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101. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Wait, you'll be able to raid corps that don't have districts? That seems like a terrible idea to me.
- by Thor Odinson42 - at 2015.01.25 23:11:00
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102. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Heimdallr69 wrote: Thor Odinson42 wrote: What if bringing in non corp members cost more CP? Call it a clone programming fee. Don't make it much, but anything over 50% ringers would result in a negative in some resource column. If all this ...
- by Thor Odinson42 - at 2015.01.25 17:37:00
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103. Raiding Ideas and Feedback Compilation Thread - in Feedback/Requests [original thread]
Pokey Dravon wrote: Thor Odinson42 wrote: Pokey Dravon wrote: I think allowing raids to happen 24 hours will quickly become frustrating for corporations being attacked by people on the other side of the world, and vice versa. It would lea...
- by Thor Odinson42 - at 2015.01.25 02:07:00
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104. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Felt nifty being a fly on the wall in Bamm Havoc's chat with the CPM on Team Speak. Kane Spero brought to my attention the idea of having to spend command points to accept and kick players from corp. I'm considering whet...
- by Thor Odinson42 - at 2015.01.25 02:04:00
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105. Raiding Ideas and Feedback Compilation Thread - in Feedback/Requests [original thread]
Pokey Dravon wrote: I think allowing raids to happen 24 hours will quickly become frustrating for corporations being attacked by people on the other side of the world, and vice versa. It would lead to many attacks happening against corps that a...
- by Thor Odinson42 - at 2015.01.25 01:53:00
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106. Raiding Ideas and Feedback Compilation Thread - in Feedback/Requests [original thread]
Radar R4D-47 wrote: Raid Mechanics The attacker should not need a district to launch an attack from i suppose this is self explanatory but it needs said. Removing that gap gives everyone the opportunity to perform this action. CP cost should ...
- by Thor Odinson42 - at 2015.01.25 01:48:00
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107. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kain Spero wrote: Roman837 wrote: 8v8. My answers final lol. Would be good for both sides. Make it 100 clones. If the defender no shows easy penalty. They lose a hundred clones on their districts. This will weakened their defence against ...
- by Thor Odinson42 - at 2015.01.24 17:14:00
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108. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
If you make it impossible to profit by using +50% ringers it's win/win. You don't prevent people from playing with friends (or recruiting before accepting).
- by Thor Odinson42 - at 2015.01.24 17:11:00
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109. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
What if bringing in non corp members cost more CP? Call it a clone programming fee. Don't make it much, but anything over 50% ringers would result in a negative in some resource column.
- by Thor Odinson42 - at 2015.01.24 16:30:00
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110. PC map changes? - in Feedback/Requests [original thread]
That one map with those things, I like that one.
- by Thor Odinson42 - at 2015.01.23 03:40:00
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111. PC map changes? - in Feedback/Requests [original thread]
HOLY PERFECTION wrote: Also add dom modes in PC. That would be a massive battle, preferably the meat grinder. That would be insane.
- by Thor Odinson42 - at 2015.01.23 03:05:00
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112. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
bigolenuts wrote: Thor Odinson42 wrote: bigolenuts wrote: The point I am trying to make it is; it seems the game is catering to those who do not want to put the effort in to meet other like-minded players, practice, make allegiances and/o...
- by Thor Odinson42 - at 2015.01.22 19:33:00
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113. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
IMPAIRS YOUR ABILITY wrote: Incoming sports metaphor: Dust currently is like high school football with a variety, JV, c squad mentality where JV and c squad get to play when the varsity players finally start to hate dust and take a break. An...
- by Thor Odinson42 - at 2015.01.22 19:19:00
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114. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
bigolenuts wrote: The point I am trying to make it is; it seems the game is catering to those who do not want to put the effort in to meet other like-minded players, practice, make allegiances and/or grind it out like those before them did. A...
- by Thor Odinson42 - at 2015.01.22 19:01:00
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115. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Cat Merc wrote: Another useful thing would be the ability to mark yourself as "Active" by going to the battle finder and pressing on that PC match. That way people who are organizing it would have a list of people ready to play, rather than hav...
- by Thor Odinson42 - at 2015.01.22 16:57:00
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116. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
bigolenuts wrote: Thor Odinson42 wrote: Only 5% of you play this gamemode. You other 95% are lazy!!! Nothing to do with poor NPE, lack of incentives to push team play and/or winning in pubs, nowhere to team deploy at all without spending 50...
- by Thor Odinson42 - at 2015.01.22 16:52:00
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117. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
TheD1CK wrote: Thor Odinson42 wrote: Only 5% of you play this gamemode. You other 95% are lazy!!! Nothing to do with poor NPE, lack of incentives to push team play and/or winning in pubs, nowhere to team deploy at all without spending 50 mi...
- by Thor Odinson42 - at 2015.01.22 16:47:00
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118. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Only 5% of you play this gamemode. You other 95% are lazy!!! Nothing to do with poor NPE, lack of incentives to push team play and/or winning in pubs, nowhere to team deploy at all without spending 50 mil ISK. Makes sense. I live in Texas I hea...
- by Thor Odinson42 - at 2015.01.22 12:57:00
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119. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
KA24DERT wrote: Just to be clear: Talented, skilled, and dedicated players that cluster together into cohesive organizations will ALWAYS dominate competitive games. You will not ever formulate a ruleset to make PC "More Inclusive", the best w...
- by Thor Odinson42 - at 2015.01.22 03:13:00
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120. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Soraya Xel wrote: el OPERATOR wrote: Probably because region locking automatically blues up an area based not on in-game affilitations (corps and alliances) but on out-of-game affiliations ( global player region). This, in turn, then could c...
- by Thor Odinson42 - at 2015.01.21 23:51:00
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