Pages: 1 2 3 4 [5] 6 7 8 9 10 20 30 40 50 60 70 80 |
81. nova knifes should hurt vehicles as much as they do - in Feedback/Requests [original thread]
Godin Thekiller wrote: Varoth Drac wrote: Close combat gives people the opportunity to attack tank's weak points. So I wouldn't expect a nova knife to be effective against the main armour hull, but if you're standing on a tank surely you cou...
- by Varoth Drac - at 2016.01.30 01:09:00
|
82. DUAL QUAFE HEAVY INSERTION! - in General Discussions [original thread]
The CPM is there to take player feedback and discussion and present it to CCP in a coherent way. It's not their job to tell us what CCP are up to. It's nice, but the NDA makes it impossible. It's up to CCP to comunicate to us.
- by Varoth Drac - at 2016.01.29 14:27:00
|
83. nova knifes should hurt vehicles as much as they do - in Feedback/Requests [original thread]
Close combat gives people the opportunity to attack tank's weak points. So I wouldn't expect a nova knife to be effective against the main armour hull, but if you're standing on a tank surely you could do serious damage with an energy blade if you...
- by Varoth Drac - at 2016.01.29 08:40:00
|
84. nova knifes should hurt vehicles as much as they do - in Feedback/Requests [original thread]
They are blades wreathed in plasma. It's very common in scifi for energy swords to easily cut through armour, or just about anything. See WH40k (most similar), Star Wars, Evangelion, StarCraft etc.
- by Varoth Drac - at 2016.01.27 23:23:00
|
85. Cal Logi - in Feedback/Requests [original thread]
I like the idea of hive shield regen for Cal logis.
- by Varoth Drac - at 2016.01.27 01:31:00
|
86. [Feedback] Scouts, cloaks and EWAR galore! - in Feedback/Requests [original thread]
Simple scout improvement involving minor changes: Suggestion 2 on this sheet Scout balancing If this looks complicated, here's a short explaination: Min and Am profiles set equal to current Gal and Cal profiles. Bonuses tweaked to balance acr...
- by Varoth Drac - at 2016.01.26 15:49:00
|
87. EWAR Skills - in General Discussions [original thread]
Speedhacking effectively is almost impossible if you are scanned. Unless you are playing against noobs. He'd be much more effective putting a proto damp or two on a Gal scout and speedhacking. Also, the other EWAR skills are pretty good on assau...
- by Varoth Drac - at 2016.01.15 01:23:00
|
88. Minmatar Assault fits - in General Discussions [original thread]
If you don't have three complex kincats and a shotgun your life is boring.
- by Varoth Drac - at 2016.01.10 16:18:00
|
89. if scouts are supposed to be stealthy - in General Discussions [original thread]
The cloak needs a minor buff. I suggest a shorter decloak delay. It's annoyingly long. I agree we need it, but not as long as we have it. All scouts need the damp bonus, not just Gal and Cal. Without it the Am and Min scouts will always be inferi...
- by Varoth Drac - at 2016.01.05 01:37:00
|
90. Why was Metalevel lockout not put in release 1.2 - in General Discussions [original thread]
Radiant Pancake3 wrote: Justice Darling wrote: So i was looking at the road map and I'm seeing No proto/officer in pubs if we want to build our player base why wasn't this first on the list? Of things to happen! "No proto/officer in pubs...
- by Varoth Drac - at 2015.12.26 23:50:00
|
91. IQ or age of some players.... - in General Discussions [original thread]
There are a number of reasons to terminate clones. The main reason however, is that it will in fact increase the time it takes for them to repawn in the majority of cases. A non-terminated clone respawns quicker depending on how close the uplink...
- by Varoth Drac - at 2015.12.25 12:58:00
|
92. Please add more fitting spaces for hotfix. - in General Discussions [original thread]
Wish I could have a PC set and a pub match set. Without having both loaded.
- by Varoth Drac - at 2015.12.19 00:14:00
|
93. See you space cowboy - in General Discussions [original thread]
You're gonna carry that weight.
- by Varoth Drac - at 2015.12.18 21:31:00
|
94. Myofibs - in General Discussions [original thread]
It's the new iteration of the super strafe and it is pretty irritating. Just to be clear, it's not really the use of aoe that's a problem. What people do is they fit their assault with a rifle and myofibs. In a shoot/strafe-out with an enemy, on...
- by Varoth Drac - at 2015.12.18 17:35:00
|
95. Not to be a fanboy... - in General Discussions [original thread]
Dust has pretty good payment methods. I'd say the warbarge damage bonus is the only real p2w thing. Warbarge components should really be purchasable with isk, or at least tradable. We have no real way of using our isk for any long term progression...
- by Varoth Drac - at 2015.12.17 14:37:00
|
96. What fills your rage meter? - in General Discussions [original thread]
The realisation that poor results are because I suck. Things were much easier when I embraced that fact I was bad. Now I'm arrogant enough to feel I could do well, the realisation that I can't causes rage. Must lower expectations.
- by Varoth Drac - at 2015.12.15 12:09:00
|
97. What fills your rage meter? - in General Discussions [original thread]
Sgt Kirk wrote: Incompetent Blueberries that try to repair installations that are already at full health. To be fair, rep tools are inexplicably drawn to installations. It's quite irritating.
- by Varoth Drac - at 2015.12.14 19:08:00
|
98. What fills your rage meter? - in General Discussions [original thread]
Frame rate drop / lag. Myo jumping assaults. Basically a PC vs PoK.
- by Varoth Drac - at 2015.12.14 13:03:00
|
99. Scout Registry / Killboard - in General Discussions [original thread]
Breakin Stuff wrote: I am currently chewing on the bars in the hope of escape so information can be passed! VIVA LA SOMETHINGFRENCH! Biomassed will need to move to another timeframe, or I need to get a sunday off. No promises on the Duke. a...
- by Varoth Drac - at 2015.12.13 21:11:00
|
100. Why jumpy suits are game breaking - in General Discussions [original thread]
I agree there's a problem, but I don't agree with slowing jump speed. It would seem really weird from a physics point of view, and wouldn't let you jump further. I suggest increasing the stamina cost of myo jumps to prevent repeated jumping. Perh...
- by Varoth Drac - at 2015.12.13 21:02:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 20 30 40 50 60 70 80 |
First page | Previous page | Next page | Last page |