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581. [Suggestion] Animus Charge - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: The Animus Charge is a suicide explosive. Exactly! Which is why it should be used while you're alive. Get yourself in a bad situation, cornered by enemies? Active the Animus Charge! Mwahahaha!
- by Ulysses Knapse - at 2013.12.14 20:03:00
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582. [Suggestion] Animus Charge - in Feedback/Requests [original thread]
It would be interesting, but I don't like the idea of an offensive module you can use when incapacitated. If you could only use it while alive, that would be interesting and I might get behind it, but alas...
- by Ulysses Knapse - at 2013.12.14 19:55:00
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583. [Feedback] LP gain at high standing is too low - in Feedback/Requests [original thread]
Prophet Endokush wrote: Ulysses Knapse wrote: Why should you thrice as many Loyalty Points for high standing? That's not fair to those just starting FW. they are call LOYALTY points. if you are loyal, you should get them and lots of them....
- by Ulysses Knapse - at 2013.12.14 19:49:00
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584. Vehicle Limits - in Feedback/Requests [original thread]
This doesn't solve the problem, it only slightly alleviates the issues caused by the problem. The real problem lies with the vehicles themselves.
- by Ulysses Knapse - at 2013.12.14 19:47:00
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585. [Feedback] LP gain at high standing is too low - in Feedback/Requests [original thread]
Why should you thrice as many Loyalty Points for high standing? That's not fair to those just starting FW.
- by Ulysses Knapse - at 2013.12.14 19:43:00
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586. Ideal Solution to PC Lag? - in Feedback/Requests [original thread]
When two corporations on different sides of the planet face off, lag becomes unbearable. I, however, have come up with a possible solution to this problem.... Connect the battle servers. Rather than have player connect to a battle server on the o...
- by Ulysses Knapse - at 2013.12.14 19:40:00
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587. The Vehicle Revamp, Pt.1 - Capacitor - in Feedback/Requests [original thread]
I hear roast tastes excellent if you lightly sear it.
- by Ulysses Knapse - at 2013.12.14 18:49:00
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588. [Request] Heavy Weapon Suggestions - in Feedback/Requests [original thread]
The names are terrible, and it's obvious that you didn't think their roles through. Honestly, what do you want them to do?
- by Ulysses Knapse - at 2013.12.14 18:47:00
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589. Swarm Launcher 2.0 - in Feedback/Requests [original thread]
ThePlayerkyle13 wrote: Ulysses Knapse wrote: #3: Anti-Infantry Usage Swarm Launchers are the most limited weapons in Dust 514. I propose they gain the ability to lock-on to infantry. However! This won't come easy. Locking on to infantry...
- by Ulysses Knapse - at 2013.12.14 18:43:00
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590. The Vehicle Revamp, Pt.1 - Capacitor - in Feedback/Requests [original thread]
What is Capacitor? Capacitor is a resource used by vehicles to activate fitted modules. Without capacitor, vehicles can't use modules. A vehicle's capacitor slowly recharges over time, and is required for all non-basic functionality. A vehicle...
- by Ulysses Knapse - at 2013.12.14 11:05:00
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591. The Real Problem with Tanks... - in Feedback/Requests [original thread]
Here's an idea. What if all turret groups had three variants? One better for AP, one better for AV, and one in between. So for each turret type, you basically have: AP Small Turret Omni Small Turret AV Small Turret AP Medium Turret Omni Medium...
- by Ulysses Knapse - at 2013.12.14 09:51:00
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592. Swarm Launcher 2.0 - in Feedback/Requests [original thread]
Swarm Launcher needs some love, don't you agree? And as such, I propose a few changes! #1: Active Tracking Last I checked, Swarm Missiles had the nasty tendency of not actively tracking (that is, they didn't keep up with the movements of th...
- by Ulysses Knapse - at 2013.12.14 09:17:00
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593. The Real Problem with Tanks... - in Feedback/Requests [original thread]
Text Grant wrote: Infantry still can't kill tanks. That's nice logic. You don't want this nerf, you want a DIFFERENT nerf. You can't have both, amirite?
- by Ulysses Knapse - at 2013.12.14 08:54:00
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594. its time to make swarms equipment - in Feedback/Requests [original thread]
Why not just buff Swarm Launchers? I vote for giving it the ability to lock-on to infantry...
- by Ulysses Knapse - at 2013.12.14 08:45:00
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595. Railgun tanks can aim too high - in Feedback/Requests [original thread]
The-Errorist wrote: at like a 100 degree angle from him Is that even possible? Even if you were directly above him, that's only 90 degrees...
- by Ulysses Knapse - at 2013.12.14 04:25:00
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596. [Feedback] The new HAV's are tanks of the future. Good job CCP - in Feedback/Requests [original thread]
General12912 wrote: People try to compare AV vs HAV to modern, real life tech, not realizing that HAV's are tanks of the future. And Swarm Launchers are the AV of the future. I'm not seeing your point here...
- by Ulysses Knapse - at 2013.12.13 18:43:00
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597. [Weapon Suggestion] Machine Guns - in Feedback/Requests [original thread]
SickJ wrote: Ulysses Knapse wrote: Rapid Pulse Maser - Amarr Fires projectiles that, upon hitting the enemy, destabilizes them, reducing their accuracy (mimics the scope sway of sniper rifles). As a penalty, it has low initial damage, s...
- by Ulysses Knapse - at 2013.12.12 23:58:00
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598. Standardizing ARs - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: The amarr assault rifle is the scrambler rifle And the Gallente Assault Rifle is the Assault Rifle. Is there something you're trying to say here?
- by Ulysses Knapse - at 2013.12.12 23:57:00
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599. [Weapon Suggestion] Machine Guns - in Feedback/Requests [original thread]
I'm sure you people have more to say than just that...
- by Ulysses Knapse - at 2013.12.12 22:40:00
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600. Tracking - The Forgotten Stat - in Feedback/Requests [original thread]
Meeko Fent wrote: The idea of each weapon aiming differently is very much broken for a FPS. Much like the suit turning restrictions. Those are completely different... Also, different weapons already aim differently. The Laser Rifle is always...
- by Ulysses Knapse - at 2013.12.12 22:36:00
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