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441. Suits with terrible CPU/PG - in Feedback/Requests [original thread]
Some suits you can fit complex mods on a BPO, some suits you can't fit 3/4 of the slots with complex/proto mods on a proto suit. Minmatar assault and scout are great examples. If you look at some of the pre-made fits that CCP releases it's easy t...
- by Thor Odinson42 - at 2014.04.22 14:00:00
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442. Teamdeploy for FW and other changes for FW - in Feedback/Requests [original thread]
It's a rehash of things a lot of people have called for, but +1
- by Thor Odinson42 - at 2014.04.19 03:00:00
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443. Scaling the weekly SP cap - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Something similar has been posted before, but I can't find the original thread. To help with the new player experience, and hopefully encourage some new players to stick around, we should scale the SP cap to give new...
- by Thor Odinson42 - at 2014.04.19 02:59:00
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444. caldari sentinel - in Feedback/Requests [original thread]
It's a high SP suit. Just like a Min Heavy. To make them shine requires skills that many heavies could have ignored until 1.8. Shields are a more extensive SP sink than armor. My Cal Heavy has one shield extender, two energizers, one recharger, a...
- by Thor Odinson42 - at 2014.04.19 02:40:00
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445. Accelerated ISK vs Accelerated SP & Boosters - in Feedback/Requests [original thread]
In before self loathing sadists show up to tell you to run militia suits 24/7
- by Thor Odinson42 - at 2014.04.16 18:45:00
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446. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Kain Spero wrote: The system still needs to be balanced and adding mechanics that will add long term problems isn't the best course. I don't think the mechanics should go out of their way to punish players for being good. I put out some pokes ...
- by Thor Odinson42 - at 2014.04.11 19:47:00
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447. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
I don't mind being the guy asking to noob up PC. It has to happen at some point. Something has to be done for the MASSIVE mistake of releasing PC without some way to practice for it.
- by Thor Odinson42 - at 2014.04.11 16:14:00
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448. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Kain Spero wrote: Thor Odinson42 wrote: He doesn't want to hear that, but It's honestly a nobrainer for CCP to implement this because it opens up PC to so many more players. If you were able to set a window of downtime for a district (let...
- by Thor Odinson42 - at 2014.04.11 15:52:00
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449. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Odigos Ellinas wrote: Kain Spero wrote: Odigos Ellinas wrote: "Add an option at the end of battle to liquidate loot for ISK, so that even when a battle is lost you still have a way to make ISK out of it or come close to breaking even." T...
- by Thor Odinson42 - at 2014.04.11 15:18:00
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450. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Kristoff Atruin wrote: We can buy as many clone packs as we want without penalty for a good reason, it's impossible to actually stop us from buying them using shell corporations. I think the solution there isn't to limit the purchase of them, b...
- by Thor Odinson42 - at 2014.04.09 13:43:00
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451. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Kain Spero wrote: Thor Odinson42 wrote: Locking wouldn't be an issue if the numbers were tweaked to make attacking and winning the most profitable action. Also make clone packs only available to non-landholders . If the primary advantage ...
- by Thor Odinson42 - at 2014.04.09 13:40:00
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452. SP requirement to enter Faction Warfare - in Feedback/Requests [original thread]
+1
- by Thor Odinson42 - at 2014.04.09 01:30:00
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453. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Arirana wrote: There needs to be another counter implemented to deal with district locking if clone packs are going to be made at a reasonable price. Maybe if much like the timer on attacks and defenses in the battlefinder, the star map showed ...
- by Thor Odinson42 - at 2014.04.09 01:24:00
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454. The Logi and The Equipment Nerf - in Feedback/Requests [original thread]
Vespasian Andendare wrote: It's funny that most people posting responses on here are just bitching about the lack of equipment or uplink availability instead of, you know, skilling into that and providing that for the team. If anything, the equ...
- by Thor Odinson42 - at 2014.04.09 01:14:00
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455. The Logi and The Equipment Nerf - in Feedback/Requests [original thread]
Kristoff Atruin wrote: Seriously, you can still make absurd logi points even without the logi suit. I have a dragonfly scout I use for uplinks. Last night I was in a FW match where nobody on my team was putting down links, so I grudgingly put a...
- by Thor Odinson42 - at 2014.04.09 01:13:00
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456. The Logi and The Equipment Nerf - in Feedback/Requests [original thread]
Flyingconejo wrote: Thor Odinson42 wrote: I'm going to keep this short and hopefully expand on my thoughts throughout the discussion. First, I believe the logi bonuses and the equipment nerf went too far. I think that is pretty apparent by ...
- by Thor Odinson42 - at 2014.04.08 17:51:00
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457. The Logi and The Equipment Nerf - in Feedback/Requests [original thread]
Doshneil Antaro wrote: MoonEagle A wrote: Thor Odinson42 wrote: Also, what if changing suits at a supply depot had a fee associated with it? Perhaps this would help prevent some of the spamming that worries the community so much. Also pr...
- by Thor Odinson42 - at 2014.04.08 17:47:00
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458. The Logi and The Equipment Nerf - in Feedback/Requests [original thread]
Doshneil Antaro wrote: I like all the equipment changes and am glad there are less logis. I actually like the scouts with 2 equipment slots as well. It allows me to specialize in being a medic as opposed to being the jack-of-all-equipment. Upl...
- by Thor Odinson42 - at 2014.04.08 00:31:00
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459. The Logi and The Equipment Nerf - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Thor Odinson42 wrote: I'm going to keep this short and hopefully expand on my thoughts throughout the discussion. First, I believe the logi bonuses and the equipment nerf went too far. I think that is pretty a...
- by Thor Odinson42 - at 2014.04.07 23:33:00
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460. The Logi and The Equipment Nerf - in Feedback/Requests [original thread]
Pokey Dravon wrote: I think a lot of the dislike for how Logistics is working now, mostly stems from all of being quite a bit jaded due to the overall nerf to equipment. To us, all gear is crap now and each suit makes a single piece of gear 'no...
- by Thor Odinson42 - at 2014.04.07 21:00:00
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