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Ghost Kaisar
Fatal Absolution Negative-Feedback
10072
|
Posted - 2015.03.01 18:26:00 -
[1] - Quote
Gun Game. The Art of 1v1. Dust514GÇÖs playerbase is SORELY lacking this. If I had 200k for every time I saw someone stand completely still while firing a weapon that ISNGÇÖT a sniper rifle, I would have enough ISK to buy Nyain San. Gun Game is vital to shooting games. Learning it is not the easiest thing, but it will vastly improve your overall experience and gameplay.
FPS games generally boil down to slaying. Slaying is just considered killing a lot of people. In an FPS, killing and not dying are linked. You want to hit the target as much as possible, while being hit yourself as LITTLE as possible.
There are various techniques for doing so. I like to separate them into a few categories; Firing, Strafing, Awareness
Firing Stances Killing people is the point of an FPS, so we'll tackle this first. In an FPS, you have a few "Stances" to fire from, that have various effects on your accuracy.
Standing Hipfire is the standard form of firing. You maintain maximum mobility in this stance. Get used to this stance. This is the primary stance for strafe game that we will see later.
Standing ADS is the second standard form of firing. You lose a lot of mobility, which is a DEATH SENTENCE in CQC. ADS is "Aim Down Sights" and vastly decreases the deviation of your bullets from "True Center". In laymans terms, the bullets become less of a "Spray" and more of a "Beam". This allows you to have pinpoint aim and apply maximum DPS.
Knowing when to Hipfire and ADS is extremely important. You don't try to ADS a target facing you at 5m away, and you don't try to hipfire a target at 60m away. The weapon you are using also have a huge effect on when you ADS or not.
For example: The Combat Rifle
The Combat rifle is a fantastic all around rifle, in terms of firing and range (Damage is a whole different story). It is easily able to hipfire at ranges up to 30 or 40m, depending on your skill as a shooter. When ADS'd, it can easily hit targets out to 50 or 70m, although the damage at that range will be vastly different. Now, that doesn't mean that you only ever hipfire at those ranges, and ADS at those ranges. Knowing when to ADS and Hipfire comes from EXPERIENCE. Find a weapon you enjoy and learn to use it.
Crouching Hipfire and Crouching ADS are almost NEVER used in dust. Unless you snipe. In which case, gun game goes out the door, and the rules of sniping kicks in, but IGÇÖm not covering that here.
In dust, you will probably only ever have to worry about the standing ads and hipfire.
Burst Firing
Hop onto Dust. Pull out an AR. Aim at whatever.
Now, Hold down the fire trigger while hipfiring. Note what happens. The bullets come out fairly accurately for a while, and then they start getting less accurate, and the muzzle starts climbing up. The longer you hold down, the higher up the barrel goes and the more inaccurate it gets.
Now try this. Repeat the experiment, but release and then QUICKLY resume firing after 5-10 shots. After 5-10 shots, release and resume again, QUICKLY. Just release and tap again. Note what happens now. IGÇÖll give you a few seconds to stand in awe. THIS is burst firing. You have lost an incredibly small amount of raw DPS, but have increased your sustained DPS by an incredible amount. The recoil and muzzle climb are almost COMPLETELY GONE.
Now, this isnGÇÖt the same for every rifle. Rail Rifles are similar, but they have to fire in sustained bursts with charge up time in between. Scramblers fire as fast you can pull the trigger, but you have to consider recoil and overheat. Good ScR practice is knowing how many shots you can spam before overheating in CQC, and how many shots you can put out without the recoil getting crazy at range.
Combat rifles are actually the hardest to squeeze maximum DPS out of, but considered to be the most rewarding. The Bursts have a timing interval. Listen to this and practice tapping your finger on a PS3 controller, or do it in game on a wall. This is will get you some really nice CR bursts going. Now, please note that the CR has MASSIVE issues burst firing in lag. This is why the Six Kin is so popular.
