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Shavan D
Zumari Force Projection Caldari State
34
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Posted - 2014.03.30 03:39:00 -
[1] - Quote
I will always talk about jets, the reason being if someone in CCP sees this if only as a distant thought I can influence some decision making.
How will they fly, what weapons will they use, or will air vehicles need a new set of turrets. These things need to be talked about so we don't have to go through months of tweaks to fix basic stuff. How fast should they be, how much shield and armor, and how will the ground be able to defend? |
LuckyLuke Wargan
HavoK Core RISE of LEGION
323
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Posted - 2014.03.30 03:52:00 -
[2] - Quote
Shavan D wrote:I will always talk about jets, the reason being if someone in CCP sees this if only as a distant thought I can influence some decision making.
How will they fly, what weapons will they use, or will air vehicles need a new set of turrets. These things need to be talked about so we don't have to go through months of tweaks to fix basic stuff. How fast should they be, how much shield and armor, and how will the ground be able to defend?
Side note.
I advocate for their to be pilot suits and heavies not being able to pilot or drive anything. I've been playing as a heavy recently and for everyone who says "heavies are to slow running" are a bunch of lairs. Yea, heavies are slow but they ant that slow and they have a crap tone of armor and shields. I think heavies should still be allowed to call shot gun, but them being able to roll up on u out of nowhere shouldn't be allowed. The ground would be able to defend, if they had not nerf the range of swarms to death... but maybe adding an AA weapon could do the trick, similar to battlefield's stinger.
"Cry HavoK!, and let slip the dogs of war!"
-Badass Gallante Sentinel-
I feed on tanker tears...
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Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1328
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Posted - 2014.03.30 03:59:00 -
[3] - Quote
I don't expect to see them until we have bigger maps. And we won't have bigger maps until we can have many more players in a battle. The PS3 can't handle 64+ players at once running on the current engine, so I don't expect to see these until we're on the PS4.
I expect them to use light turrets, takeoff and land vertically, move quickly and be even more fragile than dropships. They'll primarily be used to take out other vehicles I expect, although strafing runs on clusters of infantry will be possible. If you're moving quickly it will be hard to line up your approach from far out. Primary counters will probably be swarms and possibly other heavy weapons (possibly the rumored Amarr heavy weapon). They will be analogous to interceptors in EVE, very fast, fragile and not hit very hard.
Best PvE idea ever!
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Canari Elphus
Dirt Nap Squad.
1304
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Posted - 2014.03.30 04:15:00 -
[4] - Quote
Id like to see new weapons added for jets to make them a little special but also to reduce their effectiveness against infantry. The last thing groundpounders need is another vehicle shredding their suits.
I would like AV missiles that function a little like swarms where they have a lock-on capability but a range/flight time limit. There would be sp sinks for increasing the traits of the missiles with different ammo types that could be used that would mimic EVE (note, all EVE ships use missiles so it would not be racial bias)
I think there should be a gun type on them as well but not turrets but rather fixed position so it would be harder to track infantry. The blaster/autocannon types would have pretty significant dispersion to allow for some strafing runs but not be able to easily single out specific ground units without significantly slowing down the jet and thus making it vulnerable to AV fire.
And I agree that they should be glass cannons with possibly a max of somewhere around 2500 to 3000 ehp with shield/armor mods.
Canari Elphus for CPM1
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Shavan D
Zumari Force Projection Caldari State
34
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Posted - 2014.03.30 04:16:00 -
[5] - Quote
It doesn't matter when we see them we still need to talk about them so the community has a some kind of census.
As to them being fragile and not doingf damge I think the opposite, they should be fragil but deal alot of damge. |
Canari Elphus
Dirt Nap Squad.
1304
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Posted - 2014.03.30 04:23:00 -
[6] - Quote
Shavan D wrote:It doesn't matter when we see them we still need to talk about them so the community has a some kind of census.
As to them being fragile and not doingf damge I think the opposite, they should be fragil but deal alot of damge.
Yes, damage, but to who and what? The issue we have in the game right now is that most vehicles are too focused on taking out infantry rather than other vehicles. This is because of the way that map layouts are set and the little use vehicles have logistically. When mercs can easily move between objectives or only need vehicles for short duration then they only become important as killers.
Look at PC. Dropships only have logistic value for very brief time periods (say 15-30 seconds) to either quickly get into a central objective or to get to high ground. Once done, they serve little purpose. If jets become just another infantry killer then you will more complaining about balancing. They need to have a specific unique need which means that you need to give other vehicles other unique needs.
Canari Elphus for CPM1
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Rusty Shallows
1326
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Posted - 2014.03.30 04:31:00 -
[7] - Quote
Vell0cet wrote:I don't expect to see them until we have bigger maps. And we won't have bigger maps until we can have many more players in a battle. The PS3 can't handle 64+ players at once running on the current engine, so I don't expect to see these until we're on the PS4. Obviously we need Cobra Trouble Bubbles from G.I. Joe as place-holders.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Mobius Wyvern
Ahrendee Mercenaries Dirt Nap Squad.
