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Takahiro Kashuken
Red Star. EoN.
3201
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Posted - 2014.04.01 15:16:00 -
[1] - Quote
This is nearly the full set of skills for Engineering in EVE (missed out Nanite Operation and Interfacing) and applies to all the ships and unlocks a long list of modules such as Remote Capacitor Transmitters, Nosferatu, Energy Neutralizer, Auxiliary Power Core, Capacitor Boosters, Ship Scanner, Cargo Scanner, Survey Scanner, CPU Enhancer, EWAR, Capacitor Power Relay, Shield Flux Coil, Capacitor Battery, Power Diagnostic System, Smartbombs, Passive Shield Resistance modules, Gyrostabilizer, Heat Sinks, Tracking Enhancer, Ballistic Control System and all the variants while unlocking access to more skills which lead to even more modules.
Many of these modules in EVE can be brought down to DUST, some can even be weaponized for AV uses, some can even be used for dropsuits.
Engineering Skills
Advanced Weapon Upgrades - Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level. - (6x)
Capacitor Emission Systems - Operations of energy transfer array and other energy emission systems. 5% Reduced capacitor need of energy emission weapons per skill level. - (2x)
Capacitor Management - Skill at regulating your ships overall energy capacity. 5% Bonus to capacitor capacity per skill level. - (3x)
Capacitor Systems Operation - Skill at operating your ships capacitor, including the use of capacitor boosters and other basic energy modules. 5% Reduction in capacitor recharge time per skill level. - (1x)
CPU Management - Basic understanding of spaceship sensory and computer systems. 5% Bonus to ship CPU output per level. - (1x)
Electronic Upgrades - Skill at installing electronic upgrades, such as signal amplifiers, co-processors and backup sensor arrays. 5% Reduction to CPU needs for all modules requiring Electronics Upgrades per skill level. - (2x)
Energy Grid Upgrades - Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level. - (2x)
Energy Pulse Weapons - Skill at using smartbombs. 5% decrease in smartbomb duration per skill level. - (2x)
Power Grid Management - Basic understanding of spaceship energy grid systems. 5% Bonus to ships powergrid output per skill level. - (1x)
Thermodynamics - Advanced understanding of the laws of thermodynamics. Allows you to deliberately overheat a ship's modules in order to push them beyond their intended limit. Also gives you the ability to frown in annoyance whenever you hear someone mention a perpetual motion unit. Reduces heat damage by 5% per level. - (3x)
Weapon Upgrades - Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs. - (2x)
With DUST we only have 5 Engineering skills, Vehicle Core Upgrades, Vehicle Electronics, Vehicle Engineering, Engine Core Calibration and Engine Core Management.
The 1st 3 skills only unlock modules and do not offer a bonus, the last 2 skills offer a bonus and modules.
In comparison to the 11 EVE skills (13 in total) They all offer a bonus per level and the majority access to modules and skills. simply put there are no useless skills in EVE where as in DUST i can ignore Vehicle Engineering and Electronics because they offer modules that i may never use and have no interest in and because they offer no skill bonus it means i lose nothing by not skilling into them, you could say that in EVE some skills do this but i always get a bonus and sometimes they unlock more than 1 module.
DUST has skills which are mainly SP sinks but offer nothing of real value, this has to change and surprisingly even infantry has skills which offer basic bonuses such as 5% per level for Engineering and Electronics.
The main point is the inclusion of the Capacitor and associated skills for DUST, this is the mechanism that will produce the 'waves of opportunity' for DUST that CCP want for vehicles and it already exists in EVE.
Anything active requires cap to use as well as PG/CPU as do some of the weapons, passive modules just need PG/CPU to fit.
But with active modules some are very cap intensive such as Boosters/Reppers/MWD etc which cannot be perma run in most cases so they are pulsed as and when they are needed, less active modules like target painters /scanners/EWAR etc take up smaller amounts of cap and can generally be perma run to a point.
Passive modules are generally weaker than active modules and therefore require less PG/CPU so you can run a more cap friendly fit if needed or if you need to save so PG/CPU without completely dropping a module which does X mechanism.
Active vs Passive - Active fit is more powerful, it has stronger resists, can tank more, can move faster etc but its limitation is on the amount of Capacitor it uses because once it's out of cap the modules stop working and its dead, where as a passive fit does not have that problem where as its limitation is on the modules its fits which are generally weaker than active modules.
The Capacitor and all the active and passive modules associated with it can create many fits and playstyles, the limit is your imagination and the same can be said for AV also if some modules do become weaponized for AV, maybe a few can be even adapted for dropsuits.
This adds more variety for everyone which is a good thing to have, it also links DUST with EVE and New Eden alot more and give more of an identity to vehicles and there playstyles but could also help enhance infantry roles in the long run.