Sensitivity This is a personal setting that adjusts how GÇ£TwitchyGÇ¥ your aim is. Set the sucker to 100 across the board. GET USED TO IT. The reason for this is simple, it makes you more reactive. When you get pissed about people being able to turn around on a dime, itGÇÖs because sensitivity is maxed. It requires better aim however, as minor adjustments can have large effects. But the increased ability to snap back and forth between targets, and the ability to quickly track running targets in ADS is godsend. So, getting used to a higher sensitivity is done in two ways. 1.)Slowly increase the current setting by 5 every day or so. 2.)Max it and play till youGÇÖre used to it. I prefer the latter. YouGÇÖll learn to love how snappy the controls are.
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22377
|
Posted - 2015.03.01 18:27:00 -
[2] - Quote
Is this the guide to pressing R1 you were mentioning earlier?
Anything that can be exploited will be exploited.
Gallente Guide
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Regnier Feros
Pielords
237
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Posted - 2015.03.01 18:28:00 -
[3] - Quote
Knowledge!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I like pie.
"You're like a she-male.. hates gym, doesn't know how to be alpha.. you'll stay in the friendzone for life" -Senpai
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Ghost Kaisar
Fatal Absolution Negative-Feedback
10075
|
Posted - 2015.03.01 18:31:00 -
[4] - Quote
I wasn't done yet guys...
Strafing The GÇ£Not dyingGÇ¥ part of killing. Strafing is done in an effort to throw off enemy aim, promoting longevity. HereGÇÖs an old video from Beta days, featuring ReGnUm and GoD-NoVa. These guys were downright terrifying back in their day, and they still are today. Gun Game carries over from game to game very easily.
Look at 0:41-1:03. If you pay attention, you will see some of the firing techniques mentioned earlier. 0:48 shows how burst firing lets him stay on target and keep putting bullets downrange.
Watch the whole video. He does a much better job of explaining strafing than I can on paper.
You ever meet those people who you just canGÇÖt seem to shoot? They seem to phase through your bullets and drop you in half a second?
THESE are the people who are combining the above two parts. They are strafing and firing perfectly. This will drastically improve your 1v1 game.
Awareness
Now, everyone knows that 1v1 game only goes so far. On large maps, such as the ones in Skirmish or Domination, you will often find that you will be threatened by more than one target at once.
You have a gun, and can really only shoot at one person at a time. Since you can only shoot one person at a time, you want EVERY engagement to be a 1v1.
And guess what? You can do that pretty easily. You have to control fire angles and cover to do so.
Cover
Cover is a wonderful, magical thing. Unlike everything else in this game, it has no hit points. It canGÇÖt be killed. Using cover is a way to reduce the overall damage being done to you. For example, using a pillar. You can stand behind a pillar, strafing in and out of cover and deal consistent damage while having shots hit the cover youGÇÖre strafing behind. You will take drastically less damage. If you know where the target is from behind cover, you can even start engagements with a GÇ£Pre-FireGÇ¥.
Pre-firing is a STRONG tactical ability to use in gunfights. Prefiring is done by lining up your gun to where the target will be when you leave cover. As you strafe out of cover, you start firing BEFORE you leave cover. The advantage is the fact that you are starting the engagement already dealing damage, giving you a head start in the fight. In Dust, you can do this to people BEHIND cover as well. If you have scans up, you can watch people through walls. As they turn the corner, you can immediately open fire, oftentimes getting a kill before they can react.
To see this in action, watch This video. ItGÇÖs from BF3, but the form is the same. Prefiring is a powerful technique when used right.
Map Awareness
Map Awareness is a powerful tool in your Dust514 arsenal. ItGÇÖs a combination of knowing the layout of the map, and knowing the general GÇ£FlowGÇ¥ of battle. HERE ARE THE MAPS. LEARN THEM WELL. Now, IGÇÖm sure some of you have played enough to learn the GÇ£General FlowGÇ¥ of maps and sockets. For example, everyone knows that Domination on Gallente Research facility features heavy CQC fighting in and around the Supply depot and objective. Or how in skirmish, people like to use the top of the GÇ£MushroomGÇ¥ in the Communications facility to be able to overlook most of the socket.
