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61. Squad idea - in Feedback/Requests [original thread]
One Eyed King wrote: Thor Odinson42 wrote: The people already running in squads wouldn't benefit all that much from the additional bonus as many people know how to manufacture WP when a OB strike is needed. IE switch to logi or whatever. Sq...
- by Thor Odinson42 - at 2015.02.22 15:50:00
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62. Squad idea - in Feedback/Requests [original thread]
The people already running in squads wouldn't benefit all that much from the additional bonus as many people know how to manufacture WP when a OB strike is needed. IE switch to logi or whatever. Squads are already a huge advantage over solo, yet ...
- by Thor Odinson42 - at 2015.02.22 00:07:00
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63. Squad idea - in Feedback/Requests [original thread]
The bonuses for squading up would be incentive to get the people who've yet to figure out the reason why they get rekt all the time.
- by Thor Odinson42 - at 2015.02.21 20:03:00
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64. Squad idea - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Adipem Nothi wrote: When in a full squad, I often find myself very bored and the enemy very red-lined. I fail to see what is inherently wrong with running solo. Running solo is why 99% of blueberries are so ineffe...
- by Thor Odinson42 - at 2015.02.21 20:02:00
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65. Separate Ambush and Ambush OMS - in Feedback/Requests [original thread]
It would be radical, but I wouldn't mind seeing regular ambush as the only gamemode where you could deploy solo.
- by Thor Odinson42 - at 2015.02.21 20:00:00
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66. Warbarge Components - in Feedback/Requests [original thread]
Adipem Nothi wrote: Thor Odinson42 wrote: Alt farming is the only reasonable way to upgrade and use the warbarge before I die of old age. Can we all agree in advance on what is a reasonably sized Alt Farm? I'd like some actual play time i...
- by Thor Odinson42 - at 2015.02.12 04:19:00
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67. Warbarge Components - in Feedback/Requests [original thread]
CCP Rattati wrote: Kain Spero wrote: CCP Rattati wrote: Booby Tuesdays wrote: Simply remove Components and Scrap Metal from the list of tradeable goodies when Simple Trading comes out. That's the obvious fix. Alt farming of any kind...
- by Thor Odinson42 - at 2015.02.12 03:58:00
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68. Warbarge Components - in Feedback/Requests [original thread]
I'm going to be super pissed if we can't trade warbarge components. You either need to allow it or refund AUR spent on warbarges.
- by Thor Odinson42 - at 2015.02.12 02:14:00
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69. [Feedback] Pokey's Feels on the Warbarge - in Feedback/Requests [original thread]
Pokey Dravon wrote: This is why passive component generation should be the lesser of total generation, with the majority being active. If most of my components come from active gameplay, I have far fewer issues with leveling up the passive fact...
- by Thor Odinson42 - at 2015.02.09 21:13:00
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70. [Feedback] Pokey's Feels on the Warbarge - in Feedback/Requests [original thread]
Pokey Dravon wrote: You know if you think about it, the current Mobile Factory and Warbarge remind me a lot of the old EVE Learing skills, the skills that would increase passive SP generation rate? You pretty much would sign up for EVE, set the...
- by Thor Odinson42 - at 2015.02.09 20:54:00
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71. [Feedback] Pokey's Feels on the Warbarge - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Kevall Longstride wrote: ....snip.... As to the accusations of cash grab with Warlords.. Dust 514 is a free game funded by in game purchases. That much is known to all. But when you sit down and analyse the last two...
- by Thor Odinson42 - at 2015.02.09 20:21:00
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72. New (New) Experimental Lab the best thing ever! - in Feedback/Requests [original thread]
To go from L4 warbarge to L5 is 52,000+ WBCs or 104 days worth of saving. just for a bigger glimpse of what is going on here
- by Thor Odinson42 - at 2015.02.07 01:18:00
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73. New (New) Experimental Lab the best thing ever! - in Feedback/Requests [original thread]
Imp Smash wrote: So by those numbers - you would have to make weapons for 2 days -- wait 1 day where your lab makes nothing while you claim. So 2 days production 1 day downtime if you use your components for item generation only if you don't wa...
- by Thor Odinson42 - at 2015.02.07 01:12:00
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74. New (New) Experimental Lab the best thing ever! - in Feedback/Requests [original thread]
Megaman Trigger wrote: DeathwindRising wrote: You claim whatever is there. There's no option to make a partial claim based on what you can afford. It's all or nothing So if you only have 600, you can still claim all 6? No you have to...
- by Thor Odinson42 - at 2015.02.07 00:31:00
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75. New (New) Experimental Lab the best thing ever! - in Feedback/Requests [original thread]
DeathwindRising wrote: Thor Odinson42 wrote: DeathwindRising wrote: Atiim wrote: #payed4yourwin I felt like Bill gates when i bought my win too. toss some cash at it til you win lol, but blame CCP. only problem is that you cant cla...
- by Thor Odinson42 - at 2015.02.06 22:46:00
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76. New (New) Experimental Lab the best thing ever! - in Feedback/Requests [original thread]
Kane says he thinks to claim an experimental weapon will cost 200 WBCs. Lets just say that officer gear is 200 WBCs. Lv5 Factory produces 600 WBCs a day. So you will be wasting 3 of the 6 runs you get per day UNLESS you spend AUR. And that does...
- by Thor Odinson42 - at 2015.02.06 19:38:00
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77. New (New) Experimental Lab the best thing ever! - in Feedback/Requests [original thread]
Now we just need to know the WBC costs per item. If I'm claiming 6 per day, how much will that cost?
- by Thor Odinson42 - at 2015.02.06 19:20:00
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78. New (New) Experimental Lab the best thing ever! - in Feedback/Requests [original thread]
Level ** Bonus Per Day ** Capacity 0 ** 1 ** 2 1 ** 2 ** 4 2 ** 3 ** 6 3 ** 4 ** 8 4 ** 5 ** 10 5 ** 6 ** 12 From Kane on Skype
- by Thor Odinson42 - at 2015.02.06 19:18:00
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79. New (New) Experimental Lab the best thing ever! - in Feedback/Requests [original thread]
DeathwindRising wrote: Atiim wrote: #payed4yourwin I felt like Bill gates when i bought my win too. toss some cash at it til you win lol, but blame CCP. only problem is that you cant claim them each day as you dont make enough components...
- by Thor Odinson42 - at 2015.02.06 19:12:00
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80. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
CCP Rattati wrote: SponkSponkSponk wrote: Well then, it shouldn't cost 103 components to claim a level 1 lab result then. More like 3 than 103. I 100% agree, and it is a bug. The price was supposed to be something like 10 or 20 I believe...
- by Thor Odinson42 - at 2015.02.06 04:07:00
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