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2001. Test range - in Feedback/Requests [original thread]
Bump. Come on CCP, this is a good idea.
- by Vell0cet - at 2013.08.21 22:59:00
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2002. sp purchase undo within two minutes of usage - in Feedback/Requests [original thread]
I did this too with a totally useless skill (for this character) due to the interface lagging out. It's my fault and I accept that, but a confirmation window is standard UX practice when the user makes a permanent/irreversible decision. +1
- by Vell0cet - at 2013.07.22 03:28:00
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2003. BRING BACK FREE LAV'S - in Feedback/Requests [original thread]
I think very fragile free bikes (single seat and no weapons) would be a reasonable compromise. It's hard to play murder-taxi, and they'll be very vulnerable to AV mines, AV grenades, swarms etc. but it'll be a big help getting around bigger maps, ...
- by Vell0cet - at 2013.07.19 16:07:00
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2004. No Protos In the Pub room please - in Feedback/Requests [original thread]
There is a simple solution to this: make Proto suits 5x to 10x more expensive. People can run whatever they want, but it will be unsustainable to run Proto suits in pub matches for very long. This is similar to how Eve works. It's a sandbox and pe...
- by Vell0cet - at 2013.07.19 16:01:00
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2005. [Suggestion] Explosive AOE damage reduced by velocity of player - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Sounds like a shield tanking buff to me. It's more of a speed-tanking buff for scout suits. Most people don't bother to fit speed mods on their suits and having this mechanism in place gives them more incentive to make...
- by Vell0cet - at 2013.07.18 22:38:00
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2006. ARs, and why you have a problem with them. - in Feedback/Requests [original thread]
CCP doesn't need to nerf AR's, they need to fix the counters to them. When they nerfed LR's into oblivion, they paved the way for AR dominance. CCP needs to make LR's hit out ot 130m (with a maxed Laser Rifle Sharpshooter skill), with an inverted ...
- by Vell0cet - at 2013.07.18 22:34:00
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2007. [Suggestion] Explosive AOE damage reduced by velocity of player - in Feedback/Requests [original thread]
I'm surprised nobody has any opinions/thoughts on this.
- by Vell0cet - at 2013.07.15 23:39:00
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2008. [Suggestion] Explosive AOE damage reduced by velocity of player - in Feedback/Requests [original thread]
Perhaps explosive damage could be scaled down based on your Merc's velocity, like in EVE. In other words, if you're standing still and you get hit by an explosive AOE blast you'll take full damage, but if you're sprinting at full-speed in a speed-...
- by Vell0cet - at 2013.07.15 21:12:00
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2009. Ranges of Weapons listed in attributes - in Feedback/Requests [original thread]
Agreed. Every weapon needs to list it's Optimal, Effective and Absolute ranges.
- by Vell0cet - at 2013.07.13 19:35:00
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2010. Laser rifle - A constructive discussion - in Feedback/Requests [original thread]
I don't mean to keep QQing, but CCP--this is getting ridiculous. FFS give us working sights (roll-back the original ones, or give us the scrambler version as a temporary fix at the very least). This should have been done so long ago. Getting your ...
- by Vell0cet - at 2013.07.13 13:48:00
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2011. what do snipers need? - in Feedback/Requests [original thread]
Asension cables with magnetic boots as detailed in this post .
- by Vell0cet - at 2013.07.12 08:43:00
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2012. Simple way to improve the amount of vehicles seen on the battlefield - in Feedback/Requests [original thread]
Gorra Snell wrote: Current pricing makes you use your vehicles in a very precious way that's pretty contrary to 'fun'. It makes it more like real life, where people don't want to die. That's one of the things that makes the New Eden universe s...
- by Vell0cet - at 2013.07.10 21:55:00
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2013. Flaylock Balancing Idea - in Feedback/Requests [original thread]
Scottie MaCallan wrote: ...for reference, I run an ADV. minnie light frame w/ shield extenders, speed mods, adv. shotgun & adv. flaylock (also flux grenades). I use the flaylock as a finisher, using my speed to either flux or shotgun people...
- by Vell0cet - at 2013.07.10 21:43:00
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2014. Test range - in Feedback/Requests [original thread]
CLONE117 wrote: id like to see how ccp can code something only a player can do.... I'm not following. Could you please clarify?
- by Vell0cet - at 2013.07.10 21:32:00
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2015. Flaylock Balancing Idea - in Feedback/Requests [original thread]
There's a lot of debate about the Core Flaylock being OP. I don't really have an opinion either way. I lke seeing a variety of weapons out there other than ARs, and the Flaylock is a fun weapon with it's own "feel." One way to alter the balance c...
- by Vell0cet - at 2013.07.10 20:53:00
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2016. Test range - in Feedback/Requests [original thread]
I thought of another use for this. Corps could bring in their members to their own district maps and build battle strategies based on their own maps in test-mode. They could develop "plays" like in sports where squads engage in pre-planned tactics...
- by Vell0cet - at 2013.07.10 20:38:00
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2017. CCP Nothin: the weekly skill cap and the implications of it [UPDATE PLEASE] - in Feedback/Requests [original thread]
I'd still like to see some degree of SP decay from the pool if they're not being used, to incentivize regular play. Maybe 10% attrition of the total pool every week.
- by Vell0cet - at 2013.07.10 19:03:00
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2018. Something has to be done about forge gun vs infantry. - in General Discussions [original thread]
I've been playing my FG on my alt and having a lot of fun with it. It's great for taking out Pubstompers who like to stand still. My tactic was to use the ADV version, hold the charge and sweep across until it lights up red and then release. It's ...
- by Vell0cet - at 2013.07.10 18:50:00
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2019. AFK players, need a fix - in Feedback/Requests [original thread]
I think it'd be relatively easy to detect the vast majority of AFK via code. AFKers exhibit certain behaviors that noobs who can't get kills/WPs and snipers on the edge of the map don't. Are they close to an objective? They may be running into a m...
- by Vell0cet - at 2013.07.10 18:34:00
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2020. Test range - in Feedback/Requests [original thread]
I was thinking today that this could be a great tool for CCP to get feedback on upcoming weapons as well. It's not the same as a true test server, but I suspect there would be valuable feedback that would come from player testing this stuff before...
- by Vell0cet - at 2013.07.10 18:18:00
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