Knowing where most people travel in maps in crucial. It tells you locations where you can expect enemy fire. Not only that, but by knowing popular areas, you can start to guess where you are being hit from, if you get fired upon while walking around.
This is where cover and map awareness overlap. If you know where they are, you know which pieces of cover are best suited to survive. If you know where they are, you can also move around until you have a place where you can easily fire from, and where its hard to hit you.
Smart use of Map Awareness and cover are what drives Skirmish as a game mode. You have to be able to quickly move between objectives and engage targets safely. Once you learn how to use cover, you will realize that cover has literally been put ALL OVER THE PLACE in city sockets. Those random pillars and boxes are THERE FOR A REASON. USE THEM.
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
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Ghost Kaisar
Fatal Absolution Negative-Feedback
10075
|
Posted - 2015.03.01 18:32:00 -
[5] - Quote
COMBINING THEM ALL
Here is the situation. These pictures will show you how to engage the targets in a combination of cover and map awareness. Strafing and Firing are done in the segments where you are taking down targets. First priority should be the man closest to you. The man on overwatch is dangerous, but the one on the ground is doubly so. Find an angle to engage where the other two have a hard time hitting you. After killing him, you want to keep that guy on overwatch where heGÇÖs at, or even keep his head down. Fire a burst from here to do so. Once he has his head down, switch sides so he canGÇÖt hit you where heGÇÖs at (For when he pokes his head back up). This location lets you easily fire on the third guy. Once they are removed, you have several locations where you can easily engage the man on overwatch. Pick one and go for it.
After playing for a bit, you can easily start to notice places where you can set up and watch angles. HereGÇÖs a quick sketch of good spots on the communications facility. One of my favorite spots is fantastic in Domination. Sit on L-11 stairwell and use the height difference as cover. Anyone who wants to walk to the objective has to walk down that path, with no cover. Plop down a nanohive and open fire, you can stop whole groups from travelling down that path with 1 or two people.
Overall, that covers almost all the basics for gungame in Dust. There are more advanced techniques, such as headglitching and reload cancelling, among other things, but these start to encroach upon abusing game mechanics, rather than just good old fashioned gun game.
That being said, those skills are still some worth learning. Everyone decent in FPSGÇÖs know how to reload cancel, and headglitching is just smart use of cover to give yourself an advantage (You can fire easily on targets with only a small bit of your hitbox being visible).
But that is for another time. I will field any questions, and feel free to shoot me a message if you want to squad up. If IGÇÖm not running with a full squad of FA, IGÇÖll try and help you out.
O7 Mercs. Hope to see you on the battlefield.
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
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Leadfoot10
Molon Labe. General Tso's Alliance
3354
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Posted - 2015.03.01 18:32:00 -
[6] - Quote
Another good tip is to know your competition....
If you're going up against a shield tanked Cal Assault with a RR, you're probably better off not trying to get into a ranged battle -- close the distance and fight them up close with a shield-biased weapon. |
Ghost Kaisar
Fatal Absolution Negative-Feedback
10075
|
Posted - 2015.03.01 18:34:00 -
[7] - Quote
Leadfoot10 wrote:Another good tip is to know your competition....
If you're going up against a shield tanked Cal Assault with a RR, you're probably better off not trying to get into a ranged battle -- close the distance and fight them up close with a shield-biased weapon.
That falls under fittings and matchup tactics.
I'm just addressing raw gungame. I can make another huge post for that, but I'm kinda done for now. Maybe next week.
