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841. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
Alena Ventrallis wrote: Change AV nades to stop whatever modules are currently active? Something along those lines. Tanks should be nigh unkillable when hardeners are on. It'd be fair for AV nades to force those modules off and make the tank vu...
- by The-Errorist - at 2014.03.14 05:47:00
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842. [Feedback] FW contract payout compared to public: high risk, low reward - in Feedback/Requests [original thread]
Banjo Robertson wrote: Munin-Frey wrote: I play only FW and I will definitely agree that the reward is pretty bad if you win and complete crap if you lose. On very rare matches I'll get some decent salvage which makes it worthwhile but FW w...
- by The-Errorist - at 2014.03.14 05:04:00
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843. Increase the Biotics skills to give 2% per level instead of 1% per L... - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: The Biotics skill itself I believe is fine. It's a marginal increase but totally worth it. The KinCat efficiency bonus is a joke and really needs to be bumped up however. Oops, that was a typo, I had it right until I had...
- by The-Errorist - at 2014.03.14 04:24:00
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844. Feeback on the recent server backend changes - in Feedback/Requests [original thread]
I'm not sure what you did CCP, but team channel loads much faster now.
- by The-Errorist - at 2014.03.14 00:55:00
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845. Increase the Biotics skills to give 2% per level instead of 1% per L... - in Feedback/Requests [original thread]
The Kinetic Catalyzation skill currents gives a 1% efficacy bonus per level for KinCats. I-Shayz-I wrote: Armor plates and shield extenders get an efficacy bonus too, except that it's more noticicable of 2% per level for a total of 10% That ...
- by The-Errorist - at 2014.03.13 21:33:00
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846. "taking out orbiting starships" a still a planed HAV role? - in General Discussions [original thread]
Oxskull Duncarino wrote: All of a sudden strange vehicles are seen looming in the red line http://tinypic.com/r/qou1vk/8
- by The-Errorist - at 2014.03.13 21:25:00
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847. "taking out orbiting starships" a still a planed HAV role? - in General Discussions [original thread]
Buster Friently wrote: The-Errorist wrote: Buster Friently wrote: The-Errorist wrote: There must be a reason why they still have that line in the description for HAVs on that site. Yes, the same reason that there are still so many ...
- by The-Errorist - at 2014.03.13 21:01:00
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848. "taking out orbiting starships" a still a planed HAV role? - in General Discussions [original thread]
Buster Friently wrote: The-Errorist wrote: There must be a reason why they still have that line in the description for HAVs on that site. Yes, the same reason that there are still so many issues in Dust. Just trying to shine some lig...
- by The-Errorist - at 2014.03.13 20:57:00
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849. Who's really laughing in 1.8 - in General Discussions [original thread]
Sana Rayya wrote: I wonder - with the super EHP heavies of 1.8, could you still roadkill them with LAVs at high speed? Or would it blow up the LAV? The heavy would still die, at max speed without a booster, you can deal over 9 thousand damage...
- by The-Errorist - at 2014.03.13 20:53:00
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850. "taking out orbiting starships" a still a planed HAV role? - in General Discussions [original thread]
There must be a reason why they still have that line in the description for HAVs on that site.
- by The-Errorist - at 2014.03.13 20:49:00
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851. "taking out orbiting starships" a still a planed HAV role? - in General Discussions [original thread]
Based on what CCP has on https://dust514.com/universe/vehicles/ about tanks, Quote: Their role on the battlefield is to provide heavily-armed and armored support at medium to long range, assisting infantry and lightly armored vehicles, or ta...
- by The-Errorist - at 2014.03.13 20:44:00
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852. AV Buff: Make vehicle profile increase SL lock range. - in General Discussions [original thread]
Alpha 443-6732 wrote: Takahiro Kashuken wrote: Beren Hurin wrote: I WANT TO FIRE MY SL FROM THE TOP OF A TOWER WITH NO RISK. Fixed But this time you have the opportunity to render them useless while up there. You can decide wheth...
- by The-Errorist - at 2014.03.13 19:55:00
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853. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
This would solve a lot of problems.
- by The-Errorist - at 2014.03.13 07:56:00
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854. Whats the tool that heals players? - in Feedback/Requests [original thread]
Doctor Day wrote: Oh and also how can i get better uplinks? You go to the marketplace, go to equiptment, go to drop uplinks, and you'll find all of the other uplinks besides militia ones. You can press triangle to see more info and use R1 and...
- by The-Errorist - at 2014.03.13 07:41:00
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855. Ambush "Smart Deploy" name change - in Feedback/Requests [original thread]
JP Acuna wrote: Yeah!! i've always thought the same! In the name of dignity, please change it back to "auto deploy". Right now it's insulting. Might be CCP's way of saying it will be like that SoonGäó or they're trolling us.
- by The-Errorist - at 2014.03.13 07:30:00
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856. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
When making a new thread, typing in the title box should bring a drop-down search for threads containing those words in the thread title and the main body of the post. This is done in many gaming forums and bug report sites and I think this could ...
- by The-Errorist - at 2014.03.13 07:23:00
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857. damage proficiency bonus changes. - in Feedback/Requests [original thread]
Proficiency skills are fine. Also CCP is planning on introducing mastery skills that further improve usefulness of things at least for vehicle skills. They could do the same for infantry weaponry.
- by The-Errorist - at 2014.03.13 07:12:00
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858. [Idea] Amarr heavy weapon: impaler (heavy scrambler) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Perhaps impaling enemies just isn't as popular as it once was. Look at that pretty background. That does look pretty nice.
- by The-Errorist - at 2014.03.13 06:44:00
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859. Wrong dropsuit displayed in Merc Quarters - in Technical Support/Bugs [original thread]
When I first logg on to a character, they're in a basic Caldari medium frame when the favorite fitting is something else. This has been going on to several days and on most of my characters. Logging off and back on fixes it, but its a recurring p...
- by The-Errorist - at 2014.03.13 06:33:00
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860. Phantom Pickup Markers - in Technical Support/Bugs [original thread]
It's a really annoying problem. Its just like the phantom enemy or friendly chevrons that appear sometimes.
- by The-Errorist - at 2014.03.13 06:17:00
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