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81. [Request]CCP Wolfman-About Us heavy - in Feedback/Requests [original thread]
Jastad wrote: Please, I beseech you. When the 1.8 update hits, prevent fitting light weapons on a Heavy Frame. As a Heavy Dropsuit operator, I loathe the usage of Assault Rifles with Heavy Dropsuits. Lock it, before people begin to whine and as...
- by Ulysses Knapse - at 2014.01.22 01:46:00
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82. Customizable R2 - in Feedback/Requests [original thread]
Tallen Ellecon wrote: Tap the R2 button to switch weapons, unless you're Logistics. I think it would be nice to have a piece of equipment like the Active Scanner or the Repair Tool to have an option to be bounded to the R2 button to quickly swi...
- by Ulysses Knapse - at 2014.01.22 01:40:00
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83. Why CCP are you taking my Logi reps Why - in Feedback/Requests [original thread]
Michael Epic wrote: Ghostt Shadoww wrote: Is it true that with the new patch CCP will take the self reps on my suit out of the game? Is it so people stop using logi suits for assaults ? Listen CCP I ' m top 40 in warpoi...
- by Ulysses Knapse - at 2014.01.22 01:34:00
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84. [Request] Bring out the real game, the one we wanted when we watched the trailers - in Feedback/Requests [original thread]
Draco Cerberus wrote: On one additional side note, originally during the closed beta, players were asked if the lobby would be enough or if Open World should be pushed for development. Initial thoughts were that many people believed that the Lo...
- by Ulysses Knapse - at 2014.01.22 01:13:00
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85. Rifle Changes: Range and Damage Applications - in Feedback/Requests [original thread]
Fizzer94 wrote: Laser Rifle Overheat, backwards damage profile, small optimal range, no dispersion Scrambler Rifle Semiautomatic, Overheat Tactical Blaster Rifle Semiautomatic, Small Magazine Burst Blaster Rifle Burst Fire, High RoF Combat ...
- by Ulysses Knapse - at 2014.01.21 23:50:00
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86. Energy Weapon Revamp - in Feedback/Requests [original thread]
Kaius Coriolanus wrote: Ulysses you right to an extent, tech one crystals don't degrade. How ever you still have to reload every other weapon type but not energy weapons else youre changing ranges Like I said, all the good laser crystals degr...
- by Ulysses Knapse - at 2014.01.21 20:45:00
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87. Teleportation Gernade - in Feedback/Requests [original thread]
No. You can't justify it with gameplay and you can't justify it with lore. Would it be "cool"? Some would say so. Would it be "useful"? Quite possibly. Would it add something meaningful to the game? I highly doubt it.
- by Ulysses Knapse - at 2014.01.21 20:25:00
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88. Energy Weapon Revamp - in Feedback/Requests [original thread]
Kaius Coriolanus wrote: In EVE Amarr weapons are very cap heavy, but they do not use ammo like the other empires do. You're mistaken. All the good laser crystals degrade over time. Additionally, ammunition is painfully easy to manage in EVE r...
- by Ulysses Knapse - at 2014.01.21 20:20:00
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89. Farming Pt.1 - Into the Cornfield - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Ulysses Knapse wrote: DeadlyAztec11 wrote: Ulysses Knapse wrote: For agriculture! Right guys? You have an Amish name ^-^ Actually, it's Latin. Ulysses you are a riot! Technically, I'm a protest.
- by Ulysses Knapse - at 2014.01.21 16:50:00
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90. Farming Pt.1 - Into the Cornfield - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Ulysses Knapse wrote: For agriculture! Right guys? You have an Amish name ^-^ Actually, it's Latin.
- by Ulysses Knapse - at 2014.01.21 16:18:00
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91. Standardizing ARs - in Feedback/Requests [original thread]
BL4CKST4R wrote: I agree with everything but 1 thing. Breach is long range not short range. Be quiet.
- by Ulysses Knapse - at 2014.01.21 15:06:00
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92. [Suggestion] Weapon Rigging - in Feedback/Requests [original thread]
Tap.
- by Ulysses Knapse - at 2014.01.21 14:26:00
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93. Standardizing ARs - in Feedback/Requests [original thread]
Tap.
- by Ulysses Knapse - at 2014.01.21 14:25:00
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94. [Request] Tank Speed reduced by Damage received - in Feedback/Requests [original thread]
Derpty Derp wrote: Ulysses Knapse wrote: If this includes damage done to shields, that's kind of stupid. Uhm, shields use power, right? When you gotta recharge shields it's gonna use power, which is gonna slow **** down. Then would you ...
- by Ulysses Knapse - at 2014.01.21 14:22:00
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95. Farming Pt.1 - Into the Cornfield - in Feedback/Requests [original thread]
For agriculture! Right guys?
- by Ulysses Knapse - at 2014.01.21 14:19:00
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96. Tracking - The Forgotten Stat - in Feedback/Requests [original thread]
Killar-12 wrote: Agreed, how would sensitivity be worked into this? I don't think that's necessary. Sensitivity would obviously make input more sensitive, but it wouldn't change how spread functions in hipfire, nor would it change the hard li...
- by Ulysses Knapse - at 2014.01.21 14:18:00
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97. [Weapon Suggestion] Amarr Beam Lance - in Feedback/Requests [original thread]
Tap.
- by Ulysses Knapse - at 2014.01.21 14:14:00
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98. The Grand Revamp, Part 1 - Heat - in Feedback/Requests [original thread]
Tap.
- by Ulysses Knapse - at 2014.01.21 14:12:00
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99. [Weapon Suggestion] Machine Guns - in Feedback/Requests [original thread]
Tap.
- by Ulysses Knapse - at 2014.01.21 14:09:00
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100. [Request] Range buff - in Feedback/Requests [original thread]
Ghermard-ol Dizeriois wrote: When does an M16 beat a 30mm Gatling gun in accuracy? The correct answer is "never". Larger projectiles have more inertia, meaning better accuracy at long range. Also, 30mm? That's autocannon caliber right there,...
- by Ulysses Knapse - at 2014.01.21 14:04:00
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