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
|
Varoth Drac
Dead Man's Game RUST415
623
|
Posted - 2015.03.01 18:37:00 -
[8] - Quote
Ghost Kaisar wrote:Sensitivity This is a personal setting that adjusts how GÇ£TwitchyGÇ¥ your aim is. Set the sucker to 100 across the board. GET USED TO IT. The reason for this is simple, it makes you more reactive. When you get pissed about people being able to turn around on a dime, itGÇÖs because sensitivity is maxed. It requires better aim however, as minor adjustments can have large effects. But the increased ability to snap back and forth between targets, and the ability to quickly track running targets in ADS is godsend. So, getting used to a higher sensitivity is done in two ways. 1.)Slowly increase the current setting by 5 every day or so. 2.)Max it and play till youGÇÖre used to it. I prefer the latter. YouGÇÖll learn to love how snappy the controls are. Does this really help a lot? If so I will try it, completely for got about is. I can't even remember what mine is set to, but I'm sure it's not 100%. |
Leadfoot10
Molon Labe. General Tso's Alliance
3354
|
Posted - 2015.03.01 18:38:00 -
[9] - Quote
Here's another one, related to your "watch angle" point...
If you're watching a line of players, let's say there are two of them, running from left to right across your screen. You want to shoot first at the one IN THE BACK, in hopes you'll be able to pick him off before the guy in front knows what is happening. If you shoot the one in front, the guy behind him will almost certainly see it happen and turn his attention to you. Whereas if you pick them off from back to front, you stand a good chance of getting them both. |
Adipem Nothi
Nos Nothi
7105
|
Posted - 2015.03.01 18:41:00 -
[10] - Quote
Good stuff, Ghost!
Shoot scout with yes.
- Ripley Riley
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One Eyed King
Nos Nothi
8139
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Posted - 2015.03.01 18:42:00 -
[11] - Quote
Lol,
You need to learn Fox Gaden's method for reserving thread posts.
Good write up.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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VAHZZ
Haven's Keep
649
|
Posted - 2015.03.01 18:42:00 -
[12] - Quote
All this time, I never even considered sensitivity. ALL THIS TIME!!
~
Closed Beta Vet
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Ghost Kaisar
Fatal Absolution Negative-Feedback
10082
|
Posted - 2015.03.01 18:44:00 -
[13] - Quote
Varoth Drac wrote:Ghost Kaisar wrote:Sensitivity This is a personal setting that adjusts how GÇ£TwitchyGÇ¥ your aim is. Set the sucker to 100 across the board. GET USED TO IT. The reason for this is simple, it makes you more reactive. When you get pissed about people being able to turn around on a dime, itGÇÖs because sensitivity is maxed. It requires better aim however, as minor adjustments can have large effects. But the increased ability to snap back and forth between targets, and the ability to quickly track running targets in ADS is godsend. So, getting used to a higher sensitivity is done in two ways. 1.)Slowly increase the current setting by 5 every day or so. 2.)Max it and play till youGÇÖre used to it. I prefer the latter. YouGÇÖll learn to love how snappy the controls are. Does this really help a lot? If so I will try it, completely forgot about this. I can't even remember what mine is set to, but I'm sure it's not 100%.
Don't believe me?
Set it at the lowest possible. Jump and turn.
Set it at 50. Jump and turn.
Set it at 100. Jump and turn.
Find out for yourself.
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
|
Thor Odinson42
Negative-Feedback. Negative-Feedback
6140
|
Posted - 2015.03.01 18:49:00 -
[14] - Quote
How important is strafing if I'm 200 meters above ground on a tower firing my AR down below?
Should I just shoot at the enemy MCC? |
Skeletor Voltron
72
|
Posted - 2015.03.01 18:50:00 -
[15] - Quote
Ghost Kaisar wrote:Varoth Drac wrote:Ghost Kaisar wrote:Sensitivity This is a personal setting that adjusts how GÇ£TwitchyGÇ¥ your aim is. Set the sucker to 100 across the board. GET USED TO IT. The reason for this is simple, it makes you more reactive. When you get pissed about people being able to turn around on a dime, itGÇÖs because sensitivity is maxed. It requires better aim however, as minor adjustments can have large effects. But the increased ability to snap back and forth between targets, and the ability to quickly track running targets in ADS is godsend. So, getting used to a higher sensitivity is done in two ways. 1.)Slowly increase the current setting by 5 every day or so. 2.)Max it and play till youGÇÖre used to it. I prefer the latter. YouGÇÖll learn to love how snappy the controls are. Does this really help a lot? If so I will try it, completely forgot about this. I can't even remember what mine is set to, but I'm sure it's not 100%. Don't believe me? Set it at the lowest possible. Jump and turn. Set it at 50. Jump and turn. Set it at 100. Jump and turn. Find out for yourself. I play at 60% so it's personal preference in my opinion...
