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Adipem Nothi
Nos Nothi
6917
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Posted - 2015.02.25 14:33:00 -
[31] - Quote
KILL3R H3LLH0UND wrote:I absolutely hate commando users, (kill me way too fast, but whatever). I don't run them either. But I have to say, this would make me love the commando much more and maybe spec it
Lucky for you, amigo, there aren't many of 'em: http://dust.thang.dk/market_historycategory.php
Shoot scout with yes.
- Ripley Riley
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ROMULUS H3X
research lab
329
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Posted - 2015.02.25 14:42:00 -
[32] - Quote
Commandos Punch harder, which is always their selling point for me..
That extra High on the Minmando will be just great
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Nirwanda Vaughns
1458
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Posted - 2015.02.25 14:48:00 -
[33] - Quote
tbh i'd prefer more uniformity to commandos. they're not supposed to really excell at anything but be a jack of all trades sorta suit so i'd prefer if they had slot layouts based on tier
Hi/Lo STD - 1/1 ADV - 2/2 PRO - 3/3
adjust hipoints and pg/cpu accordingly to having extra slots but that way each suit can have the same kinda damage so the amarr and gallente become more inline with the minmatar and caldari and they become more versatile in the long run but nothing too overpowered
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Slave of MORTE
329
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Posted - 2015.02.25 15:00:00 -
[34] - Quote
Vesta Opalus wrote:Ghost Kaisar wrote: Switch the Equip for a Grenade.
This is not a fun idea. Lack of a nanohive neuters you if you want to use: mass driver, PLC, swarm launcher, laser rifle, and pretty much any stand off approach to fighting with any rifle. I agree the equipment needs to stay ..and adding slots on certain suits makes them really op..why not just increase the base HP and be done with it
Yet another slave of Mortedeamor
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Derpty Derp
Dead Man's Game
847
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Posted - 2015.02.25 15:30:00 -
[35] - Quote
I'd rather keep my needle than have a grenade... Thanks, but no. |
Varoth Drac
State of Purgatory General Tso's Alliance
595
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Posted - 2015.02.25 16:08:00 -
[36] - Quote
I think we should embrace commandos as weapon specialists rather than heavy assaults. The combination of two light weapons are what makes them special.
I agree they need an extra slot to alow more versitility, but other improvements should be focused on the weapons. There's nothing wrong with them being good at long range combat.
Amarr commandos need a second high slot, otherwise the damage bonus is kind of pointless. They could also do with a bonus to AV, maybe the plasma cannon, or can we have an AV laser rifle? Perhaps they should get the assault suit's heat reduction in addition to the damage?
Caldari commandos need the swarm launcher bonus like the minmatar.
If commandos can tactically make use of specialist weapons and AV, better than assaults by trading mobility, they will have a good role. |
Ghost Kaisar
Fatal Absolution Negative-Feedback
9921
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Posted - 2015.02.25 19:29:00 -
[37] - Quote
Varoth Drac wrote:I think we should embrace commandos as weapon specialists rather than heavy assaults. The combination of two light weapons are what makes them special.
I agree they need an extra slot to alow more versitility, but other improvements should be focused on the weapons. There's nothing wrong with them being good at long range combat.
Amarr commandos need a second high slot, otherwise the damage bonus is kind of pointless. They could also do with a bonus to AV, maybe the plasma cannon, or can we have an AV laser rifle? Perhaps they should get the assault suit's heat reduction in addition to the damage?
Caldari commandos need the swarm launcher bonus like the minmatar.
If commandos can tactically make use of specialist weapons and AV, better than assaults by trading mobility, they will have a good role.
I would love to see more racial versions of the Plasma Cannon personally.
Heavy Rail Cannon or Swarm Changes for the Caldari. Single shot projectile with Rail Profile that deals impressive direct damage, but little or no splash. Longest range out of them all. Instant travel time. Requires a charge up time and doesn't hold charge.
If its a swarm change, make them dumbfire with less direct damage and splash to compensate. They can lock onto vehicles after firing, but you must hold and maintain lock. They would fire 3 missiles in a shot, with the 3 shots totalling to damage similar to a PLC shot in direct damage, but less in splash. Change to rail profile so that Minmatar don't get that bonus anymore.
Some form of charged Amarr Laser, much like the Spartan Laser from Halo. No splash, higher direct. Laser Profile. Instant travel time. Requires a charge up time and doesn't hold charge. This is to prevent people from abusing this to "Snipe" with the direct damage.
Plasma Cannon, obviously.
Minmatar RPG or possibly Heavy Artillery shell. RPG would just be a version that dealt less direct damage, more splash. Heavy Arty would be the opposite, with lots of direct and very little splash. Explosive Profile. Has travel time and has drop.
After playing with the Gal Mando, I really came to like the PLC and wished that a similar weapon existed on other suits. It felt like the Engineer from BF3. I wasn't going to be solo'ing tanks easily, but it was possible with skill. The main advantage was being able to fend off tanks / LAV's easily, while at the same time having enough flexibility for the weapon to be used for anti-infantry applications.
