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841. Scout Registry / Killboard - in General Discussions [original thread]
@ Adipem I don't want to discount your scout bonus ideas. It does make sense, in principle, to buff the scanning bonused scouts in light of the general nerfing of passive scans. And your idea sounds like good way to do it. It's just, it depends h...
- by Varoth Drac - at 2015.03.01 20:41:00
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842. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: 1. Not Useless =/= Competitive. (The AM Scout has no real purpose/role; this concerns me.) 3. Would threaten backstab viability (?). Imagine if Falloff's "early warning" were twice as long. 4. Slayers migrated to Assault fo...
- by Varoth Drac - at 2015.03.01 19:34:00
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843. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: And yes, Kaeru is correct in his definition. Here is a tvtropes article on "Scrub" . Still one of my favorite ways to review if something is broken or if I'm just upset that I'm having trouble countering it. Fascinating...
- by Varoth Drac - at 2015.03.01 19:26:00
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844. Gun Game 101: The Art of 1v1, and how it can improve your gameplay - in General Discussions [original thread]
If I may add something. You don't always want to engage 1v1. 2v1 gives you a good advantage (if you are part of the 2). Therefore it's always good to play close to teammates. Unless you are off scouting or something.
- by Varoth Drac - at 2015.03.01 19:12:00
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845. Gun Game 101: The Art of 1v1, and how it can improve your gameplay - in General Discussions [original thread]
Ghost Kaisar wrote: Skeletor Voltron wrote: I play at 60% so it's personal preference in my opinion... Plus I out-slay Ghost if that gives you any indication How on earth can you play at 60%? I feel like I'm trudging through molasses...
- by Varoth Drac - at 2015.03.01 19:08:00
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846. Gun Game 101: The Art of 1v1, and how it can improve your gameplay - in General Discussions [original thread]
Ghost Kaisar wrote: Sensitivity This is a personal setting that adjusts how GǣTwitchyGǥ your aim is. Set the sucker to 100 across the board. GET USED TO IT. The reason for this is simple, it makes you more reactive. When you get pissed ab...
- by Varoth Drac - at 2015.03.01 18:37:00
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847. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Sinboto Simmons wrote: Grinding for proto precision, should that fail to give results, grinding for the original logibro . One cPE on your MinScout will drop your 15m mid-range scans from 36dB to 29dB; you'll still be...
- by Varoth Drac - at 2015.03.01 18:21:00
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848. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Integer tweaks alone aren't going to fix the Role Bleed in the Recon Department. But I see your point; too many moving parts. Will try again ... Idea: EWAR Untangled, V2.0 (now with Integer Tweaks!) * CA Scout - Change ...
- by Varoth Drac - at 2015.03.01 18:06:00
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849. Scout Registry / Killboard - in General Discussions [original thread]
Sinboto Simmons wrote: Sinboto vs Ecstasy cravings 1v1: adv vs pro. Sinboto wins. Then saved from being double teamed by the timer. XD Nice job! That guy is scary.
- by Varoth Drac - at 2015.03.01 14:30:00
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850. Scout Registry / Killboard - in General Discussions [original thread]
Some players need to understand that playing pubs in a good squad, all wearing proto is fine. Often the other side will do the same and you have a good fight. It's sensible to spawn in proto from the start. You might then discover the other team a...
- by Varoth Drac - at 2015.03.01 10:30:00
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851. Scout Registry / Killboard - in General Discussions [original thread]
I think the term "scout" refers to our mobility. The ability to scout ahead of the main force. Other attributes like stealth, awareness, equipment, hacking, assasination, come from the fact we move ahead of our teammates. They allow us to be usefu...
- by Varoth Drac - at 2015.02.28 09:52:00
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852. Scout Registry / Killboard - in General Discussions [original thread]
Jebus McKing wrote: The problem with the scanner is, it is way more powerful than the WPs for scanning suggest. Completely agree. I think scanners should give team-wide intel assist wps to more fairly reward their contribution to the team. Cur...
- by Varoth Drac - at 2015.02.27 19:18:00
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853. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Varoth Drac wrote: Possibly if activating the cloak as a reaction to being scanned removed the scan it could work. I suspect that would altogether negate the need damps. I don't believe that would be balanced. I mean...
- by Varoth Drac - at 2015.02.27 19:12:00
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854. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: @ Varoth / Void / Spade If shimmer reduction is an option, then yes, absolutely; this would be the optimal fix for cloak. If shimmer reduction is not an option, we should consider easily implemented alternatives. I see wh...
- by Varoth Drac - at 2015.02.27 18:59:00
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855. It's Time to GK a Go Go, baby - in General Discussions [original thread]
If this is a reference to Viewtiful Joe then
- by Varoth Drac - at 2015.02.27 10:19:00
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856. Scout Registry / Killboard - in General Discussions [original thread]
Comments on the last few pages (1500 yay!). There is no consensus on high slot codebreakers. Caldari scouts can compliment their bonus with precision in highs. Whether hscbs would make Min scouts OP is a complex issue. I'm very glad the wider co...
- by Varoth Drac - at 2015.02.27 10:14:00
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857. Scout Registry / Killboard - in General Discussions [original thread]
High slot codebreakers is a difficult one. On the one hand the thought of being able to fit more damps, kin cats and code breakers would be awesome. On the other hand losing shields might be bad. I doubt many min scouts would brick fit. I don't...
- by Varoth Drac - at 2015.02.26 19:15:00
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858. Scout Registry / Killboard - in General Discussions [original thread]
Ares 514 wrote: For Range Extenders they need to just have them affect the two outer rings. What they should have done is made ALL inner rings say 5meters and had the two outer rings vary by suits/skills/range extenders. This way they wouldn't...
- by Varoth Drac - at 2015.02.26 17:23:00
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859. Things that really need a buff. - in General Discussions [original thread]
Ghost Kaisar wrote: I use a breach shotty on my gal commando. I personally think it just needs two more rounds an better hit detection like you said. Also: ion pistol needs a buff, but it's nowhere near as bad as people think I imagine it'...
- by Varoth Drac - at 2015.02.26 13:20:00
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860. Fixing Commandos: Heavy Assault done RIGHT - in General Discussions [original thread]
I think we should embrace commandos as weapon specialists rather than heavy assaults. The combination of two light weapons are what makes them special. I agree they need an extra slot to alow more versitility, but other improvements should be foc...
- by Varoth Drac - at 2015.02.25 16:08:00
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