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101. [Request] Range buff - in Feedback/Requests [original thread]
bogeyman m wrote: I'd suggest the opposite: leaving HMG range where it is and shorten the Assault-type Rifles down. Getting 3-bullet killed from half way across the map, by someone that you can barely see, is a bit silly to me. Exaggerating ...
- by Ulysses Knapse - at 2014.01.21 09:55:00
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102. [Request] Tank Speed reduced by Damage received - in Feedback/Requests [original thread]
Lonewolf Heavy wrote: no its perfectly fair, because Armor tanks have a high base speed, and high armor, Shield tanks have high acceleration but low top speed, so them taking even a little damage would hurt their speed badly It would only be to...
- by Ulysses Knapse - at 2014.01.21 09:51:00
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103. [Video] Tac AR vs Scrambler Rifle - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Ulysses Knapse wrote: Honestly, I don't see why either of them even need to have such high rates of fire. 400 RPM on the TAR is not a high rate of fire. That's still almost seven rounds a second. A bit unnecessa...
- by Ulysses Knapse - at 2014.01.21 09:36:00
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104. [Request] Tank Speed reduced by Damage received - in Feedback/Requests [original thread]
If this includes damage done to shields, that's kind of stupid. If this doesn't include damage done to shields, that's unfair to armor tankers. If this is implemented, I demand that there be a third type of HP, structure HP, which is underneath th...
- by Ulysses Knapse - at 2014.01.21 05:32:00
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105. request: remove kill to death ratio - in Feedback/Requests [original thread]
In a balanced game revolving around killing your enemy and not getting killed by the enemy, KDR is a good way of measuring player skill, at least on a per match basis. However, Dust 514 is not balanced, and it does not revolve simply around killin...
- by Ulysses Knapse - at 2014.01.21 05:27:00
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106. [Request] Increase damage on Prox mines - in Feedback/Requests [original thread]
HAICD wrote: prox mines Proximity mines? That's a little redundant. All mines are proximity mines. Either call them proximity explosives (politically correct), or mines (technically correct).
- by Ulysses Knapse - at 2014.01.21 05:16:00
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107. (Request) One Gun To Rule Them All! Salutation - in Feedback/Requests [original thread]
Garth Mandra wrote: Because it's unnecessarily complicated. Because four basic damage types are "complicated"? What an interesting theory.
- by Ulysses Knapse - at 2014.01.21 00:48:00
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108. The Vehicle Revamp, Pt.3 - Turrets - in Feedback/Requests [original thread]
Bump.
- by Ulysses Knapse - at 2014.01.20 23:23:00
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109. [Video] Tac AR vs Scrambler Rifle - in Feedback/Requests [original thread]
Honestly, I don't see why either of them even need to have such high rates of fire.
- by Ulysses Knapse - at 2014.01.20 23:19:00
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110. Request: bonus for same race weapon and suite - in Feedback/Requests [original thread]
The Terminator T-1000 wrote: I think there should be a bonus for using a suite and weapon from the same race. what do you all think? Can't tell if the author is trolling, or just too lazy to read the dev posts on the top of the front page...
- by Ulysses Knapse - at 2014.01.20 08:42:00
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111. This should be a no-brainer. - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: There should be " NO WAY " that " ANY " weapon and that's any besides a Mass Driver and HMG or FG , should beable to kill someone who has 700 HP's without reloading a single clip This isn't a reasonab...
- by Ulysses Knapse - at 2014.01.20 07:15:00
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112. raising weekly skill point cap - in Feedback/Requests [original thread]
Better yet, remove active skill training entirely and buff passive skill training to compensate. If you want to grind, that's fine, but do it for ISK and not for SP.
- by Ulysses Knapse - at 2014.01.20 06:12:00
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113. Tanks to top speed to fast - in Feedback/Requests [original thread]
I Shot You wrote: they should have to build up the Allen over time 30-45 sec of straight movement. A land vehicle that takes over 30 seconds to reach its top speed? Terrible idea. Then again, seeing as you think HAVs reach 60m/s in 0.5 secon...
- by Ulysses Knapse - at 2014.01.20 06:00:00
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114. Mining - in Feedback/Requests [original thread]
Maken Tosch wrote: I don't think PI materials are that much of a niche group. Remember, they are the ONLY source of materials available for the production and maintenance of POSes (player-owned structures). This means that their demand is a bit...
- by Ulysses Knapse - at 2014.01.20 05:35:00
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115. [Equipment Idea] Tracer dart - in Feedback/Requests [original thread]
Faidala Sukisuki wrote: Now that the swarm launcher range has been nerfed to 175 this could be interesting. A tracked vehicle could be locked at greater range making SW Slightly more effective but without giving them a real buff. Was it reall...
- by Ulysses Knapse - at 2014.01.19 23:49:00
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116. [Feedback/Request] Mouse Needs Work - in Feedback/Requests [original thread]
I actually don't know if KB/M is broken or not, I've never tried using DS3 to compare. I will, however, say that everyone seems to have an easier time hitting me than I have hitting them. I'm also disappointed with the amount of people saying that...
- by Ulysses Knapse - at 2014.01.19 21:46:00
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117. [Request] Limit the H slot to weapons with the H tag - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: Too many fail ass player running heavy suits with RR/AR/CR/SCR as a crutch to hide terrible gun play. ***** getting old. The heavy frame should be a Heavy weapon specialist ONLY, if they wish to run the light weapons the...
- by Ulysses Knapse - at 2014.01.19 21:20:00
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118. (request) diffrences between frames. - in Feedback/Requests [original thread]
Squagga wrote: Lmao shut up nerds I'm curious as to what makes us nerds. Surely we aren't much different from you, right?
- by Ulysses Knapse - at 2014.01.19 07:23:00
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119. (request) diffrences between frames. - in Feedback/Requests [original thread]
Squagga wrote: Yeah heavies should turn faster. Perhaps you should lay off the myofibril stimulants? I think they might be affecting your mind.
- by Ulysses Knapse - at 2014.01.19 06:12:00
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120. (request) diffrences between frames. - in Feedback/Requests [original thread]
Turning speed was removed because it didn't really work in an FPS. Sprinting speed variations would be nice. Lighter frames should take less damage from falling. I give this thread 7/10. Almost as good as tricking miners into selling ore out ...
- by Ulysses Knapse - at 2014.01.19 05:37:00
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