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121. Heavy vs Assault vs Scout -- Himi's view on kill interaction - in General Discussions [original thread]
Adipem Nothi wrote: Breakin Stuff wrote: "... feedback that people present constructively ..." * Dial back slightly the buff to GA Assault RoF * Dial back slightly the buffs to Assault base shield stats * Add mobility penalties to Ferro...
- by Varoth Drac - at 2015.12.03 18:55:00
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122. Scout Registry / Killboard - in General Discussions [original thread]
It took a while for the effects of the assault buff to fully take affect, as unlike with 1.8 there was no rare free respec. I feel people didn't give it time to settle in before considering further nerfs to other classes. Another example of mispl...
- by Varoth Drac - at 2015.12.02 19:06:00
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123. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: To be honest, I'm at work right now, and the last thing I want to do right now is more number crunching. I'll probably look at it later if you want a second opinion. I only ask because I think it addresses many of your...
- by Varoth Drac - at 2015.12.02 18:05:00
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124. Scout Registry / Killboard - in General Discussions [original thread]
Professor Mehaffey wrote: I believe that every suit class has a "general role" then when you go to individual races they have their "unique" role. It creates more diversity and also greater game play. Not all scouts should be the same, just li...
- by Varoth Drac - at 2015.12.02 18:00:00
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125. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: 1.) Yeah, Min scouts work well in PC. You have to damp like crazy, and the Gal scout is still better, but it works. I'd like to see all scouts have the same level of dampening at 2 damps (READ: Bring them all up), but Gal s...
- by Varoth Drac - at 2015.12.02 17:43:00
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126. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Ghost Kaisar wrote: I honestly think you just need to come to terms with the fact that we just have different ideas on how scouts should operate. I am PERFECTLY fine and happy with the state of the scout as of the last ti...
- by Varoth Drac - at 2015.12.02 17:36:00
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127. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Varoth Drac wrote: To be fair, I quite like assaults as they are. Plenty of fitting options. Shouldn't have nerfed scouts and sentinels first though. That's the thing though, Varoth. A new status quo has been establishe...
- by Varoth Drac - at 2015.12.02 17:23:00
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128. Scout Registry / Killboard - in General Discussions [original thread]
To be fair, I quite like assaults as they are. Plenty of fitting options. Shouldn't have nerfed scouts and sentinels first though.
- by Varoth Drac - at 2015.12.02 10:11:00
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129. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Called it! Assault power creep will inevitably lead to Sentinel buffs, which will inevitably lead to even more power creep. And what are the cool kids asking for? Heavy Buffs Of course Heavies are having a hard time ...
- by Varoth Drac - at 2015.12.02 03:48:00
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130. Heavy vs Assault vs Scout -- Himi's view on kill interaction - in General Discussions [original thread]
Milita Mable wrote: I agree that they are slow. I've always seen heavies in PC has a noob suit. You skill into them if your not a versatile player or if you wanted to get into PC quicker in the start of PC. (Meta was Slayer Logi + Heavies) N...
- by Varoth Drac - at 2015.12.01 17:18:00
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131. Heavy vs Assault vs Scout -- Himi's view on kill interaction - in General Discussions [original thread]
Adipem Nothi wrote: Himiko Kuronaga wrote: In a proper competitive match scouts don't need their own radar because they have dedicated active scanners helping them as it is. Damps are where they find their strength. Due to this, gal scouts a...
- by Varoth Drac - at 2015.12.01 15:39:00
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132. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
Merge pub game mode queues. Increases game mode variety (no more domination 514). Improves matchmaking by increasing pool of players.
- by Varoth Drac - at 2015.12.01 14:37:00
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133. Heavy vs Assault vs Scout -- Himi's view on kill interaction - in General Discussions [original thread]
Himiko Kuronaga wrote: In a proper competitive match scouts don't need their own radar because they have dedicated active scanners helping them as it is. Damps are where they find their strength. Due to this, gal scouts are the most viable. Cal...
- by Varoth Drac - at 2015.12.01 11:13:00
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134. Scout Registry / Killboard - in General Discussions [original thread]
On the subject of scout bonuses, may I just repost this. Scout balancing I'm thinking I like suggestion 2 the most.
- by Varoth Drac - at 2015.11.30 10:04:00
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135. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
More frequent objective changes in acquisition. This has been mentioned a lot on the forums since the mode's introduction and pretty much everyone I speak to in game seem to agree.
- by Varoth Drac - at 2015.11.29 20:03:00
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136. assault ck.0 fit - in General Discussions [original thread]
Your fit looks pretty good already. I use: 2 enhanced energisers 3 complex shields 2 shield regulators 1 complex kinetic catalyser (recommended) Ishikone Assault rail rifle TY-5 breach scrambler pistol Core locus grenades Creodron flux active sca...
- by Varoth Drac - at 2015.11.29 11:09:00
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137. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
postapo wastelander wrote: How fast running normal scout 7.6 m/s? That minus usage and put weapon up again cca 3 second with your idea cca 65m, that is plenty of time for scout to be near by scanner person + advantage with invisibility. I want...
- by Varoth Drac - at 2015.11.28 16:18:00
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138. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
postapo wastelander wrote: Helvete NO You want to make scouts more viable and nerf the only contra what assaults and logi have? Scouts have invisible thingy, speed and ewar. Why the scanners should be nerfed? Focussed scanners should be ne...
- by Varoth Drac - at 2015.11.28 15:48:00
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139. [CPM Feedback] Next Hotfix/Build 1.3 - in General Discussions [original thread]
Improve EWAR by: Normalise scout profiles but setting Min and Am profiles equal to Gal and Cal. See suggestions 2 or 3 in this spreadsheet: Normalising scout profiles Buff scan range amplifiers (also shown in spreadsheet). Nerf focussed scann...
- by Varoth Drac - at 2015.11.28 15:27:00
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140. Event Rep tool stats - in General Discussions [original thread]
Echo 1991 wrote: CCP Frame wrote: Use it wisely! And expect its range to be extended up to 12m once the event is over. :) Ooooooh, nice. Just a quick question. The rep rate is per beam right? I mean it doesn't spread across each beam Wit...
- by Varoth Drac - at 2015.11.27 12:20:00
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