Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
901. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Garrett Blacknova wrote: jaksol returns wrote: I wud like to point out that some objectives are in buildings I would like to point out that this has already been addressed within the original proposal I made, and referenced multiple times ...
- by The-Errorist - at 2014.03.04 17:39:00
|
902. What happened to the visual effects CCP? - in Feedback/Requests [original thread]
Draco Cerberus wrote: The-Errorist wrote: Here was the dev blog with all the awesome pictures and this was the discussion thread for the dev blog. What happened to these effects CCP? It looks like Dust graphics have regressed a bit. Can...
- by The-Errorist - at 2014.03.04 17:36:00
|
903. [Request] Add more passive skills for vehicles - in Feedback/Requests [original thread]
Zeylon Rho wrote: I thought I might add that there are more "planned" skills: from vehicle rebalance dev blog... You'll notice we don't have most of those (the racial ones for more obvious reasons, though I wouldn't have minded having the p...
- by The-Errorist - at 2014.03.04 17:30:00
|
904. Change large railgun damage profile to -10%/+10% shield/armor - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: How is this still not fixed?! Because they are CCP, they Can't Correct Problems.
- by The-Errorist - at 2014.03.04 17:17:00
|
905. Disappointed with Amarr Faction Pack (Where's the Gold?) - in Feedback/Requests [original thread]
bump?
- by The-Errorist - at 2014.03.04 05:53:00
|
906. MLT Of all Chromosome Items but... - in Feedback/Requests [original thread]
General12912 wrote: there at least needs to be mlt versions of each on the racial rifles. that way the starter frontline and medc fits are as follows for each race: Gallente: assault rifle Minmatar: combat rfile Caldari: rail rifle Amarr: Scr...
- by The-Errorist - at 2014.03.04 05:52:00
|
907. What happened to the visual effects CCP? - in Feedback/Requests [original thread]
Here was the dev blog with all the awesome pictures and this was the discussion thread for the dev blog. What happened to these effects CCP? It looks like Dust graphics have regressed a bit. Can these beautiful visual effects be brought back ...
- by The-Errorist - at 2014.03.04 05:46:00
|
908. [Idea] Persistant Matches - in Feedback/Requests [original thread]
Arx Ardashir wrote: TL;DR: Never ending matches. So there's three ways to do an online multiplayer game, right? Lobbies Big Open World (Like PS2 or WoW, even though there are mirrors) Multiple Smaller Worlds (Think like Day of Defeat or Team F...
- by The-Errorist - at 2014.03.03 00:48:00
|
909. [Request] Nonexisting commodities - in Feedback/Requests [original thread]
yes
- by The-Errorist - at 2014.03.03 00:33:00
|
910. MLT Of all Chromosome Items but... - in Feedback/Requests [original thread]
Arx Ardashir wrote: Soldier Sorajord wrote: Aren't there ever going to be MLT items of Non- Old School weapons? How about the Combat Rifle, for Instance? Or a mass driver? I didn't want to add anything, but just point out that the Mass Dr...
- by The-Errorist - at 2014.03.03 00:31:00
|
911. [Request] Make the PS Move a viable alternative to DS3 and KB/M - in Feedback/Requests [original thread]
Arx Ardashir wrote: What is "KB/TB?" Keyboard and trackball, its really great, especially for small turrets and precision shooting.
- by The-Errorist - at 2014.03.03 00:26:00
|
912. Dropship instruments - in Feedback/Requests [original thread]
+1
- by The-Errorist - at 2014.03.03 00:07:00
|
913. [Request] 'zealot' variants for energy weapons. - in Feedback/Requests [original thread]
Dunce Masterson wrote: unless they apply the over heat mechanic to the Rail rifle then they need to remove it from all the laser weapons so that their is a counter to the RR DPM output. No, balancing a good weapon to be on par with an overpow...
- by The-Errorist - at 2014.03.02 23:51:00
|
914. Disappointed with Amarr Faction Pack (Where's the Gold?) - in Feedback/Requests [original thread]
Severely misleading advertisement; there was no gold anywhere, and the pack didn't even have "imperial" colors!
- by The-Errorist - at 2014.03.02 23:48:00
|
915. [Feedback] Heavy frame jump height - in Feedback/Requests [original thread]
medomai grey wrote: Highly trained mercenaries that have experienced death too many times to count lack the ability to do simple things that require 0 training such as lying prone, inability to carry knifes if equipped with 2 guns, and vaulting...
- by The-Errorist - at 2014.03.02 23:19:00
|
916. Dropship exit point - in Feedback/Requests [original thread]
Talos Vagheitan wrote: On the one hand, I like the fact that bailing out of a crashing dropship is a 50/50 chance of survival. But on the other, I think vehicle exit/enter animations would make vehicle immersion a lot better! That would just ...
- by The-Errorist - at 2014.03.02 23:07:00
|
917. BETTER DS HUD - in Feedback/Requests [original thread]
+1
- by The-Errorist - at 2014.03.02 23:03:00
|
918. (Suggestion)Forwarding idea from EVE PILOTS - in Feedback/Requests [original thread]
Great idea that should definitely be done.
- by The-Errorist - at 2014.03.02 23:00:00
|
919. Special Contracts question. - in Feedback/Requests [original thread]
It has been used for a tournament and a defend/kill developer event.
- by The-Errorist - at 2014.03.02 22:56:00
|
920. [Request] 'zealot' variants for energy weapons. - in Feedback/Requests [original thread]
bumb
- by The-Errorist - at 2014.03.02 22:16:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
First page | Previous page | Next page | Last page |