Plus I out-slay Ghost if that gives you any indication
FA's daddy bear
Forever Faabulous
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Leadfoot10
Molon Labe. General Tso's Alliance
3359
|
Posted - 2015.03.01 18:50:00 -
[16] - Quote
Thor Odinson42 wrote:How important is strafing if I'm 200 meters above ground on a tower firing my AR down below?
Should I just shoot at the enemy MCC?
In that instance, I would suggest just jumping off and letting gravity take over. lol
Hope you're well, Thor. |
Thor Odinson42
Negative-Feedback. Negative-Feedback
6140
|
Posted - 2015.03.01 18:56:00 -
[17] - Quote
Leadfoot10 wrote:Thor Odinson42 wrote:How important is strafing if I'm 200 meters above ground on a tower firing my AR down below?
Should I just shoot at the enemy MCC? In that instance, I would suggest just jumping off and letting gravity take over. lol Hope you're well, Thor.
Same to you bud! |
Ghost Kaisar
Fatal Absolution Negative-Feedback
10086
|
Posted - 2015.03.01 19:00:00 -
[18] - Quote
Skeletor Voltron wrote:Ghost Kaisar wrote:Varoth Drac wrote:Ghost Kaisar wrote:Sensitivity This is a personal setting that adjusts how GÇ£TwitchyGÇ¥ your aim is. Set the sucker to 100 across the board. GET USED TO IT. The reason for this is simple, it makes you more reactive. When you get pissed about people being able to turn around on a dime, itGÇÖs because sensitivity is maxed. It requires better aim however, as minor adjustments can have large effects. But the increased ability to snap back and forth between targets, and the ability to quickly track running targets in ADS is godsend. So, getting used to a higher sensitivity is done in two ways. 1.)Slowly increase the current setting by 5 every day or so. 2.)Max it and play till youGÇÖre used to it. I prefer the latter. YouGÇÖll learn to love how snappy the controls are. Does this really help a lot? If so I will try it, completely forgot about this. I can't even remember what mine is set to, but I'm sure it's not 100%. Don't believe me? Set it at the lowest possible. Jump and turn. Set it at 50. Jump and turn. Set it at 100. Jump and turn. Find out for yourself. I play at 60% so it's personal preference in my opinion... Plus I out-slay Ghost if that gives you any indication
How on earth can you play at 60%?
I feel like I'm trudging through molasses at 60%. Like I'm a damn heavy suit.
And yes, Skel can outslay me like crazy if anyones wondering.
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
|
Ghost Kaisar
Fatal Absolution Negative-Feedback
10086
|
Posted - 2015.03.01 19:01:00 -
[19] - Quote
Thor Odinson42 wrote:How important is strafing if I'm 200 meters above ground on a tower firing my AR down below?
Should I just shoot at the enemy MCC?
Follow up question: Do you love being sniper bait?
Haven't seen you post in awhile Thor. Hows it going?
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
|
Thor Odinson42
Negative-Feedback. Negative-Feedback
6140
|
Posted - 2015.03.01 19:02:00 -
[20] - Quote
I play at a 100 on everything but ADS, I turned left, right ADS down to 80% |
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22381
|
Posted - 2015.03.01 19:08:00 -
[21] - Quote
/me feels awkward about ninjaing in
Anything that can be exploited will be exploited.
