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1521. HAVs are Overpowered - in Feedback/Requests [original thread]
Sev Alcatraz wrote: HAV's use the same Jove/sleeper tech capsules use allowing 1 man to control the entire vehicle, no separating the driver from the main gun that's just stupid, get some dumb blue dot in here and you have become useless I a...
- by Ulysses Knapse - at 2013.03.21 02:38:00
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1522. HAVs are Overpowered - in Feedback/Requests [original thread]
Vermaak Doe wrote: Not really, the added roles would simply be better in the hands of the driver, since they'd undoubtedly have the most intuition of when to use certain mods since they're the ones actually dumping sp into it. You shouldn't a...
- by Ulysses Knapse - at 2013.03.21 00:33:00
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1523. HAVs are Overpowered - in Feedback/Requests [original thread]
BOZ MR wrote: Ulysses Knapse wrote: Theoretically you can still go solo, but at a cost. Honestly, I like HAVs, but they need to be nerfed, one way or another. I'd rather they require a few more people than make them weaker, because I love th...
- by Ulysses Knapse - at 2013.03.21 00:28:00
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1524. HAVs are Overpowered - in Feedback/Requests [original thread]
Vermaak Doe wrote: This will only really be worthwhile once we have larger teams, also the commander position is pretty much redundant considering that the driver would always be able to best gauge when to turn mods on and the same for the equi...
- by Ulysses Knapse - at 2013.03.21 00:22:00
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1525. HAVs are Overpowered - in Feedback/Requests [original thread]
Theoretically you can still go solo, but at a cost. Honestly, I like HAVs, but they need to be nerfed, one way or another. I'd rather they require a few more people than make them weaker, because I love them too much to see them devolve into a fra...
- by Ulysses Knapse - at 2013.03.21 00:14:00
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1526. Tech Levels - in Feedback/Requests [original thread]
Bravo! I agree! I agree!
- by Ulysses Knapse - at 2013.03.21 00:03:00
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1527. Turrets - Naming and Variants - in Feedback/Requests [original thread]
bump.
- by Ulysses Knapse - at 2013.03.21 00:02:00
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1528. Swarm Missies are faster than a DS on AB - in Feedback/Requests [original thread]
Honestly, the problem isn't with the speed of the Swarm Missile, the problem is the fact that they are agile as kitten. Real-life missiles are really damn fast, but if you perform evasive maneuvers in something more agile and half as fast you can ...
- by Ulysses Knapse - at 2013.03.20 23:44:00
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1529. Request Delete the Sentinel class and all things to do with them - in Feedback/Requests [original thread]
Militia Heavy VS Militia Assault = Working as Intended! Standard Heavy VS Standard Assault = Working as Intended? Advanced Heavy VS Advanced Assault = Guys, I think we did something wrong. Prototype Heavy VS Prototype Assault = KITTEN. WE KITTENED...
- by Ulysses Knapse - at 2013.03.20 23:34:00
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1530. HAVs are Overpowered - in Feedback/Requests [original thread]
I'm a tanker, and I love tanks. Unfortunately, there is a storm brewing regarding the Heavy Assault Vehicle. HAVs are tanks, and therefore should be overpowered if seen as a singular entity. However, all too often I hear complaints about how a sin...
- by Ulysses Knapse - at 2013.03.20 23:31:00
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1531. Unplayability [Issues w/ Dust] - in Feedback/Requests [original thread]
What's wrong with Supply Depots? There's nothing wrong with Supply Depots. They are quite nice. I hate relying on nanohives for ammo, they suck. They are fragile, they are never well-defended, they don't provide any cover, and they run out far too...
- by Ulysses Knapse - at 2013.03.18 06:38:00
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1532. Themed Items - in Feedback/Requests [original thread]
Dust 514 looks aesthetically pleasing (in terms of design if not actual graphics), to that there is no doubt. But it gets old seeing the same edgy high-tech that looks futuristic just for the sake of looking futuristic. Now I'm not suggesting that...
- by Ulysses Knapse - at 2013.03.18 05:04:00
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1533. Turrets - Naming and Variants - in Feedback/Requests [original thread]
Currently, turrets have a few mildly different variants and strange nomenclature. For example, in EVE, there are three variants for every size class of blaster. Ion, Electron, and Neutron. Electron is the weakest, but fires more rapidly and uses l...
- by Ulysses Knapse - at 2013.03.15 22:10:00
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1534. Make active propulsion modules act like an infantry sprint - in Feedback/Requests [original thread]
I wholeheartedly agree with this suggestion. Currently I don't even use active propulsion modules because of how difficult they are to use when you actually want to use them, like when you want to run away from a threat or towards an objective.
- by Ulysses Knapse - at 2013.03.15 20:08:00
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1535. Planetary Exploration Sites - in Feedback/Requests [original thread]
Meeko Fent wrote: Ulysses Knapse wrote: Tens of thousands of empty districts with no one to say "GTFO". EVE is different, the ratio is 10 capsuleers per system, not 10 districts per mercenary. There is no system in EVE available to the publ...
- by Ulysses Knapse - at 2013.03.15 09:59:00
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1536. Increase first person fov - in Feedback/Requests [original thread]
I feel no such pain with FoV, but perhaps that's only because I have a widescreen display.
- by Ulysses Knapse - at 2013.03.15 01:19:00
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1537. {{FEEDBACK}} CCP honest opinion of DUST514 and small corps.PLEASE READ CCP - in Feedback/Requests [original thread]
Skillpoints are not the problem. Just keep specializing and soon you will reach the limit of benefits received from those skills, just as everyone else does. Keep in mind that mental skill and teamwork have much more to do with winning than skillp...
- by Ulysses Knapse - at 2013.03.15 00:47:00
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1538. Large Mortars to Counter Railguns - in Feedback/Requests [original thread]
RECON BY FIRE wrote: So putting a weapon on/in a vehicle turns it into a differant kind of weapon? Well, if you think an artillery piece being self-propelled makes it different, yes. It's still artillery, but it is self-propelled, thus the te...
- by Ulysses Knapse - at 2013.03.14 22:11:00
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1539. Planetary Exploration Sites - in Feedback/Requests [original thread]
Vermaak Doe wrote: Actually they're probably plenty of systems that get no traffic in eve That is certainly not true. Every system in EVE has at least one capsuleer in it or go through it every day. Even systems that are completely empty for ...
- by Ulysses Knapse - at 2013.03.14 21:51:00
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1540. Large Mortars to Counter Railguns - in Feedback/Requests [original thread]
RECON BY FIRE wrote: Oxskull Duncarino wrote: RECON BY FIRE wrote: Charlotte O'Dell wrote: RECON BY FIRE wrote: Mortars are not the same as artillery, just an FYI. As such they would not exceed the range of a railgun. If anything th...
- by Ulysses Knapse - at 2013.03.14 21:49:00
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