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1341. Recruitment is Impossible... - in General Discussions [original thread]
Befriend noobs. Give them ISK to help them buy skill books. Squad up with them. Teach them tactics; help them make wise SP choices, and answer their questions. This will help you build a corp. it's going to take a lot of blood/sweat/tears to reach...
- by Vell0cet - at 2013.09.15 03:16:00
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1342. (AA) You guys seems to forget something very important. - in General Discussions [original thread]
KA24DERT wrote: Vell0cet wrote: Well AA has effected balance, radically. And I've yet to hear why my suggestion is bad. Pub matches may not be the pinnacle of gameplay, but I suspect that 80%+ of the population is playing them exclusively. ...
- by Vell0cet - at 2013.09.15 02:55:00
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1343. (AA) You guys seems to forget something very important. - in General Discussions [original thread]
Well AA has effected balance, radically. And I've yet to hear why my suggestion is bad. Pub matches may not be the pinnacle of gameplay, but I suspect that 80%+ of the population is playing them exclusively.
- by Vell0cet - at 2013.09.15 02:40:00
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1344. (AA) You guys seems to forget something very important. - in General Discussions [original thread]
Cosgar wrote: Vell0cet wrote: Cosgar wrote: Played a few games and it looks like they made the necessary tweaks to make aim assist assist your aim instead of full out auto aim. Hope everyone that got to play above their weight class can g...
- by Vell0cet - at 2013.09.15 02:31:00
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1345. What sort of respec system would you implement? - in General Discussions [original thread]
Once we achieve racial symmetry, we get one limited respec so you can pick your race, but can't dump all sp into vehicles if you weren't speced into them before, or vice-versa.
- by Vell0cet - at 2013.09.15 02:13:00
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1346. (AA) You guys seems to forget something very important. - in General Discussions [original thread]
Cosgar wrote: Played a few games and it looks like they made the necessary tweaks to make aim assist assist your aim instead of full out auto aim. Hope everyone that got to play above their weight class can get to that point again through pract...
- by Vell0cet - at 2013.09.15 01:13:00
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1347. Eve-Dust link: a Question of Agency - in General Discussions [original thread]
They need to make orbitaling incredibly profitable for EVE players (at least to begin with). Make it competitive ISK/hour with L4 mission running and you will see a lot more interest in it. The fact that you're in Low Sec makes it risky, and if en...
- by Vell0cet - at 2013.09.14 14:44:00
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1348. Why the Skill System is Boooooooorrinnnnggggg.... - in General Discussions [original thread]
Kigurosaka Laaksonen wrote: If I think I'd like to skill into Caldari Heavy suits, what should I do in the mean time? One thing I've been putting my points into is dropsuit upgrade skills. These will be useful for any future suit. Having max ...
- by Vell0cet - at 2013.09.13 22:49:00
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1349. I was once an AR user - in General Discussions [original thread]
The nice thing about DUST is that if the SCR ever becomes the FOTM, running an armor fit is a good counter. We're close to reaching the point of balance where most weapons are good at some things, but no weapon is good at all things. I think the A...
- by Vell0cet - at 2013.09.12 22:34:00
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1350. Dust 514 on the PS3 is Finished. Forget About It. All Focus Should be in PS4 Dev... - in General Discussions [original thread]
My tinfoil hat theory is that CCP signed a contract with Sony and were forced to release before it was ready. I suspect they're developing a PS4 version in tandem with the current version (which explains the delays in part). Their contract may for...
- by Vell0cet - at 2013.09.12 01:29:00
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1351. (AA) You guys seems to forget something very important. - in General Discussions [original thread]
quote=semperfi1999]The second you said real life you lost the argument entirely. In case you didnt notice this is a video game.......and not only that its a sci fi shooter placed about 15 million years in the future. Some people claim that certain...
- by Vell0cet - at 2013.09.11 16:32:00
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1352. (AA) You guys seems to forget something very important. - in General Discussions [original thread]
Beeeees wrote: Which is a technical problem, the controls were not working as intended. The dislike was not due to dislike itself, but due to bugs and the overall controlls being all over the place. I'm pretty sure when they complain about th...
- by Vell0cet - at 2013.09.11 16:28:00
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1353. Auto-aim video - Testing and results inside. - in General Discussions [original thread]
semperfi1999 wrote: Actually the AA is stronger in this game than in most FPS games I have played......MAG/BF3/KZ3 (if it even had any I cant remember)/Socom 4 (TPS) This post has some video footage that shows the competitors: meri jin wr...
- by Vell0cet - at 2013.09.11 15:31:00
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1354. Auto-aim video - Testing and results inside. - in General Discussions [original thread]
hgghyujh wrote: also tell me when you find a way to prevent people with a 5sec ttl, from chop strafing, I can tell you that short of making them the size of the broad side of a barn you can't when you have a long ttl you get people pressing har...
- by Vell0cet - at 2013.09.11 14:54:00
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1355. Auto-aim video - Testing and results inside. - in General Discussions [original thread]
hgghyujhin wrote: real life combat people cant take multiple rounds with complete indifferenceGǪ If we were really mercs fighting a war in the future with powerful, customizable, and expensive drop suits, you absolutely could take multiple ...
- by Vell0cet - at 2013.09.11 14:53:00
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1356. Auto-aim video - Testing and results inside. - in General Discussions [original thread]
First, thanks for putting the time/effort to test, edit and upload this. I think the video clearly shows that the magnetism is limited to fairly short distances. My hope is that the design intent here is to discourage the chop strafing tactic. Tr...
- by Vell0cet - at 2013.09.10 19:43:00
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1357. Soo.... Can we loose the 10% damage buff now? - in General Discussions [original thread]
I think a slight increase in the TTK would be healthy, and make fitting choices more meaningful to gameplay. Remove the +10% to all weapon damage (to slow things down a touch) and then buff back weapons that need the extra damage for balance. This...
- by Vell0cet - at 2013.09.10 17:49:00
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1358. (AA) You guys seems to forget something very important. - in General Discussions [original thread]
Beeeees wrote: Vell0cet wrote: Strawman after strawman riding on strawmen There are lots of reasons Uprising turned people off, and most of those were entirely technical, like hit detection, physics glitches, incomplete content, pick one...
- by Vell0cet - at 2013.09.10 12:04:00
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1359. (AA) You guys seems to forget something very important. - in General Discussions [original thread]
semperfi1999 wrote: And people wonder why this game is failing so hardcore with such low player counts. Yes lets take FPS and make it noncompetitive by allowing the computer to do most of the aiming for you. It was failing WITHOUT aim assist...
- by Vell0cet - at 2013.09.10 11:38:00
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1360. Well, we're screwed. - in General Discussions [original thread]
Spademan wrote: I'll be burned at the stake. Or at the laser. Think of it as being purified...
- by Vell0cet - at 2013.09.09 13:06:00
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