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841. Scout Registry / Killboard - in General Discussions [original thread]
Capitalism ho!
- by Varoth Drac - at 2015.05.28 10:16:00
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842. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Another thought. A more accurate version of the brick fit plot would be to use 1/2 of slots as hp mods. Shields for Caldari and Minmatar, ferroscale for Amarr and Gallente light and medium, plate for Amarr and Gallente sentinels. This would give ...
- by Varoth Drac - at 2015.05.28 10:06:00
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843. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
TL/DR: No to changing sprint modifiers, instead give assaults a skill bonus to speed. I don't particularly like the idea of changing the sprint modifiers. Firstly, sprint speed is much more important, so the changes to the game will be minimal...
- by Varoth Drac - at 2015.05.28 09:36:00
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844. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Speed is definately very important for a logi to perform the support role. So I totally disagree with all the "logi's don't need to be faster than their squad mates" people.
- by Varoth Drac - at 2015.05.27 23:07:00
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845. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Alternative assault bonus suggestions: Cal - reload plus spool reduction. Gal - increase the current dispersion reduction. To be honest, there's no reason why reducing assault speed can't balance the suit, it's just the speed probably shouldn't ...
- by Varoth Drac - at 2015.05.27 20:18:00
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846. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
I don't like the idea of increasing the logi equipment fitting bonus and reducing base cap. 25% is enough for a bonus. Any more and you are 1) being too draconian with fitting restrictions and 2) spoiling things for low sp characters, as you won't...
- by Varoth Drac - at 2015.05.27 17:43:00
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847. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
The more I look at this, the more it seems a bit too much. I like idea in principle, but the assault suit speed nerf seems too much. Tone it down a bit and I think it would be fine. Whilst I admire and agree with the scientific approach, and it c...
- by Varoth Drac - at 2015.05.27 14:49:00
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848. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
I find it hard to believe that fitting a standard power core and a load of CPU and PG mods would make an overpowered suit. As has been pointed out, you are using up the mod slots with PG/CPU upgrades. I thought this was an important part of tierc...
- by Varoth Drac - at 2015.05.27 11:47:00
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849. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Bishop Harcourt wrote: Quote: I really like the idea of the basic medium being the suit in between the logi and assault by having 2 equipment. As for the Amarr Logi I'm really torn on it. It really is a pain sometimes not having 4 equipment...
- by Varoth Drac - at 2015.05.27 10:59:00
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850. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
In response to Tesfa: When thinking about slayer logis, don't forget assault's higher base hp (much more than back in slayer logi days), stamina and regen. Also don't forget that sidearms are both much better and much more important than they wer...
- by Varoth Drac - at 2015.05.27 10:28:00
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851. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Zaria Min Deir wrote: CCP Rattati wrote: Why not take downgrade the light weapon from CA to sidearm and leave the EQ? that's what I was thinking. Hmm, I mean, sure... so, Cal logi would have an extra module slot, standard equipment progr...
- by Varoth Drac - at 2015.05.27 10:17:00
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852. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Haerr wrote: Varoth Drac wrote: I personally would prefer to trade Amarr equipment for the sidearm. Give it the full 8 module slots. So 3 eq slots, 1 LW, 1SA, 8 mods. I love the idea of Caldari downgrading their light weapon to a sidearm as...
- by Varoth Drac - at 2015.05.27 10:11:00
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853. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Agreed, so 3/3/4 for equipment, especially since I am also thinking of making the jack of all trades, basic mediums to have 2 eq. Why not take downgrade the light weapon from CA to sidearm and leave the EQ? that's what I wa...
- by Varoth Drac - at 2015.05.27 10:03:00
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854. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
I personally would prefer to trade Amarr equipment for the sidearm. Give it the full 8 module slots. I love the idea of Caldari downgrading their light weapon to a sidearm as trade for a 9th slot. I suspect, however, that many would disagree. In ...
- by Varoth Drac - at 2015.05.27 09:53:00
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855. How to battle deserters: rip off WarThunder and add a clone lock - in General Discussions [original thread]
Ideal solution: drones. Use drones to make up numbers..... I can dream.
- by Varoth Drac - at 2015.05.26 15:32:00
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856. There was a hotfix today... - in General Discussions [original thread]
VikingKong iBUN wrote: Nocturnal Soul wrote: Its damage has been nerf twice and its ROF. It has been given vertical kick( could use some horizontal ) and its heat build up has been increase. The only logical fix that is needed is a delay aft...
- by Varoth Drac - at 2015.05.26 13:47:00
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857. There was a hotfix today... - in General Discussions [original thread]
Nocturnal Soul wrote: Its damage has been nerf twice and its ROF. It has been given vertical kick( could use some horizontal ) and its heat build up has been increase. The only logical fix that is needed is a delay after firing a charged shot. ...
- by Varoth Drac - at 2015.05.26 13:45:00
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858. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
So, are we doing away with basic frames? I think we should. Make light, medium and heavy power core skills, standard, advanced and prototype (9 cores), 3 skill branches. Remove basic frame skill branches and allow people to skill directly into th...
- by Varoth Drac - at 2015.05.26 12:08:00
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859. Damage mods stacking or not - in General Discussions [original thread]
Rahkeem Sims wrote: Im rolling around with a 1k plus armor heavy. The thing is that a cwr scrambler 5 shot me. So i go to another match a basic scramber 6 shots me. Is it me or do scramblers need to be nerfed now, 1k armor heavy getting 6 and 5...
- by Varoth Drac - at 2015.05.23 09:06:00
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860. How to turn a CQC Gal Assault into a female dog - in General Discussions [original thread]
Aeon Amadi wrote: Heat of combat, when you're getting shot at, you don't have time to do the perfect thing and you can speculate on what -YOU- would have done all day, doesn't mean it would play out. Theoretical skill is just that. When all it ...
- by Varoth Drac - at 2015.05.23 06:17:00
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