Intelligence is OP
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Duran Lex
Fraternity of St. Venefice Amarr Empire
651
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Posted - 2014.04.01 16:22:00 -
[2] - Quote
You are a year and a half late bro.
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Takahiro Kashuken
Red Star. EoN.
3201
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Posted - 2014.04.01 17:03:00 -
[3] - Quote
Duran Lex wrote:You are a year and a half late bro.
CCP is
Ive asked for this before but in not much detail, but im bored so i might aswell
CCP cant get vehicles to work right even tho the answer is in EVE plus it adds more variety for everyone
Then again im probs wasting my time
Intelligence is OP
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Spkr4theDead
Red Star. EoN.
1976
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Posted - 2014.04.01 17:23:00 -
[4] - Quote
Infantry cannot allow anything that would make vehicles stronger.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1350
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Posted - 2014.04.01 18:14:00 -
[5] - Quote
Spkr4theDead wrote:Infantry cannot allow anything that would make vehicles stronger. This can result in more AV options as well. Imagine AV ewar specialists who excel at disabling vehicles for their teammates to kill. That would make a cool medium suit actually. Not for the near future, but it all starts with adding capacitors.
Best PvE idea ever!
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Takahiro Kashuken
Red Star. EoN.
3204
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Posted - 2014.04.01 19:15:00 -
[6] - Quote
Vell0cet wrote:Spkr4theDead wrote:Infantry cannot allow anything that would make vehicles stronger. This can result in more AV options as well. Imagine AV ewar specialists who excel at disabling vehicles for their teammates to kill. That would make a cool medium suit actually. Not for the near future, but it all starts with adding capacitors.
It can do
Doesnt even have to be a suit, can be mines/nades a brand new AV weapon even
Intelligence is OP
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Poonmunch
Sanguis Defense Syndicate
829
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Posted - 2014.04.01 19:21:00 -
[7] - Quote
Spkr4theDead wrote:Infantry cannot allow anything that would make vehicles stronger.
Amen, bro.
Heck, I'd settle for making the vehicles slower to enter and accelerate from a dead stop. It'd give us snipers a chance to headshot some of those fatties with HMGs that race around the battlefield in their murder taxis.
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
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Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1351
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Posted - 2014.04.01 19:48:00 -
[8] - Quote
Takahiro Kashuken wrote:Vell0cet wrote:Spkr4theDead wrote:Infantry cannot allow anything that would make vehicles stronger. This can result in more AV options as well. Imagine AV ewar specialists who excel at disabling vehicles for their teammates to kill. That would make a cool medium suit actually. Not for the near future, but it all starts with adding capacitors. It can do Doesnt even have to be a suit, can be mines/nades a brand new AV weapon even All of that for sure. I was just thinking there could be a medium suit released "someday" that had bonuses to ewar. One could be for webbing, tracking disrupting, target painting, sensor disruption (they loose at net info), and neuting. There could be LAV variants that specialize in ewar with light ewar turrets, same for dropships.
Best PvE idea ever!
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Takahiro Kashuken
Red Star. EoN.
3205
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Posted - 2014.04.01 20:13:00 -
[9] - Quote
Vell0cet wrote:Takahiro Kashuken wrote:Vell0cet wrote:Spkr4theDead wrote:Infantry cannot allow anything that would make vehicles stronger. This can result in more AV options as well. Imagine AV ewar specialists who excel at disabling vehicles for their teammates to kill. That would make a cool medium suit actually. Not for the near future, but it all starts with adding capacitors. It can do Doesnt even have to be a suit, can be mines/nades a brand new AV weapon even All of that for sure. I was just thinking there could be a medium suit released "someday" that had bonuses to ewar. One could be for webbing, tracking disrupting, target painting, sensor disruption (they loose at net info), and neuting. There could be LAV variants that specialize in ewar with light ewar turrets, same for dropships.
Id like to see LAVs have a EWAR vehicle like they had a Logi version
MAVs need to come into play also at some point
Intelligence is OP
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Duran Lex
Fraternity of St. Venefice Amarr Empire
651
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Posted - 2014.04.01 21:02:00 -
[10] - Quote
Takahiro Kashuken wrote:Duran Lex wrote:You are a year and a half late bro.
CCP is Ive asked for this before but in not much detail, but im bored so i might aswell CCP cant get vehicles to work right even tho the answer is in EVE plus it adds more variety for everyone Then again im probs wasting my time
Many, many people have been asking for this since closed beta. That's why I said you were late.
For whatever reason CCP doesn't feel capacitors will work for Dust.
*shrug* |
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Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1352
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Posted - 2014.04.01 21:42:00 -
[11] - Quote
Duran Lex wrote:Takahiro Kashuken wrote:Duran Lex wrote:You are a year and a half late bro.
