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701. CCP hotfixing slot layouts makes me wonder... - in General Discussions [original thread]
Ripley Riley wrote: Vell0cet wrote: Have an update_values() function that fires on login to check if there have been changes, if so it will request them and update those numbers on disk. Couldn't that potentially create a large amount of ...
- by Vell0cet - at 2014.04.01 16:23:00
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702. CCP hotfixing slot layouts makes me wonder... - in General Discussions [original thread]
They should make changes in the code to make as many balancing parameters as possible able to be changed server-side. Every constant, or variable should be possible to modify on the server. Have an update_values() function that fires on login to c...
- by Vell0cet - at 2014.04.01 13:38:00
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703. The reduced HP bug when spawning - in General Discussions [original thread]
What I can't fathom is why this is being calculated on the fly at all. This could easily be done when you finish editing the fit in your merc quarters and cached for each suit. If hacking/cheating is a concern, CCP could run a sanity check on the ...
- by Vell0cet - at 2014.04.01 13:21:00
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704. Loving' the LR - in General Discussions [original thread]
Joel II X wrote: Even though i get less kills with it than the shotgun, i completely love this thing! The buff was nice, man :') You can even kill RR users OUTSIDE THEIR OPTIMAL RANGE! LRs should be better at this than they currently are ...
- by Vell0cet - at 2014.04.01 13:12:00
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705. Unreal Engine 4 - in General Discussions [original thread]
I just hope that when they do move to the PS4, they stay very conservative with the graphics. Keep the low res textures, and models at first. Use that extra memory and CPU to push the size of maps and player count, add vegitation, water, caves, pl...
- by Vell0cet - at 2014.04.01 12:45:00
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706. Is this game starting to feel...right? - in General Discussions [original thread]
There are still some nasty bugs, and there are balancing changes that need to be made, but I'm very happy with the direction thus far.
- by Vell0cet - at 2014.04.01 03:33:00
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707. Solution To Balancing Vehicle Modules: Capacitors - in General Discussions [original thread]
I don't see this as increasing the balance challenge. I see it as another variable they can tweak to increase/decrease vehicle effectiveness without directly affecting TTK. It also gives them opportunities to introduce non-lethal AV options that c...
- by Vell0cet - at 2014.04.01 03:27:00
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708. TTK is way to high - in General Discussions [original thread]
I actually think TTK could INCREASE by about 5% or so. It's pretty close to perfect though.
- by Vell0cet - at 2014.03.31 22:56:00
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709. Solution To Balancing Vehicle Modules: Capacitors - in General Discussions [original thread]
This should have been part of the big vehicle rebalance in 1.7. Also I don't think it requires all that more effort from vehicle users. Auto cycling modules require less interaction with the equipment menu (which itself needs to be changed if you ...
- by Vell0cet - at 2014.03.31 19:54:00
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710. Time to come back? - in General Discussions [original thread]
The game has changed a lot. Nearly a week later and there are still a ton of bugs left to fix. I'm enjoying it more than 1.7, but I'm reserving final judgment until all bugs are fixed.
- by Vell0cet - at 2014.03.31 15:50:00
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711. Tried the Layzer Rifle today - in General Discussions [original thread]
Does anyone have a chart of DPS with the various LR variants, factoring in how long it takes to hit the damage cap (with the 1.8 values) so we can better optimize preheating?
- by Vell0cet - at 2014.03.31 05:17:00
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712. Further Evidence that the Amarr Scout Sucks (with visual) - in General Discussions [original thread]
I'm hoping someone does a good video showing how sh*t it is. They could do some races from A to B with different scout suits and fits. Show how the lack of sensors-related skills makes it easy to scan and bad at scanning, and then they could even ...
- by Vell0cet - at 2014.03.30 16:32:00
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713. Dust 2.0 - in General Discussions [original thread]
I'd first like to see a balance/bug fix focused 1.9 released in April, prior to the 2.0 patch. As far as 2.0, we need full racial vehicles and turrets, the 2 missing heavy weapons. The p2p market needs to go live. This should be followed by integ...
- by Vell0cet - at 2014.03.30 05:39:00
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714. How Do We Improve NPE!? - in General Discussions [original thread]
Forever ETC wrote: Also, you guys are straying from my topic. New players have no idea what this is about and what to do. The guy who I was teaching asked me if the point of the game was hacking. When I told him about the different races and wh...
- by Vell0cet - at 2014.03.30 05:12:00
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715. Jets must talk about them - in General Discussions [original thread]
Shavan D wrote: It doesn't matter when we see them we still need to talk about them so the community has a some kind of census. As to them being fragile and not doing damge I think the opposite, they should be fragil but deal alot of damge. ...
- by Vell0cet - at 2014.03.30 04:56:00
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716. How Do We Improve NPE!? - in General Discussions [original thread]
Replace the existing academy with a story-based interactive tutorial with dark humor like in portal. Have them hack things use all weapons use different vehicles, equipment, cloaks etc. For example, new players could be deployed to a "training F...
- by Vell0cet - at 2014.03.30 04:37:00
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717. Jets must talk about them - in General Discussions [original thread]
I don't expect to see them until we have bigger maps. And we won't have bigger maps until we can have many more players in a battle. The PS3 can't handle 64+ players at once running on the current engine, so I don't expect to see these until we're...
- by Vell0cet - at 2014.03.30 03:59:00
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718. I'm seeing less cloaks... - in General Discussions [original thread]
Cotsy8 wrote: LT SHANKS wrote: ugg reset wrote: that just means we're getting better =p Actually, no. Cloak users are predictable and generally don't know how to play the scout role. They tend to rush into the heat of combat, hoping to ...
- by Vell0cet - at 2014.03.30 03:40:00
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719. I'm seeing less cloaks... - in General Discussions [original thread]
Many people predicted this. Cloaks are a big, exciting new thing. It's natural for people to want to try them out, having grown bored from 1.7. Once the luster wears off, they will probably be much less common.
- by Vell0cet - at 2014.03.30 01:58:00
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720. I miss my Scrambler Pistol RoF... :'( - in General Discussions [original thread]
I miss it too.
- by Vell0cet - at 2014.03.29 22:07:00
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