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181. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
BL4CKST4R wrote: What happened to legion? Dust on the ps4/pc should be on the road map if legion fell through the cracks.. It's easier to operate within the confines of Dust if you just assume Legion isn't happening. If Dust keeps making mon...
- by Thor Odinson42 - at 2014.12.24 18:43:00
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182. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
It appears that I'll have to be very diligent in this thread. PC discussion always get lost in complex issues when the number one concern should be, "How do we get thousands and thousands of players involved instead of hundreds?".
- by Thor Odinson42 - at 2014.12.24 18:40:00
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183. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
BursegSardaukar wrote: Thor Odinson42 wrote: In my opinion making these attackable in Eve would be a TERRIBLE idea. There's just not enough interest overall for there to be the type of Eve support necessary to protect such assets. You'd end...
- by Thor Odinson42 - at 2014.12.24 16:05:00
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184. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Kain Spero wrote: Kevall Longstride wrote: Just glad that you good people have a clearer idea of what some of the terms in the roadmap Trello now mean. One of the things I'm most looking forward to is a greater sense of being in a Corporat...
- by Thor Odinson42 - at 2014.12.24 16:04:00
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185. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: Cat Merc wrote: I would suggest to require moving your warbarge to above the district before you can initiate attack, and have that move take time depending on distance. Battles shouldn't happen from thin air, you shoul...
- by Thor Odinson42 - at 2014.12.24 15:57:00
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186. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Kevall Longstride wrote: Just glad that you good people have a clearer idea of what some of the terms in the roadmap Trello now mean. One of the things I'm most looking forward to is a greater sense of being in a Corporation that these featur...
- by Thor Odinson42 - at 2014.12.24 15:53:00
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187. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
In my opinion making these attackable in Eve would be a TERRIBLE idea. There's just not enough interest overall for there to be the type of Eve support necessary to protect such assets. You'd end up needing every single Dust interested Eve pilot ...
- by Thor Odinson42 - at 2014.12.24 15:43:00
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188. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Breakin Stuff wrote: I personally think the Corp should own the barge, and the individual players customize their personal setups, armories, equipment manufacturing, etc. But I think that the barge should be a corp asset, not everyone gets a ba...
- by Thor Odinson42 - at 2014.12.24 15:28:00
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189. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Kain Spero wrote: It seems like it would make much more sense for Warbarges to be a corp owned asset and have these personal bonuses be something that applies to your merc quarters. When you join a corporation you then can move your merc quarte...
- by Thor Odinson42 - at 2014.12.24 15:10:00
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190. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Brush Master wrote: I have to agree that a Skirmish 3.0 needs to be focused on if you are able to make it happen. Skirmish 1.0 actually had a moving MCC with real attack and defense mechanics. If we are upgrading a warbarge, then it makes sense...
- by Thor Odinson42 - at 2014.12.24 14:44:00
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191. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Should be noted, that something like I've mentioned above has always been frowned upon by more elite mercenary style corps, but it sounds like these war barges will allow organizations like those to potentially thrive without concerning themselves...
- by Thor Odinson42 - at 2014.12.24 14:39:00
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192. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
I hope the timers will allow for more fluid fighting. With a platoon or team deploy UI you'd be able to logistically handle more than one or two teams fighting for your corporation at once. Getting PC past the very best 16 available to fight the...
- by Thor Odinson42 - at 2014.12.24 14:37:00
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193. DEVS:Reasonable buff to FW - in Feedback/Requests [original thread]
ACT1ON BASTARD wrote: It should be kept an isk sink. Pubs are a bigger ISK sink for me by a LONG shot. When you try to win pubs in a veteran squad you usually end up with 10 window lickers on your side. Last night my squad had 10K WP in 4 s...
- by Thor Odinson42 - at 2014.12.24 00:30:00
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194. DEVS:Reasonable buff to FW - in Feedback/Requests [original thread]
ACT1ON BASTARD wrote: Thor Odinson42 wrote: Reasonable buff would be LP items selling for full market value. With specialist items having more value. You bummin it on isk? That's not really a buff to FW, just go do ambush you'll make more....
- by Thor Odinson42 - at 2014.12.23 23:35:00
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195. DEVS:Reasonable buff to FW - in Feedback/Requests [original thread]
Reasonable buff would be LP items selling for full market value. With specialist items having more value.
- by Thor Odinson42 - at 2014.12.23 23:14:00
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196. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
Everyone of the threads that discuss burst type weapons ALWAYS have some dude bringing logic about the ability to abuse these types of weapons with modded controllers and they are always ignored for the most part. It's really strange.
- by Thor Odinson42 - at 2014.12.22 15:48:00
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197. No Death Until Clone Termination - in Feedback/Requests [original thread]
Breakin Stuff wrote: Thor Odinson42 wrote: Breakin Stuff wrote: If it gets people to actually call for revives? Sure. Otherwise I see no value to this. It appears you've answered your own question You are familiar with the term "rh...
- by Thor Odinson42 - at 2014.12.20 10:00:00
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198. [Idea] Concerning ADS - in Feedback/Requests [original thread]
Apocalyptic Destroyerr wrote: It's not really necessary. Too much firepower for an ADS. If they do go along removing it their skills will obviously be refunded. Where does it say single gun pilot controlled only in the description?
- by Thor Odinson42 - at 2014.12.20 01:14:00
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199. No Death Until Clone Termination - in Feedback/Requests [original thread]
Breakin Stuff wrote: If it gets people to actually call for revives? Sure. Otherwise I see no value to this. It appears you've answered your own question
- by Thor Odinson42 - at 2014.12.20 01:06:00
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200. The problem with ADS - in Feedback/Requests [original thread]
Derrith Erador wrote: Darth-Carbonite GIO wrote: The first person mode in an ADS is primarily used to fight ther dropships. If you're trying to kill infantry in first person, you're doing it wrong... In this iteration of the control scheme a...
- by Thor Odinson42 - at 2014.12.20 01:04:00
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