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161. New Player Experience. Removal of passive skills - in Feedback/Requests [original thread]
Breakin Stuff wrote: This is a stopgap solution that doesn't address things that could balance out the OP's statement. While I agree with Valroth's permise, I disagree on the solution. Here's hoping we can see something workable soon. What ...
- by Varoth Drac - at 2015.11.21 12:42:00
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162. New player experience - removing passive skills. - in General Discussions [original thread]
duster 35000 wrote: Varoth Drac wrote: I've posted a thread about removing passive skills in Feedback and Discussions. Go check it out It includes this example of the upgrades and weapons skill trees without passive combat bonuses: Skill...
- by Varoth Drac - at 2015.11.20 17:43:00
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163. New Player Experience. Removal of passive skills - in Feedback/Requests [original thread]
Garcon lyfe wrote: Hahah no.....you mus not play eve because they get all the same advantages on their over new players, Limit gear an call it good, and f you call me one of the proto stompers i swear to god, i have to play losing matches time ...
- by Varoth Drac - at 2015.11.20 17:36:00
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164. New player experience - removing passive skills. - in General Discussions [original thread]
Summa Militum wrote: Varoth Drac wrote: I've posted a thread about removing passive skills in Feedback and Discussions. Go check it out It includes this example of the upgrades and weapons skill trees without passive combat bonuses: Skil...
- by Varoth Drac - at 2015.11.20 17:32:00
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165. New player experience - removing passive skills. - in General Discussions [original thread]
TooMany Names AlreadyTaken wrote: Time: WASTED Pretty much. Didn't want to do any work because I'm lazy.
- by Varoth Drac - at 2015.11.20 17:30:00
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166. New player experience - removing passive skills. - in General Discussions [original thread]
Literally no-one cares do they.
- by Varoth Drac - at 2015.11.20 16:43:00
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167. New player experience - removing passive skills. - in General Discussions [original thread]
No thoughts? If we can't get this into Dust I hope CCP consider the principle if they make a new Dust game. The skill point and progression system is great, and it works very nicely with the dropsuit fitting, but giving strong passive bonuses to ...
- by Varoth Drac - at 2015.11.20 15:42:00
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168. [Molden Heath] HTFU - in The War Room [original thread]
So what's stopping people fighting in PC at the moment?
- by Varoth Drac - at 2015.11.20 13:45:00
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169. New player experience - removing passive skills. - in General Discussions [original thread]
I've posted a thread about removing passive skills in Feedback and Discussions. Go check it out It includes this example of the upgrades and weapons skill trees without passive combat bonuses: Skill Tree Check out the thread for a full descr...
- by Varoth Drac - at 2015.11.20 11:55:00
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170. New Player Experience. Removal of passive skills - in Feedback/Requests [original thread]
TL/DR: spreadsheet No passives skill tree I think nearly everyone agrees that this game is too tough on new players. This is part of the reason the game's player base doesn't grow. There are many factors that contribute to this problem: I have...
- by Varoth Drac - at 2015.11.20 11:50:00
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171. [FEEDBCK+IDEA] Safe Segregation and Migration of Players - in Feedback/Requests [original thread]
I like the principle. It's difficult to come up with a threshold for when players can graduate however. How about a mode that anybody can join, but where the advantages of richer / higher sp players are limited, and the rewards are lower. So thi...
- by Varoth Drac - at 2015.11.20 11:10:00
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172. The Logi Event that never was - in General Discussions [original thread]
I hope that after missions 2.0 in release 1.3 we could maybe have another logi event at some point with more equipment based challenges.
- by Varoth Drac - at 2015.11.20 10:00:00
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173. Scout Registry / Killboard - in General Discussions [original thread]
Joel II X wrote: Assault SMG or Vanilla? Assume both at proto, Prof 4, and 2 CPX sidearm damage mods. Which is better at killing the quickest? Assault. Vanilla has lower fitting costs though.
- by Varoth Drac - at 2015.11.19 21:54:00
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174. The Logi Event that never was - in General Discussions [original thread]
The best events are the ones that encourage you to play differently than normal. So long as what that is is fun and constructive to winning battles. Just rewarding warpoints doesn't really do that, as everything earns warpoints, so you can just p...
- by Varoth Drac - at 2015.11.19 13:55:00
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175. Limit/Remove higher tiered gear from Pubs. - in Feedback/Requests [original thread]
TheD1CK wrote: some rambling in GD about it It kills the fun for most players.. certainly those with low SP... why not make the change?? The best fittings have NO place in casual gamemodes. Something along these lines is definitely a good...
- by Varoth Drac - at 2015.11.16 20:53:00
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176. Looks like nobody pointed this out yet... - in General Discussions [original thread]
There are ways of improving the pool from which matchmaking picks players. Merging gamemode queues would reduce segregation. Either allowing matchmaking more freedom to group players, or to offset issues that may be caused by separating out a met...
- by Varoth Drac - at 2015.11.16 20:21:00
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177. Looks like nobody pointed this out yet... - in General Discussions [original thread]
Adipem Nothi wrote: TheD1CK wrote: ... doing that [increasing pub pay] would be in the wrong direction I think ... Possible. That said, "unlock some awesome stuff that you can't afford to use" isn't exactly enticing gameplay. I'd rather ...
- by Varoth Drac - at 2015.11.16 19:10:00
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178. Looks like nobody pointed this out yet... - in General Discussions [original thread]
Thumb Green wrote: Lightning35 Delta514 wrote: Only limiting gear to let's say basic for example will do little. Pro player with max skills still have advantage no matter what. That is true but doing a little is better than doing nothing. ...
- by Varoth Drac - at 2015.11.16 19:04:00
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179. The main problem with dust - in General Discussions [original thread]
Thumb Green wrote: Varoth Drac wrote: Raven-747 wrote: these people will lag and they will lag which only works to their advantage. This idiocy needs to stop. Lagging is not an advantage, obviously. If somebody is lagging because of p...
- by Varoth Drac - at 2015.11.16 16:56:00
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180. The main problem with dust - in General Discussions [original thread]
Arkena Wyrnspire wrote: Yes, yes, this was quite clear. He's asking you why this is significant, not what you said. @Varoth - I assume he's complaining because he believes that they have no right to be on servers not in their area. Yes, I th...
- by Varoth Drac - at 2015.11.16 16:44:00
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