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101. CCP'd - in General Discussions [original thread]
It would be nice if at least gamesmasters could step in at times like this and fix clone counts etc. Some acknowledgment of the problem from CCP would also be nice. This is the kind of thing that's particularly irritating because of the time inves...
- by Varoth Drac - at 2015.12.11 19:36:00
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102. Valkyrie on a roll - in General Discussions [original thread]
Looking / sounding good.
- by Varoth Drac - at 2015.12.11 01:19:00
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103. MISSION IMPOSSIBLE: No Dom EU server. - in General Discussions [original thread]
Dom is ok but having to play the same game mode over and over again is boring. To clarify, as some people seem to be getting the wrong end of the stick, the problem is you can only get Dom matches on EU servers. Unselecting Dom from the search qu...
- by Varoth Drac - at 2015.12.10 16:18:00
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104. My first game in two years - in General Discussions [original thread]
Glad you came back and had a good match. At times there is still lag, bugs, and uneven matches, like most multiplayer games, but I agree it's a lot better than in the past. Lots of matches are reasonably good ones. Don't expect all matches to be ...
- by Varoth Drac - at 2015.12.10 11:30:00
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105. Heavy vs Assault vs Scout -- Himi's view on kill interaction - in General Discussions [original thread]
Adipem Nothi wrote: Adipem Nothi wrote: I'll try to help find the Dev post. https://forums.dust514.com/default.aspx?g=posts&m=2469069#post2469069 Not 100% certain what ultimately came of this, but the intent to fix uparmored scouts...
- by Varoth Drac - at 2015.12.07 18:16:00
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106. Heavy vs Assault vs Scout -- Himi's view on kill interaction - in General Discussions [original thread]
Adipem Nothi wrote: Adipem Nothi wrote: I'll try to help find the Dev post. https://forums.dust514.com/default.aspx?g=posts&m=2469069#post2469069 Not 100% certain what ultimately came of this, but the intent to fix uparmored scouts...
- by Varoth Drac - at 2015.12.07 17:55:00
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107. Heavy vs Assault vs Scout -- Himi's view on kill interaction - in General Discussions [original thread]
Echo 1991 wrote: Varoth Drac wrote: To be fair, most well fitted suits use ferroscale and reactive over armour plates. It's the double strafe penalty that makes them bad. I understand it was needed to combat the efficiency that plates provid...
- by Varoth Drac - at 2015.12.07 17:34:00
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108. Heavy vs Assault vs Scout -- Himi's view on kill interaction - in General Discussions [original thread]
Adipem Nothi wrote: IIRC, Rattati implemented a scout-specific strafe penalty to plates somewhere around HF Delta. If plate movement penalties can be applied on a frame-by-frame basis, it stands to reason that movement penalties could be lessen...
- by Varoth Drac - at 2015.12.07 17:22:00
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109. Heavy vs Assault vs Scout -- Himi's view on kill interaction - in General Discussions [original thread]
To be fair, most well fitted suits use ferroscale and reactive over armour plates. It's the double strafe penalty that makes them bad. I understand it was needed to combat the efficiency that plates provided for scouts, but it is a bad design and ...
- by Varoth Drac - at 2015.12.07 14:20:00
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110. Perma Scanning - in General Discussions [original thread]
Non-focussed scans I don't know what to think really. The warpoint rewards definately need increasing as they should reflect your contribution to the battle, and scanning provides a huge contribution. I like the concept of the scanner and it would...
- by Varoth Drac - at 2015.12.06 17:07:00
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111. Heavy vs Assault vs Scout -- Himi's view on kill interaction - in General Discussions [original thread]
Comandos just got quite a lot of buffs. I don't think the usage rates will have properly reflected this yet. Also, commandos have quite a niche role, they are unlikely to be be balanced and have high usage rates. That just leaves scouts and sentin...
- by Varoth Drac - at 2015.12.04 22:44:00
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112. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: I don't know what made me think of this, but I had an idea. We had more than a few talks about how scout uplinks should be harder to scan down right? I've been playing EVE and been playing with Covert Ops ships now for a w...
- by Varoth Drac - at 2015.12.04 20:33:00
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113. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: Varoth Drac wrote: Ghost Kaisar wrote: I've never said that you shouldn't be dropping 20+ kills, just that its not needed to do your job. I drop 20+ myself from time to time, and I don't feel that the scout is under p...
- by Varoth Drac - at 2015.12.04 19:10:00
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114. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: As I mentioned earlier, 1x damp and 2x damp are all you need for 90% of scenarios. But that last 10%, the 3x damp gal scout makes Gal Logi's RAGE. They get so frustrated when their 4x Focused Scanner suit is useless on y...
- by Varoth Drac - at 2015.12.04 18:47:00
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115. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: I've never said that you shouldn't be dropping 20+ kills, just that its not needed to do your job. I drop 20+ myself from time to time, and I don't feel that the scout is under performing at all. In some scenarios, scouts c...
- by Varoth Drac - at 2015.12.04 18:31:00
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116. Scout Registry / Killboard - in General Discussions [original thread]
So are we considering the triple damped Gal scout? It's not a worthless suit, I've got one made up in my armoury. BUT, it is hardmode, there's no two ways about it. I'm quite a fan of scouts being difficult to use, to a point. As a player who ha...
- by Varoth Drac - at 2015.12.04 18:18:00
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117. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Varoth Drac wrote: Scouts should definately be good at killing, but in their unique way, relying on stealth. Jolly's rise of scout vid is a good example of scout killing. Moody's 60 bomb is a prime example of what went w...
- by Varoth Drac - at 2015.12.04 17:42:00
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118. Heavy vs Assault vs Scout -- Himi's view on kill interaction - in General Discussions [original thread]
Fox Gaden wrote: Varoth Drac wrote: Fox Gaden wrote: It would be nice if any person or vehicle we targeted so that their health bar displays, would show on our team's TacNet. Then Scout's speed and stealth would allow them to effectively...
- by Varoth Drac - at 2015.12.04 15:07:00
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119. Heavy vs Assault vs Scout -- Himi's view on kill interaction - in General Discussions [original thread]
Fox Gaden wrote: It would be nice if any person or vehicle we targeted so that their health bar displays, would show on our team's TacNet. Then Scout's speed and stealth would allow them to effectively scout in an active way ( by targeting Sni...
- by Varoth Drac - at 2015.12.04 14:38:00
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120. Scout Registry / Killboard - in General Discussions [original thread]
Scouts should definately be good at killing, but in their unique way, relying on stealth. Jolly's rise of scout vid is a good example of scout killing. Moody's 60 bomb is a prime example of what went wrong. This is what assaults should be best at...
- by Varoth Drac - at 2015.12.04 13:58:00
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