Gallente Guide
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Varoth Drac
Dead Man's Game RUST415
624
|
Posted - 2015.03.01 19:08:00 -
[22] - Quote
Ghost Kaisar wrote:Skeletor Voltron wrote:I play at 60% so it's personal preference in my opinion... Plus I out-slay Ghost if that gives you any indication How on earth can you play at 60%? I feel like I'm trudging through molasses at 60%. Like I'm a damn heavy suit. And yes, Skel can outslay me like crazy if anyones wondering. I guess I'll have to try it. It's difficult to track how I feel about it though, considering I would need time to get used to any changes. Thanks for the idea. |
DDx77
The Exemplars RISE of LEGION
159
|
Posted - 2015.03.01 19:11:00 -
[23] - Quote
Great post
My issues with strafing (besides not being great at it) are which direction I should move.
I'm not always sure if I should follow his strafe pattern or move in the opposite direction. I'm talking about the back and forth glitch strafe
And sensitivity..... I have it very low and when I've raised it I notice I get much worse and overshoot targets a lot
Militia Bolt Pistol - Cause that fourth shot is just a waste of time
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Varoth Drac
Dead Man's Game RUST415
624
|
Posted - 2015.03.01 19:12:00 -
[24] - Quote
If I may add something.
You don't always want to engage 1v1. 2v1 gives you a good advantage (if you are part of the 2). Therefore it's always good to play close to teammates. Unless you are off scouting or something. |
Ghost Kaisar
Fatal Absolution Negative-Feedback
10087
|
Posted - 2015.03.01 19:18:00 -
[25] - Quote
DDx77 wrote:Great post
My issues with strafing (besides not being great at it) are which direction I should move.
I'm not always sure if I should follow his strafe pattern or move in the opposite direction. I'm talking about the back and forth glitch strafe
And sensitivity..... I have it very low and when I've raised it I notice I get much worse and overshoot targets a lot
Watch the video.
Best strafe is the counter strafe
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
|
Ghost Kaisar
Fatal Absolution Negative-Feedback
10089
|
Posted - 2015.03.01 19:30:00 -
[26] - Quote
Varoth Drac wrote:If I may add something.
You don't always want to engage 1v1. 2v1 gives you a good advantage (if you are part of the 2). Therefore it's always good to play close to teammates. Unless you are off scouting or something.
Obviously, working with teammates is something you should always do.
Barring that, 1v1 everything.
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
|
Thor Odinson42
Negative-Feedback. Negative-Feedback
6140
|
Posted - 2015.03.01 19:34:00 -
[27] - Quote
Ghost Kaisar wrote:Thor Odinson42 wrote:How important is strafing if I'm 200 meters above ground on a tower firing my AR down below?
Should I just shoot at the enemy MCC? Follow up question: Do you love being sniper bait? Haven't seen you post in awhile Thor. Hows it going?
Good man, busy trying to master all the stuff you posted above. I had a bad habit of ADSing too much.
Burst and hip firing have improved my 1 v 1 abilities quite a bit. I still have to clean up my strafing though.
My biggest problem as Leadfoot mentioned is not running when I should. Mastering a sidearm is also huge. |
Mejt0
Dead Man's Game RUST415
917
|
Posted - 2015.03.01 19:45:00 -
[28] - Quote
Dust is a MMO FPS. Guns here have zero to almost zero kick, recoio, dispresion.
All have to do is to click/hold R1, strafe and aim.
Loyal to State
https://forums.dust514.com/default.aspx?g=posts&m=2629870#post2629870
- Mejto's trade/sale list
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LUGMOS
Corrosive Synergy RISE of LEGION
2423
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Posted - 2015.03.01 19:48:00 -
[29] - Quote
Mejt0 wrote:Dust is a MMO FPS. Guns here have zero to almost zero kick, recoio, dispresion.
All have to do is to click/hold R1, strafe and aim. QFT
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Varoth Drac
Dead Man's Game RUST415
626
|
Posted - 2015.03.01 22:30:00 -
[30] - Quote
Great to see STELLIOS in that beta video. He was always my arch shotgun scout rival back in the day. Had some great 1v1s. He was always a little ahead of me though. |
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