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781. So... - in Feedback/Requests [original thread]
Fire of Prometheus wrote: wearing suits that give us the ability to carry weapons that weigh as much as we do We probably could carry weapons that heavy, but most of our weapons are only moderately heavier than their real-life equivalents. Yo...
- by Ulysses Knapse - at 2013.11.08 14:21:00
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782. Can we make Reactive Plates fit in both high and low slots? - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Ulysses Knapse wrote: Cody Sietz wrote: Ulysses Knapse wrote: Cody Sietz wrote: right now there are no armour mods for the high slot That's the idea. Ok, can we move shield regulators to the hi...
- by Ulysses Knapse - at 2013.11.06 19:17:00
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783. Can we make Reactive Plates fit in both high and low slots? - in Feedback/Requests [original thread]
Cody Sietz wrote: Ulysses Knapse wrote: Cody Sietz wrote: Ulysses Knapse wrote: Cody Sietz wrote: right now there are no armour mods for the high slot That's the idea. Ok, can we move shield regulators to the high slot? ...
- by Ulysses Knapse - at 2013.11.06 17:25:00
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784. Can we make Reactive Plates fit in both high and low slots? - in Feedback/Requests [original thread]
Cody Sietz wrote: Ulysses Knapse wrote: Cody Sietz wrote: right now there are no armour mods for the high slot That's the idea. Ok, can we move shield regulators to the high slot? No, that's also the idea. If you don't beli...
- by Ulysses Knapse - at 2013.11.06 16:22:00
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785. Can we make Reactive Plates fit in both high and low slots? - in Feedback/Requests [original thread]
Cody Sietz wrote: right now there are no armour mods for the high slot That's the idea.
- by Ulysses Knapse - at 2013.11.06 16:19:00
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786. breach assault rifle. a minor tweak for it. - in Feedback/Requests [original thread]
Den-tredje Baron wrote: Remove breach AR, remove tactical AR (maybe remove seeing that it looks like that the rail rifle wil jusst be a pimped up tactical) because CCP have stated themselves that these variants where only put in to be a kind of...
- by Ulysses Knapse - at 2013.11.06 16:06:00
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787. Scram rifle - in Feedback/Requests [original thread]
f fs wrote: scram rifle seem to kill me alot more after 1.6.. oppinions? Funny. It feels like the only thing I've been killed by since 1.6 has been an Assault Rifle.
- by Ulysses Knapse - at 2013.11.06 11:42:00
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788. [REQUEST] Plasma Cannon Idea's - in Feedback/Requests [original thread]
Beyond Creation wrote: make the projectile go faster the farther it goes No. It's a blaster, not for long-range combat. If anything, should be weaker the farther it goes. Beyond Creation wrote: give it a lasting area of effect when it hit...
- by Ulysses Knapse - at 2013.11.06 08:57:00
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789. [REQUEST] RPG Style Weapons - in Feedback/Requests [original thread]
Michael Epic wrote: I feel like RPG style weapons would greatly expand the style and gameplay of Dust 514. How many of you have ever played Mass Effect? Do you remember how you could customize Shepard and his squads weapons? Sort of like that,...
- by Ulysses Knapse - at 2013.11.05 22:22:00
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790. [Request] Please reconsider the racial knives - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: but if they're all knives then the variety is lost. Knives make more sense.
- by Ulysses Knapse - at 2013.11.05 15:35:00
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791. Something doesn't feel right....Gripe - in Feedback/Requests [original thread]
Heavenly Daughter wrote: This has to be the difference between keyboard and a standard controller What makes you think that? Did you try it for yourself? Do you know for a fact what they were using? If not, then you can't just say things lik...
- by Ulysses Knapse - at 2013.11.05 15:32:00
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792. I have solved the problem of proto stomping. - in Feedback/Requests [original thread]
General Sideboob wrote: All CCP needs to do is block proto gear from public matches the same way they block certain types of ships from high sec space. There is already a precedent for it in Eve, so it really kind of makes sense. No, no it do...
- by Ulysses Knapse - at 2013.11.05 15:29:00
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793. For a DEV a important request - in Feedback/Requests [original thread]
I think they should focus on content for now.
- by Ulysses Knapse - at 2013.11.04 20:19:00
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794. Arms and Legs - in Feedback/Requests [original thread]
RAMB0 wrote: I dont think you be able to kill someone by shooting him in the feet! I saw this guy hacking a supply depot and I shot at his feet from the other side and killed him. I know I got the kill, but next time it could be mine getting sh...
- by Ulysses Knapse - at 2013.11.04 17:21:00
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795. Raising Reload awareness. - in Feedback/Requests [original thread]
Jungian wrote: Talos Vagheitan wrote: realistic re-loading would add depth to the game, but possibly make the game less friendly for casual gamers. Exactly. That is the real reason why those 2 casuals keep trying to TELL me its a bad id...
- by Ulysses Knapse - at 2013.11.04 17:02:00
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796. Please can a Dev or someone in the circle of CCP consider this ???? ( Reading le... - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Also THAT is ONE of the reasons , if not T H E reason that I think friendly fire is going to be a BAD IDEAL and do more damage than good because of the irresponsibility of a lot of players in this game ...
- by Ulysses Knapse - at 2013.11.04 16:49:00
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797. Different color between weapon variants - in Feedback/Requests [original thread]
Krom Ganesh wrote: shaman oga wrote: I have an alt who use 2 scrambler pistols, a real gunslinger . I would like to have different colors if i use 2 variants of the same weapon, to quickly recognize what weapon i'm using. How about makin...
- by Ulysses Knapse - at 2013.11.04 16:48:00
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798. (Request) Charge Scrambler Pistol (with no headshot modifer) - in Feedback/Requests [original thread]
ThePlayerkyle13 wrote: The reason CCP Called it the Scrambler either if it's a pistol or rifle is because it Scrambles Brains, so by taking away Headshot modifier it isn't going to be a Scrambler Variant... Actually, the Scrambler Rifle does...
- by Ulysses Knapse - at 2013.11.04 16:07:00
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799. (Request) Charge Scrambler Pistol (with no headshot modifer) - in Feedback/Requests [original thread]
Sanguine 27 wrote: This does make sense my friend, as the Rail Rifle's optimal range is the same as the Scrambler Rifle (Tactical) yet its effective range reaches out further than any other Rifle. This range makes it as much of a DMR as the Scr...
- by Ulysses Knapse - at 2013.11.04 13:38:00
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800. (Request) Charge Scrambler Pistol (with no headshot modifer) - in Feedback/Requests [original thread]
Sanguine 27 wrote: Hence it being a scrambler pistol, a down scaled version of the scrambler rifle (all the same functions in a smaller package) Uh, no... that's not how that works. Sanguine 27 wrote: And the Tactical Assault rifle is a s...
- by Ulysses Knapse - at 2013.11.04 12:46:00
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