4966
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Posted - 2014.03.30 04:32:00 -
[8] - Quote
Shavan D wrote:I will always talk about jets, the reason being if someone in CCP sees this if only as a distant thought I can influence some decision making.
How will they fly, what weapons will they use, or will air vehicles need a new set of turrets. These things need to be talked about so we don't have to go through months of tweaks to fix basic stuff. How fast should they be, how much shield and armor, and how will the ground be able to defend?
Side note.
I advocate for their to be pilot suits and heavies not being able to pilot or drive anything. I've been playing as a heavy recently and for everyone who says "heavies are to slow running" are a bunch of lairs. Yea, heavies are slow but they ant that slow and they have a crap tone of armor and shields. I think heavies should still be allowed to call shot gun, but them being able to roll up on u out of nowhere shouldn't be allowed. CCP Saberwing came into the last thread I saw about these and said it was still something they wanted to do in the future.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Doctor Day
THE SUPERHEROS
11
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Posted - 2014.03.30 04:41:00 -
[9] - Quote
32 vs 32,make it happen cc[
I don't know how to run facepalm epic fail
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Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1333
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Posted - 2014.03.30 04:56:00 -
[10] - Quote
Shavan D wrote:It doesn't matter when we see them we still need to talk about them so the community has a some kind of census.
As to them being fragile and not doing damge I think the opposite, they should be fragil but deal alot of damge.
Also, unless the game changes drastically to alow, Dust dosen't need 64 plsyers. I'm tired of people saying, "the maps aren't big enough, oh we don't have enough players" I doesn't matter, maps aren't big enough decrease the speed on the jet and player count doesn't matter. If you make jets slow then they won't be balanced, they're basically LAV's in the sky with one seat and forward firing light turrets. They need the ability to speed tank and evade fire. Giving them heavy turrets is crazy. They will wipe the map of enemy vehicles in seconds. Nobody wants that, it would ruin vehicle vs vehicle balance.
There should be a heavy aircraft too. This would be like a flying HAV with several seats, a medium or heavy turret, with room for several light turrets, move slowly and be able to linger over objectives to provide supporting fire against enemy vehicles and infantry. Something like this would be more reasonable to implement on the current hardware and map size.
Best PvE idea ever!
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Shavan D
Zumari Force Projection Caldari State
35
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Posted - 2014.03.30 05:09:00 -
[11] - Quote
Canari Elphus wrote:Shavan D wrote:It doesn't matter when we see them we still need to talk about them so the community has a some kind of census.
As to them being fragile and not doingf damge I think the opposite, they should be fragil but deal alot of damge. Yes, damage, but to who and what? The issue we have in the game right now is that most vehicles are too focused on taking out infantry rather than other vehicles. This is because of the way that map layouts are set and the little use vehicles have logistically. When mercs can easily move between objectives or only need vehicles for short duration then they only become important as killers. Look at PC. Dropships only have logistic value for very brief time periods (say 15-30 seconds) to either quickly get into a central objective or to get to high ground. Once done, they serve little purpose. If jets become just another infantry killer then you will more complaining about balancing. They need to have a specific unique need which means that you need to give other vehicles other unique needs.
Tanks are ment to be sheilds for the infultry behind them, but people don't do that, CCp made them big sheilds with bigger guns. Jeeps are ment to carry people places, not contiuiesly try to run people over, and dropships are ment to farry people and either leave or provide air support after. A jet is a weapon designed to be out fitted for multiple situations and take out mutiple targets. Jets have a purpose, they kill vehicals and they kill infultry the same as every other vehical in game.
Jets are ment to be fast and deal good damge and get out. The problem isn't vehicals, the problem is the lay out of the game, sheild and armor takers and rep's. These things make fighting and killing vehicals irritating, in other games it takes skill to keep a spawed in vehical alive (in my opinion) you have to know were to go.
Have you never played Battlefield, Section 8, Starwars Battlefront, or Warhawk? Saying jets need a specific job makes no senses when they are meant to do many jobs:
Bommer, Air to air def/assault, info gathering like AWACS(Airborne early warning and control)
Jets have a role they can follow, just pick one. |
SgtMajSquish MLBJ
Consolidated Dust
32
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Posted - 2014.03.30 05:12:00 -
[12] - Quote
Jets would be greatly appreciated but only once we have bigger maps. The ones we have right now are too small
Favoring High Latency Is Sh*t
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Mobius Wyvern
Ahrendee Mercenaries Dirt Nap Squad.
4966
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Posted - 2014.03.30 05:12:00 -
[13] - Quote
Shavan D wrote:Canari Elphus wrote:Shavan D wrote:It doesn't matter when we see them we still need to talk about them so the community has a some kind of census.
