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81. [IDEA] ( warbarge components ) Add ISK variation in the market - in Feedback/Requests [original thread]
Alaika Arbosa wrote: I am inclined to agree though I would say that even 10000 is too little, make it more like 100k per at the very minimum. You'd be dead before you could earn enough ISK
- by Thor Odinson42 - at 2015.02.05 18:59:00
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82. [IDEA] ( warbarge components ) Add ISK variation in the market - in Feedback/Requests [original thread]
NS couldn't afford to upgrade one dude's warbarge at these rates
- by Thor Odinson42 - at 2015.02.05 18:58:00
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83. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
Adipem Nothi wrote: Hope this isn't intended behavior. Expected subsystem to produce 1 experimental weapon per day per level. Supposedly this isn't until L4 and officer isn't until L5. With this type of investment it should provide at the v...
- by Thor Odinson42 - at 2015.02.05 18:56:00
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84. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
Kain Spero wrote: So I finally logged all of my weapon assets before claiming the production from my lab since it doesn't tell you what you get. This test is after putting around 50,000 components into the Warbarge to get it to Level 5 with th...
- by Thor Odinson42 - at 2015.02.05 18:54:00
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85. Accelerated MCC damage when all objectives held - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Thor Odinson42 wrote: DeadlyAztec11 wrote: Why? The rate of damage already increases based on how many null cannons your side controls. Because in stomps it would be nice if you didn't have to waste 10 minutes wai...
- by Thor Odinson42 - at 2015.02.05 18:05:00
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86. Accelerated MCC damage when all objectives held - in Feedback/Requests [original thread]
Adipem Nothi wrote: Thor Odinson42 wrote: DeadlyAztec11 wrote: Why? The rate of damage already increases based on how many null cannons your side controls. Because in stomps it would be nice if you didn't have to waste 10 minutes wait...
- by Thor Odinson42 - at 2015.02.05 14:53:00
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87. Can I buy another hot chick to.... - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: True Adamance wrote: Kallas Hallytyr wrote: Yay, rampant sexism. I think that that should be monetised: every time some ******* talks like that, they have to buy 5000 aurum! I don't know if his desire to see two ...
- by Thor Odinson42 - at 2015.02.05 05:33:00
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88. Can I buy another hot chick to.... - in Feedback/Requests [original thread]
Okay, different flavors for whatever floats your boat
- by Thor Odinson42 - at 2015.02.05 02:08:00
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89. Can I buy another hot chick to.... - in Feedback/Requests [original thread]
Do all this claiming for me? I'll login, but maybe give me an option to smack her on the a$$ and send her to do my chores. For more AUR you can make them make out with each other.
- by Thor Odinson42 - at 2015.02.05 01:51:00
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90. Accelerated MCC damage when all objectives held - in Feedback/Requests [original thread]
Imp Smash wrote: Not at all. Hard fought and very close. No squads on the other side. Randoms -- mostly NPC corps. 2 squads on our side. The pervasive assumption rolling around the forums that squads always beat randoms is consistently disprove...
- by Thor Odinson42 - at 2015.02.05 01:48:00
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91. Accelerated MCC damage when all objectives held - in Feedback/Requests [original thread]
Spademan wrote: I wouldn't say that it should happen from the outset. I would think it nice if it built up. Hold all points and over time they start firing faster or doing more damage. Starts off zero percent extra, still holding all and it go...
- by Thor Odinson42 - at 2015.02.05 01:40:00
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92. Accelerated MCC damage when all objectives held - in Feedback/Requests [original thread]
TritusX wrote: Talos Vagheitan wrote: Strongly agree. I always thought there should be a sort of 'mercy rule' in very one sided games. There is no reason either team should have to sit through the full length of a game that's over in the fi...
- by Thor Odinson42 - at 2015.02.04 21:21:00
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93. Accelerated MCC damage when all objectives held - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Why? The rate of damage already increases based on how many null cannons your side controls. Because in stomps it would be nice if you didn't have to waste 10 minutes waiting for the match to end.
- by Thor Odinson42 - at 2015.02.04 20:09:00
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94. Accelerated MCC damage when all objectives held - in Feedback/Requests [original thread]
Why not make the MCC damage increase by 50% when all objectives are held?
- by Thor Odinson42 - at 2015.02.04 19:47:00
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95. Experimental Lab needs improvement - in Feedback/Requests [original thread]
Kain Spero wrote: Yeah, this is bad. For all I know I got an officer weapon but there is no way I can even know. My claim cost a bit over 100 components. I am going to have to hunt through my assets and try to guess what it made. The fact tha...
- by Thor Odinson42 - at 2015.02.04 14:47:00
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96. Warbarge Module that opens drop boxes - in Feedback/Requests [original thread]
Yes, please
- by Thor Odinson42 - at 2015.02.04 13:59:00
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97. Experimental Lab needs improvement - in Feedback/Requests [original thread]
Just posted this in another thread. Pretty crazy.
- by Thor Odinson42 - at 2015.02.04 13:58:00
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98. Issue still stands despite balance efforts and new stuff - in Feedback/Requests [original thread]
Adipem Nothi wrote: Problem: Six 50+M SP Vets in a squad. Solution: Decrease squad size. If we want better matches, we need to fix matchmaking. I'm down for that. Especially when there are more ways to deploy as a team.
- by Thor Odinson42 - at 2015.02.04 03:14:00
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99. Issue still stands despite balance efforts and new stuff - in Feedback/Requests [original thread]
Nothing Certain wrote: Squadding up is no miracle cure. Without mics it doesn't do much and many people don't have mics. You just go from 6 guys going 2-10 to a squad going 12-60. I don't think its a miracle cure. I think the solo play is ...
- by Thor Odinson42 - at 2015.02.03 22:55:00
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100. Issue still stands despite balance efforts and new stuff - in Feedback/Requests [original thread]
How do you push people into squads and work to win matches? The shiny stuff being talked about for months teased at the ability to spend much of your time out of pubs and with your own team, but it appears this stuff is SoonTM. I don't care what...
- by Thor Odinson42 - at 2015.02.03 17:02:00
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