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1541. [Feedback] Assault Rifle Range - in Feedback/Requests [original thread]
Assault Rifles. Blaster Assault Rifles. They shoot charges that are SUPPOSED to dissipate quickly. That's not what happens. They have a better range and less falloff than the Minmatar HMG, which contradicts common sense and lore. I say that once o...
- by Ulysses Knapse - at 2013.03.11 19:37:00
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1542. Planetary Exploration Sites - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: The "empty space" he seems to be objecting to is districts without players in them. What I don't get is the why. If there's no one in a district...so what? That's just more places I can go and do exploration stuf...
- by Ulysses Knapse - at 2013.03.11 19:30:00
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1543. screw you ccp band FIX THIS **** - in Feedback/Requests [original thread]
Kazio De Vihura wrote: Vel'sar Altruin wrote: At least you haven't had the indecisive RDV drivers yet. "Here? No here? How about here? Over here? What about here? No? How about here? On top of the CRU? No? Here let me just hover above some ...
- by Ulysses Knapse - at 2013.03.11 19:27:00
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1544. Request urban warfare maps - in Feedback/Requests [original thread]
*facepalm* They already exist...
- by Ulysses Knapse - at 2013.03.11 19:21:00
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1545. «Request» Spider Tanks - in Feedback/Requests [original thread]
KalOfTheRathi wrote: They are already here in DUST. Simply equip the support HAV with Remote Armor Repair and/or Remote Shield Repair modules and follow the attack HAV into battle. I assure you, that is not a spider tank.
- by Ulysses Knapse - at 2013.03.11 01:37:00
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1546. Planetary Exploration Sites - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: This is a fantastic idea! I don't know why everyone is complaining about "empty space". Empty space is good, especially for players who like to make their ISK from PVE rather than PVP. Empty space in Null-Sec also allows ...
- by Ulysses Knapse - at 2013.03.10 23:36:00
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1547. [Request] Ground Satellites - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: Ulysses Knapse wrote: The name doesn't make any sense. A satellite is required by definition to be in orbit. Indeed, I'll change it to "Radar" instead. Edit: Actually i won't change it. Ground Satellite Dishes do in...
- by Ulysses Knapse - at 2013.03.10 23:20:00
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1548. [Request] Ground Satellites - in Feedback/Requests [original thread]
The name doesn't make any sense. A satellite is required by definition to be in orbit.
- by Ulysses Knapse - at 2013.03.10 23:08:00
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1549. [Request] More (bigger) loading screen images & tips - in Feedback/Requests [original thread]
I can imagine it. A small hologram of an item comes into view, then it becomes textured and text on the bottom of the screen shows: Scrambler Rifle Designer - Carthum Conglomerate Status - In Development That would be nice. The same could b...
- by Ulysses Knapse - at 2013.03.10 20:48:00
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1550. Planetary Exploration Sites - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: Spend some time in nullsec or, hell, even some of the more desolate high-sec regions (Why do you even exist, Everyshore?). Plenty of empty space. And those aren't even the instances, those are systems. Near as I ...
- by Ulysses Knapse - at 2013.03.10 17:46:00
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1551. Request: Inertia Dampeners for Vehicles - in Feedback/Requests [original thread]
It would be badass, though it should probably require some sort of module. Heh. Imagine, a tank falling from the sky. If you could choose it's location, that would be awesome, too. I wonder if people would get pissed off or just amused when they...
- by Ulysses Knapse - at 2013.03.10 17:34:00
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1552. Planetary Exploration Sites - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: Ulysses Knapse wrote: Ulysses Knapse wrote: Alan-Ibn-Xuan Al-Alasabe wrote: While I like this idea compared to what we've got, I'd rather see an open world type thing . Unfortunately, that is currentl...
- by Ulysses Knapse - at 2013.03.10 15:12:00
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1553. small scale conflicts for new players - in Feedback/Requests [original thread]
And what if a squad of elite goons shows up in this 'small-scale conflict'? It's bad enough when they dominate a 16v16 match, but they would completely annihilate any noobs trying to squad up.
- by Ulysses Knapse - at 2013.03.10 14:57:00
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1554. Snipers everywhere. - in Feedback/Requests [original thread]
Sniping is only easy when you make it easy. Snipers have pitiful close-range damage and tunnel vision. Not a good combination.
- by Ulysses Knapse - at 2013.03.10 14:53:00
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1555. Planetary Exploration Sites - in Feedback/Requests [original thread]
Eric Starstrike wrote: Alan-Ibn-Xuan Al-Alasabe wrote: While I like this idea compared to what we've got, I'd rather see an open world type thing . Then the game would be like planetside 2 And right now the game is like Call of Duty. I'...
- by Ulysses Knapse - at 2013.03.10 14:50:00
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1556. New Gamemode: REIGN - in Feedback/Requests [original thread]
No. It needs to be thought out more. Then, maybe I will support it.
- by Ulysses Knapse - at 2013.03.10 14:48:00
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1557. (Request) Female vs. Male Heavy Suits. - in Feedback/Requests [original thread]
Kesi Raae Kaae wrote: Nope, military women tend to be fairly curvy Can't the same be said about all women?
- by Ulysses Knapse - at 2013.03.10 14:46:00
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1558. Another vehicle deployment thread - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: just fix the stupid RDV and collision damage. Or remove free LAVs. Removing free LAVs won't solve this problem.
- by Ulysses Knapse - at 2013.03.10 14:44:00
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1559. [FEEDBACK] If rails are fixed[CCP should read] - in Feedback/Requests [original thread]
Caeli SineDeo wrote: Mavado V Noriega wrote: caeli posted in ur other thread mind if i link ur thread into mine? seems passive skills are broken and dmg mods just display the wrong value but stack properly You can link them Mav I want CCP...
- by Ulysses Knapse - at 2013.03.10 00:21:00
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1560. [FEEDBACK] If rails are fixed[CCP should read] - in Feedback/Requests [original thread]
Armor Tanking HAVs are not the HAV to end all HAVs. They are slower and take more damage from Explosive Weaponry, and do not passively regenerate. In a head-to-head confrontation with another HAV, Armor Tanking is best, but for general and anti-in...
- by Ulysses Knapse - at 2013.03.10 00:10:00
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