
- by Vell0cet - at 2013.09.05 17:33:00
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1964. [Suggestion] Aim assist balancing idea - in Feedback/Requests [original thread]
I don't really have any issue with it, but it seems many people do. I was thinking my suggestion was a reasonable compromise to keep the controls accessible to newer players, but also accommodate the more hardcore player's desire to keep the gun g...
- by Vell0cet - at 2013.09.05 14:16:00
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1965. [Suggestion] Aim assist balancing idea - in Feedback/Requests [original thread]
I'm surprised nobody else has any thoughts on this?
- by Vell0cet - at 2013.09.05 13:40:00
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1966. [Suggestion] Aim assist balancing idea - in Feedback/Requests [original thread]
How does this solve the problem? Heavies with HMGs aren't the ones people are complaining about, and scouts use shotties, knives and flaylocks, none of which buffing their aim assist will help (snipers don't get AA and the shotgun problems are unr...
- by Vell0cet - at 2013.09.04 22:23:00
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1967. [Request] ISK Efficiency Graphs - in Feedback/Requests [original thread]
Excellent idea. I would like to see Payout, Loss (out of pocket loss), Destroyed (value of other players equipment I helped kill), and Efficiency (which also include values for any BPO's on suits I lost and use that value in calculating the destro...
- by Vell0cet - at 2013.09.04 21:46:00
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1968. [Suggestion] Aim assist balancing idea - in Feedback/Requests [original thread]
What if aim assist was dialed down significantly in FW and PC matches? Pub matches are supposed to be more noob-friendly after-all. Also what if CCP gave a bonus to SP gain for users who play with it off (maybe +15%-+20%)? This would help with new...
- by Vell0cet - at 2013.09.04 21:34:00
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1969. Too much, Too fast. 1.4 and first impressions from outside the box - in General Discussions [original thread]
You're going to see matches with a lot more variety of weapons being used in different situations. People using cover, teamwork and tactics instead of dancing around to to beat hit detection. You're going to have some pretty awesome new maps to pl...
- by Vell0cet - at 2013.09.04 20:30:00
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1970. Nova Knives Still Need Fixed Hit Detection - in General Discussions [original thread]
Aeon Amadi wrote: Should give us Nova Katanas... Only if they give us Amarr Nova Pikes, for killing mercs... And giving our slaves a beat-down when they mouth off.
- by Vell0cet - at 2013.09.04 19:25:00
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1971. Get rid of Aim-Assist - in General Discussions [original thread]
Funkmaster Whale wrote: Most people had absolutely no problem.. Except the thousands who left in frustration because they couldn't hit anything.
- by Vell0cet - at 2013.09.04 15:18:00
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1972. Get rid of Aim-Assist - in General Discussions [original thread]
It's necessary to keep keyboard/mouse users and controllers in balance. Perhaps it needs slight tweaking, but ultimately this game is about teamwork and strategy, using the right weapons against the right opponents at the right ranges using the ri...
- by Vell0cet - at 2013.09.04 15:07:00
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1973. [Feedback] What I like about 1.4 - in Feedback/Requests [original thread]
I played a bit more this morning and the thing I noticed that really made me smile is the variety of weapons on the field. There's ARs, TAC ARs, SRs, LRs, MDs, HMGs, FGs, SGs, flaylocks, SMGs, Swarms, snipers, and vehicles. It's 1000x better than ...
- by Vell0cet - at 2013.09.04 13:44:00
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1974. Thank you CCP 1.4 <3 - in General Discussions [original thread]
Slaytanical wrote: i do not enjoy other fps games.. Neither do I. DUST has something other FPS games don't offer, which is real depth, and choices having permanent consequences. It has the potential to carve out a niche for being a team-based...
- by Vell0cet - at 2013.09.04 12:11:00
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1975. Some words about the new maps. - in General Discussions [original thread]
TheAmazing FlyingPig wrote: ... Could this be a setup for some increased player counts in matches for the winter expansion? /me puts on tin foil hat I was thinking the same thing, but at the current pace of development, I'm thinking it's goi...
- by Vell0cet - at 2013.09.04 09:48:00
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1976. [VOTE] Matchmaking system solution. - in Feedback/Requests [original thread]
Fizzer94 wrote: Hmm I can see where you are coming from. We at least need a way to get somewhat fair matches, and get a better new player retention. And the K/D option does that, but it takes the skill out of the game as well it evens the playi...
- by Vell0cet - at 2013.09.04 08:43:00
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1977. [VOTE] Matchmaking system solution. - in Feedback/Requests [original thread]
Fizzer94 wrote: Maybe increased payouts for higher tiered matches would incentivise using prototype gear? In theory, that's what Faction Warfare is for. When PC produces something EVE players really want, there will be plenty of ISK to fund ...
- by Vell0cet - at 2013.09.04 03:26:00
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1978. [VOTE] Matchmaking system solution. - in Feedback/Requests [original thread]
4. But weighted significantly on average rank per match. If you're consistently finnishing in the top of your matches then you will play harder opponents; if you're consistently getting your ass kicked you will play easier people. This system will...
- by Vell0cet - at 2013.09.04 02:39:00
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1979. request: remove matchmaking - in Feedback/Requests [original thread]
No to gear-based matches. It shouldn't be based on SPs either. It should be based on what your average rank is at the end of the match. There will be players who are amazing with crappy gear and low SP, and others who suck with tons of SP and full...
- by Vell0cet - at 2013.09.03 23:20:00
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1980. [Feedback] What I like about 1.4 - in Feedback/Requests [original thread]
New maps are great! I can't overstate how refreshing this is. Combat feels more intense when you're being hit (female characters shouldn't have male voice though--wtf?). This is a really big deal and adds a lot to the fun-factor/immersion. Weapons...
- by Vell0cet - at 2013.09.03 21:31:00
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