CCP is Ive asked for this before but in not much detail, but im bored so i might aswell CCP cant get vehicles to work right even tho the answer is in EVE plus it adds more variety for everyone Then again im probs wasting my time Many, many people have been asking for this since closed beta. That's why I said you were late. For whatever reason CCP doesn't feel capacitors will work for Dust. *shrug* Do you have a link to a direct quote? I've heard people say this before, but I've never actually read anything from CCP confirming they have no intentions for capacitors.
Best PvE idea ever!
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Duran Lex
Fraternity of St. Venefice Amarr Empire
653
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Posted - 2014.04.01 21:59:00 -
[12] - Quote
Vell0cet wrote:Duran Lex wrote:Takahiro Kashuken wrote:Duran Lex wrote:You are a year and a half late bro.
CCP is Ive asked for this before but in not much detail, but im bored so i might aswell CCP cant get vehicles to work right even tho the answer is in EVE plus it adds more variety for everyone Then again im probs wasting my time Many, many people have been asking for this since closed beta. That's why I said you were late. For whatever reason CCP doesn't feel capacitors will work for Dust. *shrug* Do you have a link to a direct quote? I've heard people say this before, but I've never actually read anything from CCP confirming they have no intentions for capacitors.
They haven't said directly on the forums they have no intentions.
But considering capacitors weren't in the game from the start, aren't in 2 years later with no mention of it being a possibility, and it's not something that's on their road map....it's a pretty logical conclusion they have no intention of adding it.
But who knows, maybe we will get surprised in a year or two. |
Takahiro Kashuken
Red Star. EoN.
3208
|
Posted - 2014.04.02 13:21:00 -
[13] - Quote
Duran Lex wrote:
They haven't said directly on the forums they have no intentions.
But considering capacitors weren't in the game from the start, aren't in 2 years later with no mention of it being a possibility, and it's not something that's on their road map....it's a pretty logical conclusion they have no intention of adding it.
But who knows, maybe we will get surprised in a year or two.
They havnt even tried it
Maybe it is PS3 limitations, maybe its just rush it all out and tinker with it later
Intelligence is OP
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Harpyja
Molon Labe. General Tso's Alliance
1454
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Posted - 2014.04.02 13:44:00 -
[14] - Quote
There are perhaps only two things in Dust the annoy me the most.
The first is that there are so many skills that simply unlock stuff. EVERY skill must provide some sort of passive bonus. Also, there needs to be more skills to cover nearly every single attribute in the game. For one, I think having acceleration and top speed skills for vehicles will make their maneuverability and speed balanced. Scrubs can no longer dart away while invested pilots get that ability. But that's all for another thread.
The second is that CCP hasn't implemented the capacitor system, at least for vehicles. We do not need vehicles to be dumbed down! Make capacitor management another out-of-game skill players must have when operating vehicles.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Takahiro Kashuken
Red Star. EoN.
3209
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Posted - 2014.04.02 13:56:00 -
[15] - Quote
Harpyja wrote:There are perhaps only two things in Dust the annoy me the most.
The first is that there are so many skills that simply unlock stuff. EVERY skill must provide some sort of passive bonus. Also, there needs to be more skills to cover nearly every single attribute in the game. For one, I think having acceleration and top speed skills for vehicles will make their maneuverability and speed balanced. Scrubs can no longer dart away while invested pilots get that ability. But that's all for another thread.
The second is that CCP hasn't implemented the capacitor system, at least for vehicles. We do not need vehicles to be dumbed down! Make capacitor management another out-of-game skill players must have when operating vehicles.
Mods is going to part 3 which will be up tommorrow but i do agree
Its got the point when you think about what does your 20mil SP actually give you
Intelligence is OP
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Takahiro Kashuken
Red Star. EoN.
3249
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Posted - 2014.04.05 12:12:00 -
[16] - Quote
Bump |
Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
670
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Posted - 2014.04.05 12:47:00 -
[17] - Quote
I fully support eveification of the game. this game has so much wrong
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Takahiro Kashuken
Red Star. EoN.
3267
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Posted - 2014.04.08 15:09:00 -
[18] - Quote
Bump |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8296
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Posted - 2014.04.12 17:43:00 -
[19] - Quote
Repairers aren't exactly cap intensive. I can perma run two on my megathron.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
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Takahiro Kashuken
Red Star. EoN.
3306
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Posted - 2014.04.12 17:51:00 -
[20] - Quote
Cat Merc wrote:Repairers aren't exactly cap intensive. I can perma run two on my megathron.
Your Megathron is a battleship i think i dunno i dont fly them, but anything can be perma run provided you set it up to perma run |
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