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181. Fully Charged SCR Should Overheat Over Time or Fire Automatically At Max Charge - in Feedback/Requests [original thread]
Charged shots produce much more heat, and don't improve DPS. If you make them overheat over time or make them auto-fire, you'll basically make the charged shot all but useless. It would just be better to spam the trigger if this change occurred....
- by Ulysses Knapse - at 2014.01.04 08:01:00
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182. Fix the freakin hit detection already !!!!! - in Feedback/Requests [original thread]
Hit detection has greatly improved. Is it perfect? No, but it's better than it used to be, and CCP will continue improving it.
- by Ulysses Knapse - at 2014.01.04 02:12:00
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183. [Request]Gun Customization and Salvage system - in Feedback/Requests [original thread]
I'll leave this right here...
- by Ulysses Knapse - at 2014.01.03 18:01:00
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184. DEVBLOG already! - in Feedback/Requests [original thread]
Veka Kari wrote: They have been on holiday. CCP needs a break too every once in awhile. This also means they are pushing back the 1.8 update as well. Instead of its expected delivery date. I highly doubt they wouldn't account for the holidays...
- by Ulysses Knapse - at 2014.01.03 17:50:00
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185. [Feedback] Proximity Mines and Explosives should transfer ownership to the shooter. - in Feedback/Requests [original thread]
KA24DERT wrote: Now get some meds for your OCD. The ignorance in the statement astounds me. For one, what you're actually thinking of is OCPD. OCD is where you compulsively form and follow irrational habits. For two, OCPD is not necessarily ...
- by Ulysses Knapse - at 2014.01.03 17:34:00
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186. tank weapons have too long a range - in Feedback/Requests [original thread]
lee corwood wrote: Ulysses Knapse wrote: Oh, boohoo, Railguns can shoot me dead at over 500 meters, so unfair ... Guess what? Modern-day tank guns have an effective range of over 4,000 meters with relatively standard ammunition, with cer...
- by Ulysses Knapse - at 2014.01.03 17:26:00
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187. tank weapons have too long a range - in Feedback/Requests [original thread]
Oh, boohoo, Railguns can shoot me dead at over 500 meters, so unfair ... Guess what? Modern-day tank guns have an effective range of over 4,000 meters with relatively standard ammunition, with certain specialty munitions giving them over 8,000...
- by Ulysses Knapse - at 2014.01.03 16:36:00
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188. Request: High damage immunity suit - in Feedback/Requests [original thread]
Timothy Reaper wrote: Ulysses Knapse wrote: Oh geez, talk about unbalanced and immersion breaking. I'm beginning to think this guy is a troll, because he's been posting some of the most bass-ackwards ideas I've heard in a long time. Oh, ...
- by Ulysses Knapse - at 2014.01.03 06:58:00
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189. Request: High damage immunity suit - in Feedback/Requests [original thread]
Meee One wrote: -would negate any damage done by vehicle turrets -used by AV -would take 150% more damage from all weapons (300% damage from head shots) but turrets -could equip Swarms/FG/plasma cannon any future AV only and nanos -has skills ...
- by Ulysses Knapse - at 2014.01.03 05:40:00
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190. [Request] change the name of ambush - in Feedback/Requests [original thread]
Fire of Prometheus wrote: To spambush. Did somebody say Spambush?
- by Ulysses Knapse - at 2014.01.03 05:09:00
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191. Request:Change the CR rifle to be more like the SMG or do the opposite - in Feedback/Requests [original thread]
Why should two weapons be similar just because they're developed by the same faction? In fact, the opposite should occur. A faction should make their own weapons distinct from eachother, so they can perform a variety of roles without having to re...
- by Ulysses Knapse - at 2014.01.03 04:58:00
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192. The real problem about vehicles. - in Feedback/Requests [original thread]
Keri Starlight wrote: Severus Smith wrote: I disagree. The problem is that 1 player in a HAV is more effective than 1 player in a dropsuit. What the...? Tanks are meant to be more effective than soldiers... they are... tanks you know? ...
- by Ulysses Knapse - at 2014.01.02 19:40:00
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193. If I may weigh in on tanks... - in Feedback/Requests [original thread]
MICKY KNOCKS wrote: In real life there are several infintry weapons that can devistate armored vehicle In real life a single bullet can kill. In real life assault rifles overheat. In real life machine guns have good range. Why is it that peo...
- by Ulysses Knapse - at 2014.01.02 18:44:00
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194. [Request] Traitors should be Shot! - in Feedback/Requests [original thread]
Munin-Frey wrote: [Request] Everyone should be Shot! Fixed that for you.
- by Ulysses Knapse - at 2014.01.02 15:38:00
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195. [Request] Damage Done To Tanks Causes Specific Affects Based On What Got Hit - in Feedback/Requests [original thread]
Munin-Frey wrote: Yeah, it would favor shield tanks some. I also think that armor tanks need to be more slow the more plates they stack. It would promote teamwork with infantry since flux grenades would be good against shield tanks. This stat...
- by Ulysses Knapse - at 2014.01.02 14:50:00
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196. The Vehicle Revamp, Pt.1 - Capacitor - in Feedback/Requests [original thread]
darkiller240 wrote: all the moduels cant all be high slots, shield tanking is already UP this makes them even less powefull Move damage modifiers to the low slots. Problem solved.
- by Ulysses Knapse - at 2014.01.02 11:24:00
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197. [Feedback] (****ing upset feedback) LAV TURRETS NEED TO FACE FORWARD WHEN NOT IN... - in Feedback/Requests [original thread]
Just because Dust 514 is an M-Rated game doesn't mean you have to use M-Rated language.
- by Ulysses Knapse - at 2014.01.02 11:10:00
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198. You are all wrong! The REAL problem is: - in Feedback/Requests [original thread]
DJINN Axeman wrote: The real problem is not the tanks or weapons or suits! The real problem is that CCP keeps introducing more and more without fixing the original problems. In other words, the problem isn't the problem itself, but rather t...
- by Ulysses Knapse - at 2014.01.02 07:03:00
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199. [Request] Damage Done To Tanks Causes Specific Affects Based On What Got Hit - in Feedback/Requests [original thread]
Vermaak Doe wrote: Ulysses Knapse wrote: Vermaak Doe wrote: Ulysses Knapse wrote: Only if the same thing applies to infantry. Get hit in the arm? Your aiming becomes worse. Get hit in the head? Vision is reduced. Get hit in the chest?...
- by Ulysses Knapse - at 2014.01.02 06:53:00
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200. [Request] Damage Done To Tanks Causes Specific Affects Based On What Got Hit - in Feedback/Requests [original thread]
Vermaak Doe wrote: Ulysses Knapse wrote: Only if the same thing applies to infantry. Get hit in the arm? Your aiming becomes worse. Get hit in the head? Vision is reduced. Get hit in the chest? Stamina capacity and regeneration is decreased...
- by Ulysses Knapse - at 2014.01.02 05:25:00
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