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61. [Request] non exclusive ammo for commandos - in Feedback/Requests [original thread]
Fizzer94 wrote: Ulysses Knapse wrote: DeathwindRising wrote: an assault rifle and a tactical assault rifle use the same ammo Or do they? They probably don't use the same sized hybrid charges. This concept would only really work for ...
- by Ulysses Knapse - at 2014.01.24 13:20:00
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62. Nano Bikes - in Feedback/Requests [original thread]
Sole Fenychs wrote: *pathetic moaning* The idea isn't just bad for lore, it's bad for gameplay, too. Vehicles materializing out of nowhere? Yeah, it sounds awesome, but would it benefit the game as a whole?
- by Ulysses Knapse - at 2014.01.24 10:20:00
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63. [Request] non exclusive ammo for commandos - in Feedback/Requests [original thread]
DeathwindRising wrote: an assault rifle and a tactical assault rifle use the same ammo Or do they?
- by Ulysses Knapse - at 2014.01.24 09:52:00
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64. Vegetation Speciation: procedural generation of alien plants - in Feedback/Requests [original thread]
Procedural generation can be horrible if done incorrectly. It's usually better, aesthetically and functionally, to create assets on your own rather than have them be procedurally generated. The only reason you should use procedural generation is w...
- by Ulysses Knapse - at 2014.01.24 07:47:00
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65. [Feedback] Sniper Rifle Damage Profile - in Feedback/Requests [original thread]
Or maybe it's just hardcore kinetic.
- by Ulysses Knapse - at 2014.01.24 06:28:00
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66. rail rifle is defently in need of a nerf. - in Feedback/Requests [original thread]
I used to think the Rail Rifle needed a nerf, too. Then I found the Assault Combat Rifle.
- by Ulysses Knapse - at 2014.01.24 05:36:00
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67. Nano Bikes - in Feedback/Requests [original thread]
Sole Fenychs wrote: Ulysses Knapse wrote: Sole Fenychs wrote: I wasn't aware that people actually suspend their disbelief in Dust. Ingame characteristics are already so ridiculous that I simply ignore that stuff. Not nearly as ridiculou...
- by Ulysses Knapse - at 2014.01.24 00:29:00
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68. Nano Bikes - in Feedback/Requests [original thread]
Sole Fenychs wrote: I wasn't aware that people actually suspend their disbelief in Dust. Ingame characteristics are already so ridiculous that I simply ignore that stuff. Not nearly as ridiculous as vehicles materializing out of nothing. Tho...
- by Ulysses Knapse - at 2014.01.23 22:28:00
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69. Nano Bikes - in Feedback/Requests [original thread]
Caractacus Black wrote: Ulysses Knapse wrote: Sole Fenychs wrote: Ulysses Knapse wrote: Caractacus Black wrote: I propose that we have the the option to equip a Nano Bike Module to Drop Suits that when activated generates a speeder ...
- by Ulysses Knapse - at 2014.01.23 22:11:00
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70. Unused equipment - in Feedback/Requests [original thread]
CLONE117 wrote: solutions? for preventing a market crash? any with over 900million isk gets set to 900 mil isk. That's a terrible solution.
- by Ulysses Knapse - at 2014.01.23 19:43:00
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71. How to fix the Laser Rifle and give it a strong role. - in Feedback/Requests [original thread]
The Laser Rifle already had a strong role, suppression. Just buff the range and damage and it's golden.
- by Ulysses Knapse - at 2014.01.23 19:42:00
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72. Nano Bikes - in Feedback/Requests [original thread]
Sole Fenychs wrote: Ulysses Knapse wrote: Caractacus Black wrote: I propose that we have the the option to equip a Nano Bike Module to Drop Suits that when activated generates a speeder bike via nanites. This kind of technology is not f...
- by Ulysses Knapse - at 2014.01.23 10:58:00
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73. [Request] Vehicle Module Cooldown Rework - in Feedback/Requests [original thread]
NK Scout wrote: Ulysses Knapse wrote: Why not universal capacitor? It's the same, except across all modules. Stops the stack scumming. damage mods, scanner, nos, are active I haven't a clue what you're babbling on about.
- by Ulysses Knapse - at 2014.01.23 10:04:00
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74. [Request] Vehicle Module Cooldown Rework - in Feedback/Requests [original thread]
Why not universal capacitor? It's the same, except across all modules. Stops the stack scumming.
- by Ulysses Knapse - at 2014.01.23 09:53:00
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75. fix sniper rifles - in Feedback/Requests [original thread]
The damage is good. The range is mediocre. The zoom is bad. Buff range slightly and buff zoom extensively.
- by Ulysses Knapse - at 2014.01.23 09:30:00
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76. Female heavy suits - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: This may very likely be a troll/joke thread, but just in case it isn't KAGEHOSHI Horned Wolf wrote: This is a male soldier This is a female soldier You can't tell gender under all that armor and clothing, t...
- by Ulysses Knapse - at 2014.01.22 23:38:00
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77. Tanks Kill Mercs +5 WP - in Feedback/Requests [original thread]
This won't solve any balance problems, if that's what you're hoping for.
- by Ulysses Knapse - at 2014.01.22 23:27:00
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78. Give 1.8 heavies 100 more hp - in Feedback/Requests [original thread]
NoxMort3m wrote: The hp difference from medium to heavy needs to be greater No it doesn't.
- by Ulysses Knapse - at 2014.01.22 23:23:00
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79. Nano Bikes - in Feedback/Requests [original thread]
Caractacus Black wrote: I propose that we have the the option to equip a Nano Bike Module to Drop Suits that when activated generates a speeder bike via nanites. This kind of technology is not feasible. Not even in New Eden. So please stop tr...
- by Ulysses Knapse - at 2014.01.22 19:53:00
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80. Could Character Creation (like EVE) be possible? - in Feedback/Requests [original thread]
Balamob wrote: i think that there could be a character creator like EVE would be awesome (the best there is in my opinion). I wouldnt mind if it is a DLC, comes with the Dust 4 PS4 or somethinglike that. You bring shame to the SVER True Blood...
- by Ulysses Knapse - at 2014.01.22 01:51:00
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