As to them being fragile and not doingf damge I think the opposite, they should be fragil but deal alot of damge. Yes, damage, but to who and what? The issue we have in the game right now is that most vehicles are too focused on taking out infantry rather than other vehicles. This is because of the way that map layouts are set and the little use vehicles have logistically. When mercs can easily move between objectives or only need vehicles for short duration then they only become important as killers. Look at PC. Dropships only have logistic value for very brief time periods (say 15-30 seconds) to either quickly get into a central objective or to get to high ground. Once done, they serve little purpose. If jets become just another infantry killer then you will more complaining about balancing. They need to have a specific unique need which means that you need to give other vehicles other unique needs. Tanks are ment to be sheilds for the infultry behind them, but people don't do that, CCp made them big sheilds with bigger guns. Jeeps are ment to carry people places, not contiuiesly try to run people over, and dropships are ment to farry people and either leave or provide air support after. A jet is a weapon designed to be out fitted for multiple situations and take out mutiple targets. Jets have a purpose, they kill vehicals and they kill infultry the same as every other vehical in game. Jets are ment to be fast and deal good damge and get out. The problem isn't vehicals, the problem is the lay out of the game, sheild and armor takers and rep's. These things make fighting and killing vehicals irritating, in other games it takes skill to keep a spawed in vehical alive (in my opinion) you have to know were to go. Have you never played Battlefield, Section 8, Starwars Battlefront, or Warhawk? Saying jets need a specific job makes no senses when they are meant to do many jobs: Bommer, Air to air def/assault, info gathering like AWACS(Airborne early warning and control) Jets have a role they can follow, just pick one. So you're saying it doesn't take any skill in Dust?
Again, people say "vehicles" but all they really talk about is tanks.
Try flying an Assault Dropship and seeing if that qualifies as "easy mode".
Vehicle gameplay in Dust is so much better than those other games because they aren't all built as glass cannons unless you want them to be. Temporary imbalance doesn't meant that we need to gimp an entire set of playstyles.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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SgtMajSquish MLBJ
Consolidated Dust
32
|
Posted - 2014.03.30 05:16:00 -
[14] - Quote
Mobius Wyvern wrote:Shavan D wrote:Canari Elphus wrote:Shavan D wrote:It doesn't matter when we see them we still need to talk about them so the community has a some kind of census.
As to them being fragile and not doingf damge I think the opposite, they should be fragil but deal alot of damge. Yes, damage, but to who and what? The issue we have in the game right now is that most vehicles are too focused on taking out infantry rather than other vehicles. This is because of the way that map layouts are set and the little use vehicles have logistically. When mercs can easily move between objectives or only need vehicles for short duration then they only become important as killers. Look at PC. Dropships only have logistic value for very brief time periods (say 15-30 seconds) to either quickly get into a central objective or to get to high ground. Once done, they serve little purpose. If jets become just another infantry killer then you will more complaining about balancing. They need to have a specific unique need which means that you need to give other vehicles other unique needs. Tanks are ment to be sheilds for the infultry behind them, but people don't do that, CCp made them big sheilds with bigger guns. Jeeps are ment to carry people places, not contiuiesly try to run people over, and dropships are ment to farry people and either leave or provide air support after. A jet is a weapon designed to be out fitted for multiple situations and take out mutiple targets. Jets have a purpose, they kill vehicals and they kill infultry the same as every other vehical in game. Jets are ment to be fast and deal good damge and get out. The problem isn't vehicals, the problem is the lay out of the game, sheild and armor takers and rep's. These things make fighting and killing vehicals irritating, in other games it takes skill to keep a spawed in vehical alive (in my opinion) you have to know were to go. Have you never played Battlefield, Section 8, Starwars Battlefront, or Warhawk? Saying jets need a specific job makes no senses when they are meant to do many jobs: Bommer, Air to air def/assault, info gathering like AWACS(Airborne early warning and control) Jets have a role they can follow, just pick one. So you're saying it doesn't take any skill in Dust? Again, people say "vehicles" but all they really talk about is tanks. Try flying an Assault Dropship and seeing if that qualifies as "easy mode". Vehicle gameplay in Dust is so much better than those other games because they aren't all built as glass cannons unless you want them to be. Temporary imbalance doesn't meant that we need to gimp an entire set of playstyles.
Dropships are a pain in the ass to fly. And ones that are worth keeping in battle are expensive as balls. I took my SP out of dropships when the vehicle respec happened because I wasn't a good enough pilot for it to be worth me investing anymore.
