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381. Time To GIve Logis Back Their Passive Reps? (Delta) - in Feedback/Requests [original thread]
Reactive Plate /thread
- by Thor Odinson42 - at 2014.08.09 08:47:00
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382. How do we increase participation and/or team play? - in Feedback/Requests [original thread]
Derpty Derp wrote: I'd like to see a bonus for actually winning... As well as money gains from time spent in the game removed completely. Currently I just troll about doing nothing, because there's no point me risking my neck for a team that re...
- by Thor Odinson42 - at 2014.08.03 22:01:00
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383. How do we increase participation and/or team play? - in Feedback/Requests [original thread]
One Eyed King wrote: Coleman Gray wrote: We need a more effective reward system, that only rewards solely based on your contribution I like this, but this gets complicated. For example, yesterday, I sacrificed a clone because there was a...
- by Thor Odinson42 - at 2014.08.03 21:12:00
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384. How do we increase participation and/or team play? - in Feedback/Requests [original thread]
One Eyed King wrote: Devadander wrote: Nobody ever counter hacked objectives... EVER Give a lil counter hack bonus oh look I think counter hacking should be worth more. It takes more time and effort I think. Sometimes, if I get to blin...
- by Thor Odinson42 - at 2014.08.03 21:00:00
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385. Quantity of custom fttings has reached upper limit - in Feedback/Requests [original thread]
Nothing Certain wrote: It should be something we could skill into. I'd spend some SP to get more fittings. It also exacerbates the protostomping problem. If you have to throw a fitting out it isn't going to be your good ones, so all you have l...
- by Thor Odinson42 - at 2014.08.03 20:53:00
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386. How do we increase participation and/or team play? - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: how about team deploy and a isk multiplier based on the squad size? i dont like the no solo idea though I don't particularly like it either, but I don't know how else you'd correct the current problem of ...
- by Thor Odinson42 - at 2014.08.03 20:46:00
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387. Squad size! 6 is too meny! - in Feedback/Requests [original thread]
Pokey Dravon wrote: Onesimus Tarsus wrote: KDR matchmaking fixes this. Lifetime KDR of players, aggregate average of pre-built teams. Lethality per match is essentially even on both sides, no stomp. Soloists are only punished by being ganged...
- by Thor Odinson42 - at 2014.08.03 13:15:00
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388. Squad size! 6 is too meny! - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Pokey Dravon wrote: Gavr1lo Pr1nc1p wrote: Apothecary Za'ki wrote: and all im seeing for replys form you people is bitter proto-vets who love pub stomping Nobody likes pub stomping...its boring, and theres no ...
- by Thor Odinson42 - at 2014.08.03 13:13:00
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389. How do we increase participation and/or team play? - in Feedback/Requests [original thread]
My idea is: 1) give ability to sell assets 2) give us the UI to build teams (only allowed in FW and PC) 3) auto fill squads and teams (in FW) 4) increase LP payouts in FW significantly I believe these things would be the incentive needed to ope...
- by Thor Odinson42 - at 2014.08.03 12:30:00
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390. How do we increase participation and/or team play? - in Feedback/Requests [original thread]
BL4CKST4R wrote: Not get stomped and face rolled across the pavement like it's hunting season. If I am redlined I am AFK I'm done. My assets are more valuable than trying to win a lost game. Specially when in the end I still lose and I am down ...
- by Thor Odinson42 - at 2014.08.03 12:04:00
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391. The PG+CPU skills cost way too much SP - in Feedback/Requests [original thread]
Breakin Stuff wrote: I would go further and say ALL of what veteran players would recognize as "Core Skills" are violently overpriced, and because of the daunting training costs are overlooked by new players who are looking for the FUN skills a...
- by Thor Odinson42 - at 2014.08.03 11:22:00
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392. How do we increase participation and/or team play? - in Feedback/Requests [original thread]
Breakin Stuff wrote: Personally i think ISK payouts should be higher for participation and squads. People who don't even bother to stop AFKing should get maybe 10k ISK/match and 10 SP I totally agree. To help with the situation maybe fill...
- by Thor Odinson42 - at 2014.08.03 10:54:00
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393. How do we increase participation and/or team play? - in Feedback/Requests [original thread]
True Adamance wrote: I'm of the opinion that while incentives are nice they shouldn't be the sole reason for doing anything. Sometimes incentives aren't noticeable, they are hidden within good mechanics/policies
- by Thor Odinson42 - at 2014.08.03 10:45:00
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394. Selling Assets and the possibilities - in Feedback/Requests [original thread]
How difficult would it be to add an option under assets to sell an item? How difficult would it be for the NPC stations that we reside in to have infinite buy orders for ALL items in Dust? This would include AUR items for ISK (CCP missed out on t...
- by Thor Odinson42 - at 2014.08.03 10:43:00
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395. How do we increase participation and/or team play? - in Feedback/Requests [original thread]
I personally believe incentives drive behavior. To me the current behavior in matches says that players believe they don't have to do anything to get paid OR they don't believe they are paid enough to care. I think changing the incentives to acco...
- by Thor Odinson42 - at 2014.08.03 10:37:00
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396. Ey yo Rattati - in Feedback/Requests [original thread]
I'd like to see people who continuously get 100 WP or less be limited to ambush only until they earn X amount of WP. It's time to get creative in thinking of ways to get people playing the game. I'm tired of the excuses that they are new. I jump ...
- by Thor Odinson42 - at 2014.08.03 10:33:00
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397. Ey yo Rattati - in Feedback/Requests [original thread]
CCP Rattati wrote: It's already on our list, my simple idea was a synergy bonus to the Null-Cannons, If all are held, there is a 50% rate of fire bonus, or something along those lines. It also encourages a team to reach for all three instead of...
- by Thor Odinson42 - at 2014.08.03 10:24:00
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398. FW LP PAYOUTS - in Feedback/Requests [original thread]
Larry Desmo wrote: Why are they so low when it takes so long to gain standing, and the loosing team should get a minimum of 100 lp ,after all they did die for for thier empire , probably several times. The winninings need to be raised to incent...
- by Thor Odinson42 - at 2014.08.03 10:20:00
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399. The PG+CPU skills cost way too much SP - in Feedback/Requests [original thread]
I don't see any good reason for these skills to cost so much. Just seems like another area that makes it too difficult for new players.
- by Thor Odinson42 - at 2014.08.03 10:15:00
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400. Bring Corp battles back - in Feedback/Requests [original thread]
NanoCleric wrote: Edit: Added the quote in, as it's a beaut ;) Soraya Xel wrote: Like, if I tell you that there's like no chance of corp battles being ever brought back to DUST 514, that's like, something you can cash at the bank. It'd be mo...
- by Thor Odinson42 - at 2014.07.29 20:12:00
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