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Thread Statistics | Show CCP posts - 2 post(s) |
Vell0cet
Royal Uhlans Amarr Empire
71
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Posted - 2013.08.27 07:53:00 -
[91] - Quote
I like the charging idea, but I would add the twist that if you charge it all the way it overheats/blows up in your face damaging you in the same way as scrambler/laser rifles where you try to cool down the weapon and can't run/reload. It's a risk/reward mechanism, where if you want to do max damage, you take a big gamble of holding the trigger down too long. Also have the damage scale exponentially with the charge time, so if you only charge for 2 secs you only do like 400 damage, but if you wait until just before overheat (say 4 seconds) you could do like 2500 damage with improved range, projectile velocity, slight increase in splash radius and a flatter trajectory. I'm not saying those are the right numbers, a balance would have to be found, more the concept of damage ramping up non-linearly based on charge time.
I have limited experience with it, from the beginning of uprising, and promptly respecced out of it and laser rifles at the first opportunity due to many miserable experiences. It would be nice to see a greater variety of viable weapon options out there. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
334
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Posted - 2013.08.27 08:57:00 -
[92] - Quote
SCAT mania wrote:keep it the way it is but have a secondary fire like a mortar with increase damage.
MD already gonna get the martyr alt fire mode.
`Sigh. Just another fun game of DUST. |
Chit Hoppened
Venomous Rat Regeneration Vendors
0
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Posted - 2013.08.27 11:29:00 -
[93] - Quote
Personally from using the plasma cannon the past few days it has proven to be nearly the most "balanced" thing this game has to offer I think the splash damage should remain fairly small and in a small radius (where it is at now is perfect as it doesn't promote lolspam or hell even drop the splash damage giving it that "OH GOD DON'T LET IT HIT ME!" effect) The projectile speed should be increased but just by a small amount (10-20% faster maybe?) as well as shaving off .5 seconds on reload (base) and leaving it a single shot clip Another cool idea a friend and I was talking about is instead of a drop it follows the planet's magnetic field as far as trajectory goes IE straight line and follows terrain; up and down hills, up metal buildings (to a degree, no vertical movement) and the explodes after a certain distance as it became unstable (~250m or so?) |
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