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461. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Tallen Ellecon wrote: No passive ISK Multiple clone pack prices and sizes. No passive ISK No passive ISK You have to work the land to profit from it. Whether that means PVE or simply tying income soley to fighting. Did you check out Pokey'...
- by Thor Odinson42 - at 2014.04.07 19:37:00
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462. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Spartacus Dust wrote: CEO of a corporation, a corporation is a business, it's job is to make isk to use towards a common goal. Anyone could have done what Kane did, no one did it though. Before you go patting them on the back too hard, it to...
- by Thor Odinson42 - at 2014.04.07 19:36:00
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463. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Draco Cerberus wrote: The problem with PC battles is that there is absolutely ZERO benefit for Eve players to be part of PC other than helping the corp. Take the districts and make them valuable, add Eve to Dust and vice versa transfers availab...
- by Thor Odinson42 - at 2014.04.07 19:20:00
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464. The Logi and The Equipment Nerf - in Feedback/Requests [original thread]
Also, what if changing suits at a supply depot had a fee associated with it? Perhaps this would help prevent some of the spamming that worries the community so much. Also prevents the goofball suit switching that some scrubs do when in a firefight.
- by Thor Odinson42 - at 2014.04.07 17:31:00
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465. The Logi and The Equipment Nerf - in Feedback/Requests [original thread]
I'm going to keep this short and hopefully expand on my thoughts throughout the discussion. First, I believe the logi bonuses and the equipment nerf went too far. I think that is pretty apparent by the lack of logi that you see on the battlefield...
- by Thor Odinson42 - at 2014.04.07 17:07:00
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466. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Kristoff Atruin wrote: Soraya Xel wrote: Kristoff Atruin wrote: Couple of thoughts here. Owning land should be profitable, which means passive isk needs to be part of it. This isn't true. It should, in fact, cost money to hold a distr...
- by Thor Odinson42 - at 2014.04.07 15:10:00
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467. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Thor Odinson42 wrote: Egypt Musk wrote: Kain Spero wrote: Increase Clone Pack Size to 200 Clones at 80 million ISK a piece.
This is a sure fire way to bankrupt smaller corps and and keep PC stagnant as it ...
- by Thor Odinson42 - at 2014.04.07 13:54:00
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468. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Eugene Killmore wrote: Flyingconejo wrote: @Kain You are missing the real problems PC has. Those problems are passive isk generation and unlimited force projection, that allows a corp to chain fights with the same players all around Molden ...
- by Thor Odinson42 - at 2014.04.06 20:30:00
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469. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Egypt Musk wrote: Kain Spero wrote: Increase Clone Pack Size to 200 Clones at 80 million ISK a piece.
This is a sure fire way to bankrupt smaller corps and and keep PC stagnant as it is. One should not be penalized for wanting to at...
- by Thor Odinson42 - at 2014.04.06 17:36:00
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470. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Eugene Killmore wrote: Red Star fully supports kain speros proposed changes to PC mechanics. Even if you dont like his alliance or his plans for PC these changes would give the smaller corps a fighting chance and would make PC much more excitin...
- by Thor Odinson42 - at 2014.04.06 17:34:00
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471. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
BursegSardaukar wrote: I like the idea of dropping the passive ISK generation. If a district fills up, the clones should stop being produced and the owner should have to manually sell them, which opens the district to attack. But I think even...
- by Thor Odinson42 - at 2014.04.06 17:10:00
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472. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Kain Spero wrote: Traky78 wrote: 80 millions for 200 clones is too much, 60 millions will be much better. I'm concerned if the price is too low and the clone pack to0 useful we'll just end up with everyone using clone packs rather than ...
- by Thor Odinson42 - at 2014.04.06 15:04:00
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473. TEAM DEPLOY NOW! A team deploy support thread hosted by SirManBoy. - in Feedback/Requests [original thread]
Sana Rayya wrote: Would support team deploy if and only if they included a game mode that only queued solo players together. I'd love for Ambush to be solo and non vehicle
- by Thor Odinson42 - at 2014.03.19 17:31:00
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474. TEAM DEPLOY NOW! A team deploy support thread hosted by SirManBoy. - in Feedback/Requests [original thread]
Spike Slania wrote: Because this is the one thing people like me would love to see one day, looking at the team list and seeing the enemy full of Molon Labe. >.> The idea isn't to Team Deploy into regular pub matches. It's already bori...
- by Thor Odinson42 - at 2014.03.19 17:30:00
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475. Question for Devs concerning Uplinks and Amarr Logi Suit - in Feedback/Requests [original thread]
Artificer Ghost wrote: I suggest giving it a test run when 1.8 hits. Or, if you'd like, the Learning Coalition can test that out for you. :) I'd donate to your cause if you could provide this information.
- by Thor Odinson42 - at 2014.03.18 16:06:00
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476. Kb/M vs Controller. Aim Assist - in Feedback/Requests [original thread]
I don't notice autoaim. Perhaps that's why I am not super awesome. I read an article about Tiger Woods in his prime. He tested some drivers and they asked him which one he liked best, he responded, "the heavier one". They said they were all the s...
- by Thor Odinson42 - at 2014.03.17 18:26:00
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477. My idea for PC - in Feedback/Requests [original thread]
I like the idea of having a window timer that you can adjust. Start it at 8hrs (upgradable to 12hrs, similar to changing infrasture now). The battles spin up within an hour of the attack. Instead of passive isk generation from excess clone sales...
- by Thor Odinson42 - at 2014.02.28 20:52:00
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478. Ideas to Bring Back Team Play to Dust - in Feedback/Requests [original thread]
They used to throw you in a squad automatically. I'm not sure why that changed. I think they should bring that back yesterday. I mean there might be a dude that accidentally does something to help his squad at some point.
- by Thor Odinson42 - at 2014.02.26 21:17:00
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479. Ideas to Bring Back Team Play to Dust - in Feedback/Requests [original thread]
Since the end of closed beta team play has slowly but surely eroded. I have my opinions on what has led us to the current dilemma where more than half of the players on each team are solo. What can be done to incentivize players to group up and t...
- by Thor Odinson42 - at 2014.02.26 21:05:00
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480. Request: Reduced prices for eq in 1.8 - in Feedback/Requests [original thread]
Meeko Fent wrote: Meee One wrote: My fitting costs about 75k,which may be cheap to some is expensive to me.(35k is the core focused) I can understand the costs as eq currently is,but when 1.8 comes it will cost the same to be less effecti...
- by Thor Odinson42 - at 2014.02.24 22:43:00
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