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161. Self-Interests: The lack of opportunities - in Feedback/Requests [original thread]
I think something like what Kane and Pokey are talking about with raids on PC districts would provide a lot of opportunities much different from what we've had.
- by Thor Odinson42 - at 2014.12.29 04:21:00
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162. [Idea] Active Resource Extraction for Planetary Conquest - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: I like it...it's rough and there definetly needs polish put into it but it might very well be a viable option. One thing I do think is critical would be needing a corp warbarge within a fairly constrained distance from t...
- by Thor Odinson42 - at 2014.12.29 04:17:00
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163. Game Mode: Planetary Conquest Raid - in Feedback/Requests [original thread]
What if there was something that would throw raids into public access? Maybe something salvageable. The ability to make any district's raid zones available under the battle finder for any blueberry for 2 hours or something.
- by Thor Odinson42 - at 2014.12.29 01:49:00
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164. Game Mode: Planetary Conquest Raid - in Feedback/Requests [original thread]
I like this, I've always been so focused on what's wrong with these mechanics I've never put much thought into something like this. I think no showing raids should reduce clone replenishment on the main district. After replenishment reaches zero...
- by Thor Odinson42 - at 2014.12.29 01:45:00
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165. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Ares 514 wrote: Thor Odinson42 wrote: To me it's easy to give a district a window. You can upgrade it for stronger defenses thus allowing the window for attack to be smaller. Unless you are an idiot you'd set the timers for your corporatio...
- by Thor Odinson42 - at 2014.12.27 17:41:00
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166. Proficiency, it needs to change - in Feedback/Requests [original thread]
We should make all skills to L5 attainable in 3 days too and remove squading and ISK
- by Thor Odinson42 - at 2014.12.26 15:11:00
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167. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
To me it's easy to give a district a window. You can upgrade it for stronger defenses thus allowing the window for attack to be smaller. Unless you are an idiot you'd set the timers for your corporation's active times. CCP could make certain tim...
- by Thor Odinson42 - at 2014.12.25 16:22:00
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168. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Breakin Stuff wrote: Thor Odinson42 wrote: You've made multiple jabs at my corp in this thread. I got bored poking fun at Nyain San months ago. I expect it'll be another one in a month or two, suck it up, buttercup. Buttercup, that'...
- by Thor Odinson42 - at 2014.12.25 08:37:00
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169. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
NDA Approved wrote: The right veteran player defecting could have a pretty substantial impact on the war machine power of a corporation. +1 It's never taken more than 10 or so losses for most corps to fold. Then players go to either a new 3...
- by Thor Odinson42 - at 2014.12.25 05:41:00
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170. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
ZDub 303 wrote: Before entering into any sort of systems design. My one piece of feedback would be: What is the incentive to own a district? You need to answer this, and create a proper risk/reward structure that actually gets people interest...
- by Thor Odinson42 - at 2014.12.25 04:29:00
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171. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Soraya Xel wrote: Thor Odinson42 wrote: Without timer changes to bring spontaneity this changes nothing. And I'm not talking about everyone waking up and everything is gone. I don't want that either. I'm saying something more in the middle. ...
- by Thor Odinson42 - at 2014.12.25 03:47:00
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172. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Soraya Xel wrote: Thor Odinson42 wrote: Introducing something that the vets will jump on to make themselves more powerful helps increase participation how? Warbarges are actually the mechanic that will help newer players get practice, lo...
- by Thor Odinson42 - at 2014.12.25 03:43:00
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173. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Soraya Xel wrote: Thor Odinson42 wrote: Without timer changes to bring spontaneity this changes nothing. And I'm not talking about everyone waking up and everything is gone. I don't want that either. I'm saying something more in the middle. ...
- by Thor Odinson42 - at 2014.12.25 03:42:00
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174. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Breakin Stuff wrote: Thor Odinson42 wrote: Soraya Xel wrote: Generic commentary on the thread: Very glad this is out here now, I hope everyone has a lot of ideas and feedback on it. I saw a few people saying the barge should be a corp as...
- by Thor Odinson42 - at 2014.12.25 03:39:00
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175. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Grimmiers wrote: There's a few things I'd like to see implemented for things to work more smoothly. Expand beyond Molden Heath It's currently to crowded with many corps opting out of pc because the current setup allows donuts to stomp out any...
- by Thor Odinson42 - at 2014.12.25 03:32:00
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176. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Soraya Xel wrote: Generic commentary on the thread: Very glad this is out here now, I hope everyone has a lot of ideas and feedback on it. I saw a few people saying the barge should be a corp asset rather than a personal one. Some of us on the...
- by Thor Odinson42 - at 2014.12.25 03:19:00
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177. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Soraya Xel wrote: Thor Odinson42 wrote: Timers, timers, timers. Have I mentioned that timers are one of the biggest things holding PC back? I understand you believe that. It doesn't mean you're right. Timers are critical for allowing pla...
- by Thor Odinson42 - at 2014.12.25 03:15:00
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178. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Soraya Xel wrote: Thor Odinson42 wrote: It appears that I'll have to be very diligent in this thread. PC discussion always get lost in complex issues when the number one concern should be, "How do we get thousands and thousands of players in...
- by Thor Odinson42 - at 2014.12.24 20:15:00
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179. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
BursegSardaukar wrote: Thor Odinson42 wrote: BursegSardaukar wrote: Thor Odinson42 wrote: It appears that I'll have to be very diligent in this thread. PC discussion always get lost in complex issues when the number one concern should ...
- by Thor Odinson42 - at 2014.12.24 19:08:00
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180. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
BursegSardaukar wrote: Thor Odinson42 wrote: It appears that I'll have to be very diligent in this thread. PC discussion always get lost in complex issues when the number one concern should be, "How do we get thousands and thousands of playe...
- by Thor Odinson42 - at 2014.12.24 18:47:00
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