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121. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Ares 514 wrote: Aeon Amadi wrote: Ares 514 wrote: Personally, I support a timer window of +/- x hours and the removal of the 24/48 hours time till battle. IMO, battles should start 1 hour after the attack is launch if it falls within th...
- by Thor Odinson42 - at 2015.01.21 21:06:00
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122. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
el OPERATOR wrote: Alaika Arbosa wrote: This is exactly the problem, you don't want PC to change from the status quo. You don't want it to evolve into something more than a glorified, overly complex tournament ladder. Where is the Open Wor...
- by Thor Odinson42 - at 2015.01.21 20:59:00
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123. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Aeon Amadi wrote: Linking this proposal that I made a few pages back because there was no feedback given on it and I feel it might have been over-looked over the "Thor, Pokey, and Zene discuss whether or not timers should be a thing". Pok...
- by Thor Odinson42 - at 2015.01.21 20:37:00
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124. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Just to clarify things on what I think is going on. Current PC groups want: the same but with more ISK Soraya: Doesn't want it to be the same, but wants to keep 24 notice of battles. Adding some bells and whistles, thinks things will chang...
- by Thor Odinson42 - at 2015.01.21 20:30:00
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125. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Alaika Arbosa wrote: el OPERATOR wrote: Craziest thing, this "Raiding " proposal ( which I'm not against) doesn't even scratch the surface of what PC is currently, organized matches between organized combatants . All you're proposing is...
- by Thor Odinson42 - at 2015.01.21 20:24:00
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126. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
el OPERATOR wrote: Zene Ren wrote: man seriously hide that ego of yours as i do not mean me in my concept i mean that: people above some level of SP and ISK and with friends online ATM are simply bored to pub stomp naps in pub contracts an...
- by Thor Odinson42 - at 2015.01.21 20:20:00
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127. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Alaika Arbosa wrote: IDK, I agree and disagree at the same time. Flipping a District should be possible through raiding though much, much harder to do than to just mount a formal attack. If I am constantly raiding one ...
- by Thor Odinson42 - at 2015.01.21 19:28:00
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128. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Flyingconejo wrote: Timers are not the problem. Low PC population is. Juggle with the timers all you want, in the end, it wont change anything, and PC will still be empty save for the 100-150 players that have always been there. There are not e...
- by Thor Odinson42 - at 2015.01.21 19:24:00
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129. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Zene Ren wrote: Thor Odinson42 wrote: Zene Ren wrote: Thor Odinson42 wrote: What you propose won't cause people to enter alliances. It would cause all the serious players to quit and the vacuum would be filled by people who can't spe...
- by Thor Odinson42 - at 2015.01.21 19:15:00
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130. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Zene Ren wrote: Thor Odinson42 wrote: Pokey Dravon wrote: Zene Ren, you didn't fully read everything I said since I already addressed your counterpoints in the original post. Thor Odinson42 wrote: If you can attack instantly anytime ...
- by Thor Odinson42 - at 2015.01.21 17:52:00
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131. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Zene Ren wrote: Thor Odinson42 wrote: What you propose won't cause people to enter alliances. It would cause all the serious players to quit and the vacuum would be filled by people who can't spell grabbing people out of local chat. ma...
- by Thor Odinson42 - at 2015.01.21 17:49:00
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132. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Zene Ren wrote: pokey, "So if an Alliance snatches up most of the Oceanic players (Which would be easier given the lower player count), they're going to have a distinct advantage that is nearly impossible to counter since no one will be left to...
- by Thor Odinson42 - at 2015.01.21 17:42:00
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133. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Zene Ren wrote: i can tell you guys one thing for sure we had timers mechanic till now did it worked? did a variations of it worked? instead of game mode for all vets we have elite club that most people within even tell it does not work and ...
- by Thor Odinson42 - at 2015.01.21 17:41:00
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134. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Zene Ren, you didn't fully read everything I said since I already addressed your counterpoints in the original post. Thor Odinson42 wrote: If you can attack instantly anytime the districts just won't matter. I can only ...
- by Thor Odinson42 - at 2015.01.21 17:32:00
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135. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Zene Ren, I've advocated to open up PC to more players through different mechanics for nearly 2 years. I've begged CCP for nearly 2 years to give us some other form of team deploy to get the masses prepared for PC. I've asked for more incentives ...
- by Thor Odinson42 - at 2015.01.21 17:25:00
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136. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Zene Ren wrote: Pokey Dravon wrote: CCP Rattati wrote: Pokey Dravon wrote: Ghostt Shadoww wrote: You can't wake up and defend. Then that's your problem ... For me its more like, I'm not going to leave my job to do a PC match. I...
- by Thor Odinson42 - at 2015.01.21 17:11:00
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137. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey Dravon wrote: CCP Rattati wrote: Pokey Dravon wrote: Ghostt Shadoww wrote: You can't wake up and defend. Then that's your problem ... For me its more like, I'm not going to leave my job to do a PC match. If my corp is workin...
- by Thor Odinson42 - at 2015.01.21 17:08:00
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138. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
You wish 5% of the game played PC, it's nowhere near that high. This came from the only people versed in full team play being closed beta players that pooled their talent while participating in corporation battles. When PC dropped there was no wa...
- by Thor Odinson42 - at 2015.01.21 17:01:00
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139. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Zene Ren wrote: i have to repeat any kind of timers and districts control from corp will only result in stale PC and vets playing FW or pubs because their primary activity is locked for the time being timers and locks are a bad core mechanic t...
- by Thor Odinson42 - at 2015.01.21 16:33:00
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140. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
CCP Rattati wrote: Zaria Min Deir wrote: Yes. Because we sure don't want to pay any attention to the people who not only have extensive experience in planetary conquest in the past, but are still actively involved and are actually intereste...
- by Thor Odinson42 - at 2015.01.21 16:28:00
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