Favoring High Latency Is Sh*t
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Athena Sentinel
SOE Knights Templar
191
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Posted - 2014.03.30 05:19:00 -
[15] - Quote
I believe they are developing another game for jets to connect with dust and eve. It supports Ocular rift.
http://evevalkyrie.com/
That is CCP official site. |
Shavan D
Zumari Force Projection Caldari State
35
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Posted - 2014.03.30 05:32:00 -
[16] - Quote
Mobius Wyvern wrote:Shavan D wrote:Canari Elphus wrote:Shavan D wrote:It doesn't matter when we see them we still need to talk about them so the community has a some kind of census.
As to them being fragile and not doingf damge I think the opposite, they should be fragil but deal alot of damge. Yes, damage, but to who and what? The issue we have in the game right now is that most vehicles are too focused on taking out infantry rather than other vehicles. This is because of the way that map layouts are set and the little use vehicles have logistically. When mercs can easily move between objectives or only need vehicles for short duration then they only become important as killers. Look at PC. Dropships only have logistic value for very brief time periods (say 15-30 seconds) to either quickly get into a central objective or to get to high ground. Once done, they serve little purpose. If jets become just another infantry killer then you will more complaining about balancing. They need to have a specific unique need which means that you need to give other vehicles other unique needs. Tanks are ment to be sheilds for the infultry behind them, but people don't do that, CCp made them big sheilds with bigger guns. Jeeps are ment to carry people places, not contiuiesly try to run people over, and dropships are ment to farry people and either leave or provide air support after. A jet is a weapon designed to be out fitted for multiple situations and take out mutiple targets. Jets have a purpose, they kill vehicals and they kill infultry the same as every other vehical in game. Jets are ment to be fast and deal good damge and get out. The problem isn't vehicals, the problem is the lay out of the game, sheild and armor takers and rep's. These things make fighting and killing vehicals irritating, in other games it takes skill to keep a spawed in vehical alive (in my opinion) you have to know were to go. Have you never played Battlefield, Section 8, Starwars Battlefront, or Warhawk? Saying jets need a specific job makes no senses when they are meant to do many jobs: Bommer, Air to air def/assault, info gathering like AWACS(Airborne early warning and control) Jets have a role they can follow, just pick one. So you're saying it doesn't take any skill in Dust? Again, people say "vehicles" but all they really talk about is tanks. Try flying an Assault Dropship and seeing if that qualifies as "easy mode". Vehicle gameplay in Dust is so much better than those other games because they aren't all built as glass cannons unless you want them to be. Temporary imbalance doesn't meant that we need to gimp an entire set of playstyles.
Never said doing things in dust takes no skill but which is harder, getting hit in a tank, pulling turning on ur repairer and backing up to a place were no one can see you, or piloting a dr[ship that sways with every round you fire and projectil that hits you, all the while every guy with a gun can see you.
I fly a dropship and they arn't attak ships.
I alos don't understand what you mean by saying "Temporary imbalance doesn't meant that we need to gimp an entire set of playstyles" what that jets would be very dangrous therefor they shouldn't be in the game? |
Lady MDK
Kameira Lodge Amarr Empire
72
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Posted - 2014.03.30 05:39:00 -
[17] - Quote
Athena Sentinel wrote:I believe they are developing another game for jets to connect with dust and eve. It supports Ocular rift. http://evevalkyrie.com/That is CCP official site.
These are space fighters not jets imo.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Shavan D
Zumari Force Projection Caldari State
35
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Posted - 2014.03.30 05:43:00 -
[18] - Quote
Athena Sentinel wrote:I believe they are developing another game for jets to connect with dust and eve. It supports Ocular rift. http://evevalkyrie.com/That is CCP official site.
Oh, I'm sorry, was Valkyrie around when dust was in beta? Is Valkyrie the thing that drew people to play this game in the first place? I don't beleave so, Valkyrie though impressive was just something they made on an off day to show off the Oculus. Its nice but I and others don't own it, and its exsitance dosen't not negate nor distract from the issue that CCP can make jets in Dust. CCP has not brought jets into Dust. CCP can bring in jets to dust. CCP has shown that they can make air vehicas. CCP HAS SHOWN THEY ARE WORKING ON JETS.
Saying that Valkyrie is a thing does not mean that because it exist jets can't be in Dust 514, ehich is what I feel you are alluding to. |
LuckyLuke Wargan
HavoK Core RISE of LEGION
323
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Posted - 2014.03.30 22:22:00 -
[19] - Quote
CCP seems to have their head screwed on backward so who knows how long it'll be until we see jets. I thing if they maneuvered similar to dropships with the ability to boost, it would be good. I was thinking of the hover jets in saints row 3, you know, 2 modes, one where the jet acts as a hovercraft, being much slower and vulnerable to AV fire, but more accuate against ground unit, and a mode where you flight straight at a higher speed, but aiming at things become much more difficult. If we get good AV weaponry again, it looks like it could work great.
"Cry HavoK!, and let slip the dogs of war!"
-Badass Gallante Sentinel-
I feed on tanker tears...
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