Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
821. New Undocumented Uprising 1.8 changes/improvemnts - in General Discussions [original thread]
norttheantiv wrote: The chevron seem to display the relative position above or below the scan from what I can tell Yeah, it seems to be that way most of the time, but there are some times when you're right next to someone, it shows the chevro...
- by The-Errorist - at 2014.03.25 15:33:00
|
822. Core Breach MD: Best Shotgun ever! - in General Discussions [original thread]
Korvin Lomont wrote: Appia Vibbia wrote: I am saddened that the Core Breach MD makes a better Shotgun than the Allotek Breach Shotgun. . . but I am not surprised. Yeah this is sad, but this a trend for all gellente weapons, the SG now jus...
- by The-Errorist - at 2014.03.25 15:20:00
|
823. New Undocumented Uprising 1.8 changes/improvemnts - in General Discussions [original thread]
Battle-finder now tells you the number of objectives in the game mode. The dots on the minimap turn into chevrons when ________________.
- by The-Errorist - at 2014.03.25 14:53:00
|
824. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
cloak does not make a sound until decloaking.
- by The-Errorist - at 2014.03.25 14:34:00
|
825. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
HP meter is bugged until 1 min after spawning
- by The-Errorist - at 2014.03.25 14:28:00
|
826. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
nicholas73 wrote: The-Errorist wrote: [quote=nicholas73]MImmatar assault bonus is not applying to Explosive weapons. (MD/Flaylock) They changed the skill to not affect explosives. Also all of prototype commandos don't have a different c...
- by The-Errorist - at 2014.03.25 14:13:00
|
827. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
nicholas73 wrote: MImmatar assault bonus is not applying to Explosive weapons. (MD/Flaylock) They changed the skill to not affect explosives. Also all of prototype commandos don't have a different color scheme besides the Amarr ones and th...
- by The-Errorist - at 2014.03.25 14:08:00
|
828. Core Breach MD: Best Shotgun ever! - in General Discussions [original thread]
Will do so soon and will edit my post when I do.
- by The-Errorist - at 2014.03.25 12:41:00
|
829. So you can change heavys on the whim of the CPM but not tanks? - in General Discussions [original thread]
Bro-metheus wrote: I have to say great job listening to Completely Pathetic Management (CPM) once again. You adjust heavies without waiting to see what happens in the player bases hands testing vs the more powerful and changed splash weapons an...
- by The-Errorist - at 2014.03.25 12:26:00
|
830. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
Reav Hannari wrote: Minmatar Assault still has an innate armor repair of 1 hp/s according to the fitting window and 'show info' window. The Hack Speed bonuses don't appear in either window as well. While not a defect this is definitely a UI is...
- by The-Errorist - at 2014.03.25 12:24:00
|
831. Server is online early! - in General Discussions [original thread]
at :26 it let me in.
- by The-Errorist - at 2014.03.25 11:27:00
|
832. [Request] Revising projective damage profile - in Feedback/Requests [original thread]
The damage profile of projectile weapons, CR, HMG, SMG, is -5% damage to shields and +10% damage to armor. Compared to the other damage profiles, the projectile damage profile has an unfair advantage; all of the other damage profiles have a net 0 ...
- by The-Errorist - at 2014.03.24 03:40:00
|
833. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
crazy space 1 wrote: Please remember I'm seriously running for CPM 1 I'm on the fence on which way to go. On one hand you can add debuffs to all AV weapons I fear they will be useless, 1 second? On the other hand introducing 2-3 brand new EW e...
- by The-Errorist - at 2014.03.23 00:44:00
|
834. Beta access to dust.thang.dk - in My DUST 514 [original thread]
G Torq wrote: Some small changes: Changes so small, no one can even see them.
- by The-Errorist - at 2014.03.22 21:14:00
|
835. [Feedback] Racial rifle balance by firing type & range vs DPS - in Feedback/Requests [original thread]
lAssassinl Zer0 wrote: Your conclusion are not fully right I means Ascr takes 12 PG. Assault rifle (advanced) takes how much ? Way less. Damage profile is really in favor to Armor in the actualy Meta. (RR and CR and Explosive) . But i agree ...
- by The-Errorist - at 2014.03.21 02:13:00
|
836. [Feedback] FW contract payout compared to public: high risk, low reward - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: When your standing is level 10, players have to value faction store gear to be worth at least 6x the value of regular gear just to make a ISK comparable to a public contract skirmish's ISK rewards. This is ridicu...
- by The-Errorist - at 2014.03.19 18:07:00
|
837. [Idea] Amarr heavy weapon: impaler (heavy scrambler) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: bamboo x wrote: don't detract from the flamethrower idea kagehoshi Can have both. Gallente do the plasma flamethrower, Amarr do the impaler. Yeah, both are missing a their heavy weapons.
- by The-Errorist - at 2014.03.19 18:04:00
|
838. Increase the Biotics skills to give 2% per level instead of 1% per L... - in Feedback/Requests [original thread]
Zeylon Rho wrote: I'd like it to be more useful. I have a feeling that its low "effect" is a result of the overall limits they put on unit speed (apparently the engine and hit-detection stop working with the higher speeds). I recall IWS saying ...
- by The-Errorist - at 2014.03.19 17:56:00
|
839. Increase the Biotics skills to give 2% per level instead of 1% per L... - in Feedback/Requests [original thread]
Korvin Lomont wrote: The-Errorist wrote: The Kinetic Catalyzation skill currents gives a 1% efficacy bonus per level for KinCats. I-Shayz-I wrote: Armor plates and shield extenders get an efficacy bonus too, except that it's more notici...
- by The-Errorist - at 2014.03.19 16:02:00
|
840. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
No 1 has any feedback on this version or anyone else's version of Iron Wolf Saber's ideas? The-Errorist wrote: Anti-vehicle grenades - Slow down vehicles Flux grenades and Forgegun shots - Reduce Active duration of modules by 1 second and...
- by The-Errorist - at 2014.03.14 21:11:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
First page | Previous page | Next page | Last page |