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1841. Concord Soldiers and Us in Pve - in Feedback/Requests [original thread]
This is not a bad idea. As said above, more options are better.
- by Ulysses Knapse - at 2012.12.23 04:18:00
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1842. {Request} Assists for others using your vehicles - in Feedback/Requests [original thread]
Agreed. It might even give people an incentive to drop off vehicles for their teammates. Who knows?
- by Ulysses Knapse - at 2012.12.23 04:16:00
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1843. Vehicle Owner is Always Its Operator - in Feedback/Requests [original thread]
I agree that it should be locked until you leave a certain radius. It should also be unlocked instead of blown up if there is another friendly mercenary nearby. I do think, however, that there should be an option to unlock a vehicle for your team ...
- by Ulysses Knapse - at 2012.12.23 04:07:00
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1844. Dodging - in Feedback/Requests [original thread]
I agree. We need some sort of dodging action(s). CCP unknowingly admitted to that when they put a mercenary sliding in the trailer. I do not think, however, that it should be something that heavier dropsuits are good at. Real-life soldiers aren't ...
- by Ulysses Knapse - at 2012.12.23 04:00:00
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1845. The MAV - in Feedback/Requests [original thread]
Currently, there is a large gap between the LAV and the HAV. Some people have proposed ideas to solve this problem, I'm sure, but I felt the need to propose my own. The MAV would be intended to serve as a LAV where protection and punch are needed...
- by Ulysses Knapse - at 2012.12.23 03:52:00
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1846. {Request} Triage Dart - in Feedback/Requests [original thread]
I would be intrigued by a "Nanite Injector Dart", though I think it should be inaccurate at long ranges, and the revival should be delayed compared to the usual Nanite Injection, as to not obsolete the current method. Possibly more intensive CPU/P...
- by Ulysses Knapse - at 2012.12.22 23:55:00
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1847. Don't let Heavies in LAV's - in Feedback/Requests [original thread]
I disagree. The LAV is partly for fast transport, and fast transport works well for slow infantry, so I think it's working as intended. Also, if this is for the sake of realism, it's not unfeasible to think that someone could prepare to jump out o...
- by Ulysses Knapse - at 2012.12.22 23:49:00
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1848. More Voice in game - in Feedback/Requests [original thread]
It really wouldn't be that bad if the voices were clearer and sharper, and were actually useful.
- by Ulysses Knapse - at 2012.12.22 22:04:00
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1849. [Feedback] Isk rewards are too high - in Feedback/Requests [original thread]
I get around 100-200k ISK and a few thousand Skill Points each round, 100-150k if I'm only using Militia Gear. Now, when HAVs cost twice that, and can be taken away with a few accurate Forge Gunners, you can see why the rewards really aren't that ...
- by Ulysses Knapse - at 2012.12.22 22:00:00
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1850. This Build Is Almost as Disappointing as playing Killzone 3 for the First Time Was - in Feedback/Requests [original thread]
Crm234 wrote: After 3 months I really hate hearing this beta is more complex than any other game because its not. The FPS side of this game is so simplistic to the point you can compare this beta to titles that were made 8 years ago. The com...
- by Ulysses Knapse - at 2012.12.22 21:10:00
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1851. [Feedback] submachineguns are now broken - in Feedback/Requests [original thread]
Higgs flagrantfool wrote: Scheneighnay McBob wrote: From what the patch notes said, the only thing they did to SMGs was reduce recoil. Well then, they lied. Or they reduced damage to compensate for the reduced recoil to try and make it ...
- by Ulysses Knapse - at 2012.12.22 20:18:00
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1852. This Build Is Almost as Disappointing as playing Killzone 3 for the First Time Was - in Feedback/Requests [original thread]
I have recently entered this game after months and possibly a year of hype. I was not particularly disappointed. I know that the longer you play a game, you more you get it, and I understand that I do not currently get this game nearly as much as...
- by Ulysses Knapse - at 2012.12.22 20:13:00
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