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881. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
medomai grey wrote: The-Errorist wrote: Alot of those people who claim that TTK is too low are new players who don't have much experience playing games with higher TTK. Wouldn't new players with little experience playing FPSs with higher T...
- by The-Errorist - at 2014.03.07 04:35:00
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882. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
Iron Wolf Saber wrote: Churning in my head a bit on how to make AV 'threatening' to vehicles considering that I just went a round where I parked a maddy and just ate everything shot at me by infantry. (approximately ate about 15 av shots and on...
- by The-Errorist - at 2014.03.07 04:30:00
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883. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
medomai grey wrote: I like the slated changes for damage mods. Complex damage mods are one of the major culprits behind next to non-existent TTK. Wasn't everyone complaining about how TTK was too short? CCP is finally addressing the issue and n...
- by The-Errorist - at 2014.03.07 03:44:00
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884. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
Archbot wrote: The-Errorist wrote: Archbot wrote: I do believe this would be a good idea. Although, I also believe that DUST's playerbase is, right now, a little too small to support something like this. The time it takes to make a match ...
- by The-Errorist - at 2014.03.07 03:28:00
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885. [Request] Give me a flashlight - in Feedback/Requests [original thread]
Change the brightness settings in Dust and or for your TV. It sounds as if you have your settings on the lowest possible brightness setting.
- by The-Errorist - at 2014.03.07 03:11:00
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886. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
+1, this is the best solution for balancing damage mods.
- by The-Errorist - at 2014.03.07 03:05:00
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887. [request] don't take way the 3rd AV nade - in Feedback/Requests [original thread]
Kigurosaka Laaksonen wrote: What about a counter-proposal. Make grenades suck even more and introduce a grenadier class with various bonuses to grenades and additional grenade capacity, etc. Maybe based on the medium frame. Thoughts? Until we...
- by The-Errorist - at 2014.03.07 02:43:00
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888. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
I extremely like your solution to the repair tool earnings problems; its simple, I like how the rewards are fairly given, how doesn't distinctivenesses supporting one's team, and its a better solution to the hard cap with a timer system in place.
- by The-Errorist - at 2014.03.07 02:35:00
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889. [Request] Password protected public squads - in Feedback/Requests [original thread]
We should be able to password protect our squads and have them still appear on the battle finder when they are set to public, corp, or alliance. This would be useful for: setting up squads with people not in your corp/alliance setting up FW squad...
- by The-Errorist - at 2014.03.07 02:22:00
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890. Vehicles need to compliment infantry, not compete with them - in Feedback/Requests [original thread]
Skihids wrote: There is no way to balance vehicles when they compete for the same role as a dropsuit. All versions of a role need to be equally powerful or you need to use the best one to be competitive. Right now blaster tanks are the best fit...
- by The-Errorist - at 2014.03.07 00:34:00
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891. [Idea] Flux Vampire - New Equipment (High Risk High Reward) - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: sooooo. if theres caldari heavys about............. You could use the flux vampire with a caldari commando and get the winning edge.
- by The-Errorist - at 2014.03.05 11:06:00
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892. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
The Robot Devil wrote: What I don't like is that it doesn't feel like you are making a choice. The battle is random, I didn't choose where to go. I push a button and an algorithm picks what Scotty thinks is best. I want to feel like the choice ...
- by The-Errorist - at 2014.03.05 10:54:00
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893. Use a skill level stat for matchmaking players - in Feedback/Requests [original thread]
Does anyone else have possitive or negative feedback about this? Any suggestions or questions?
- by The-Errorist - at 2014.03.05 04:50:00
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894. [Idea] Amarr heavy weapon: impaler (heavy scrambler) - in Feedback/Requests [original thread]
Really nice weapon idea. I really like how it would be balanced against infantry and still be somewhat useful against vehicles.
- by The-Errorist - at 2014.03.05 04:44:00
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895. [Idea] Flux Vampire - New Equipment (High Risk High Reward) - in Feedback/Requests [original thread]
Cat Merc wrote: Basically, when activated, this equipment drains the entire shields reserve of the suits user to Flux the area around it. The damage will be based on the amount of shields drained. 1 to 1 proportion. The user of the equipment wi...
- by The-Errorist - at 2014.03.05 04:34:00
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896. The finnal solution to the redline problem - in Feedback/Requests [original thread]
TheEnd762 wrote: Can I just drink the tears of people whining about the current redline situation instead? Your comment reminds me of this .
- by The-Errorist - at 2014.03.05 04:20:00
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897. Change large railgun damage profile to -10%/+10% shield/armor - in Feedback/Requests [original thread]
General12912 wrote: TTK is low enough. doing this will make it even lower considerjng the only way to increase TTK is armor. and by saying 'bump', you are in violation of the topic posting rules i do believe. You're first point is wrong; ad...
- by The-Errorist - at 2014.03.05 04:02:00
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898. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
No dev response since November 2012.
- by The-Errorist - at 2014.03.04 21:17:00
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899. [Request] Make the PS Move a viable alternative to DS3 and KB/M - in Feedback/Requests [original thread]
Still no dev response since 2012.08.29.
- by The-Errorist - at 2014.03.04 18:59:00
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900. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Jackof All-Trades wrote: ): is it really that hard? Just a dev response? Devs don't like to read threads with over 5 pages, they usually just skip those.
- by The-Errorist - at 2014.03.04 17:42:00
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