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
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Slave of MORTE
331
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Posted - 2015.02.25 19:40:00 -
[38] - Quote
How about a speed buff across the board to be almost as fast as assaults ..they should anyway they have less hp
Yet another slave of Mortedeamor
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Tyjus Vacca
Crux Special Tasks Group Gallente Federation
321
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Posted - 2015.02.25 19:48:00 -
[39] - Quote
Changes needed by Commando
1. Dmg Bonus from 2% to 3% per lvl 2. Increase to CPU and PG 3. Grenade Slot 4. Better Native Shield Regen/Delay and Armour Repair Stats 5. "Optional" Increased Movement/Sprint Speed and Stamina (Definately Stamina)
sniper changes !!? O_o
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One Eyed King
Nos Nothi
8036
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Posted - 2015.02.25 20:08:00 -
[40] - Quote
Ghost Kaisar wrote:I'm so confused.
I'm getting likes but everyone in the comments disagrees with me.
Also: I'm lost as to why you want better eWAR on the suit. Nobody needs eWAR anymore. All you need is a Gal Logi.
I'm aware that my changes will shift the commando from its current role, which is primarily an AV platform that can defend itself, or a long range camper / Area denial camper.
What I want is a Commando that would be a viable slaying suit in environments such as small city complexes, where the objectives aren't too far from each other, but too far for viable sentinel maneuverability.
Interesting idea from a friend: How about making the Commandos slot layout mimic the basic heavy frame slot progression? So the Amarr would have 2H, 3L and so on.
I'll also drop the grenade idea. It seems I'm the only one who wants it....
I agreed with everything you said, but simply added a bit of EWAR. It might not matter much, but its more the principle of it. Why should a suit with much less HP than a Sentinal and no ability to carry a Heavy Weapon have super crappy EWAR?
As for grenades, there was a whole FID thread about how silly it is that Commandos don't carry them, so you certainly aren't the only one.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Francois Sanchez
Prima Gallicus
269
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Posted - 2015.02.25 20:12:00 -
[41] - Quote
The problem of the commando at the moment is the lack of survivability. There are two forms of survivability : - Escape when you're in trouble - Avoid trouble
And commando is the worst suit for both as it's too slow to escape (or doesn't have enough HP), and with its catastrophic ewar (easy to spot and completely blind) the suit is very exposed to flanking (even by sentinels) or runs into a pack of enemies without knowing it. Also the terrible HP regen abilities make you easy to kill as soon as you've taken damage 20/25 seconds ago. That's why it's so easy to die in a commando when soloing while the suit is great in a squad (thx to shared scan).
So in the end I think they need a significant ewar buff accompagnied by an extra module. With that people should be able to have decent survivability using the extra slot to have an excellent ewar (avoid problems) or to have more HP/speed/regen (get out of trouble) |
Archduke Ferd1nand
Nos Nothi
94
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Posted - 2015.02.26 04:54:00 -
[42] - Quote
Chimichanga66605 wrote:Eruditus 920 wrote:I don't run a Commando because, well, they just aren't worth the SP investment at the moment.
The SP investment is actually what makes the Commando shine. The less SP invested into literally everything involving your Commando the worse the suit performs. It is by far the most SP intensive suit. I would never recommend somebody to skill into a Commando unless they already have at least 3 other roles maxed out. Just my .02 ISK. Nope. Scout is the most skill intensive role in the game, as its balanced 100% around min-maxed fits.
Killed by Gavr1lo Pr1nc1p on June 28 1914.
Last words: "Nova Knives and a Flaylock Pistol? I might just die laughing!"
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Imp Smash
Molon Labe. General Tso's Alliance
692
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Posted - 2015.02.26 07:02:00 -
[43] - Quote
I think if commandos were faster and had some decent scan precision they would be good. You see them coming sure, but they see you there as well. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7367
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Posted - 2015.02.26 08:55:00 -
[44] - Quote
Good post Kaisar.
The only change I would make to your assessment would be swapping the reload bonus to regen. This tones down the AV dominance of the minmando while allowing a buff to the PLC that won't be instantly broken in the hands of the galmando.
Since it is the reload bonus giving the minmando around 15% in sustained DPS over assaults.
AV
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Ghost Kaisar
Fatal Absolution Negative-Feedback
9941
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Posted - 2015.02.26 14:10:00 -
[45] - Quote
Breakin Stuff wrote:Good post Kaisar.
The only change I would make to your assessment would be swapping the reload bonus to regen. This tones down the AV dominance of the minmando while allowing a buff to the PLC that won't be instantly broken in the hands of the galmando.
Since it is the reload bonus giving the minmando around 15% in sustained DPS over assaults.
Dat reload bonus tho
I can live with it. Although regen would be odd. How would it be implemented? Module Efficacy to armor reps/regulators? Affecting base stats?
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
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Oceltot Mortalis
73
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Posted - 2015.03.15 19:27:00 -
[46] - Quote
You're supposed to check to see if there isn't already a thread on a topic before you make your own. Since you didn't bother, here you go. https://forums.dust514.com/default.aspx?g=posts&m=2679500#post2679500
Aspiring Forum Warrior.
Commando Advocate / Gallente Advocate / Legion Advocate / Avocado Advocate
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One Eyed King
Nos Nothi
8529
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Posted - 2015.03.15 19:53:00 -
[47] - Quote
He likes to double post.
Its ok.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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