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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
G Torq
ALTA B2O
520
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Posted - 2014.03.22 21:11:00 -
[31] - Quote
Some small changes:
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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The-Errorist
570
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Posted - 2014.03.22 21:14:00 -
[32] - Quote
G Torq wrote:Some small changes:
Changes so small, no one can even see them. |
G Torq
ALTA B2O
520
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Posted - 2014.03.23 00:24:00 -
[33] - Quote
The-Errorist wrote:G Torq wrote:Some small changes:
Changes so small, no one can even see them. Got distracted by the Kill Bamm Event tonight while filling in the actual changes :p
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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THUNDERGROOVE
ZionTCD
578
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Posted - 2014.03.24 23:33:00 -
[34] - Quote
Hey G Torq mind posting more info about your REST API for fittings?
- I noticed that it requires logged in for even for the CLF where it calculates no values
- How would my tool login if it uses Google's OAuth?
I ask because I want to add a new flag to SDETool where for example someone could
wrote:./SDETool -dtdk (fittingID) and it would print all the stats to a nice ASCII chart however it's not possible without logging in which would prove very difficult and from the way my tool works pretty awkward as well having to provide some sort of credentials.
Amarr Logi | Amarr Sentinel
Projects: TDBS | SDETool
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G Torq
ALTA B2O
528
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Posted - 2014.03.25 06:11:00 -
[35] - Quote
THUNDERGROOVE wrote:Hey G Torq mind posting more info about your REST API for fittings?
- I noticed that it requires logged in for even for the CLF where it calculates no values
- How would my tool login if it uses Google's OAuth?
I ask because I want to add a new flag to SDETool where for example someone could wrote:./SDETool -dtdk (fittingID) and it would print all the stats to a nice ASCII chart however it's not possible without logging in which would prove very difficult and from the way my tool works pretty awkward as well having to provide some sort of credentials. HI Thunder, Yeah, Security model will basically require external apps to either authenticate via OAUTH (Google, currently), or for fittings to have been publicly shared. I'm not sure how to do the former (would require some investigation on how we'd share an OAUTH key), and the latter is not possible until I enable sharing (likely later this week).
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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THUNDERGROOVE
ZionTCD
585
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Posted - 2014.03.27 01:58:00 -
[36] - Quote
G Torq wrote: and it would print all the stats to a nice ASCII chart however it's not possible without logging in which would prove very difficult and from the way my tool works pretty awkward as well having to provide some sort of credentials.
HI Thunder, Yeah, Security model will basically require external apps to either authenticate via OAUTH (Google, currently), or for fittings to have been publicly shared. I'm not sure how to do the former (would require some investigation on how we'd share an OAUTH key), and the latter is not possible until I enable sharing (likely later this week).[/quote] Good to hear, I have the majority of the code done, I just need a place to get the JSON from.
Amarr Logi | Amarr Sentinel
Projects: TDBS | SDETool
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G Torq
ALTA B2O
529
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Posted - 2014.03.27 07:18:00 -
[37] - Quote
THUNDERGROOVE wrote:G Torq wrote: HI Thunder, Yeah, Security model will basically require external apps to either authenticate via OAUTH (Google, currently), or for fittings to have been publicly shared. I'm not sure how to do the former (would require some investigation on how we'd share an OAUTH key), and the latter is not possible until I enable sharing (likely later this week).
Good to hear, I have the majority of the code done, I just need a place to get the JSON from.
Yeah, just for now, you can try accessing this one fitting: http://dust.thang.dk/rest/getfittingCLF?FittingID=728 It is set to shared, but I need to make some adjustments to be sure things are done properly; right now it will still give a security-related error.
You'll not be able to access the internal format without being logged in. This is on purpose, as it outputs a character/skill-set specific result. For non-authenticated access, use the CLF-based format.
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
|
G Torq
ALTA B2O
604
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Posted - 2014.04.04 20:42:00 -
[38] - Quote
Updated: Latest 1.8 SDE (Uprising_1.8_756703) has been installed
Cloaks containing details
Weapon with more details:
- mFireMode0.weaponZoomedMoveSpeedMult
- mFireMode0.zoomFOV
- mFireMode0.singleReload
- m_ChargeInfo.m_fChargeMoveSpeedMult
Skills with more details:
Equipment and Modules with more details:
- mCoolDownTime
- mSpawnTimeMultiplier
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
|
The-Errorist
625
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Posted - 2014.04.05 07:41:00 -
[39] - Quote
The Weapon statistics section shows incorrect stats. I made a spreadsheet that shows how the calculations should be done and shows the correct burst and sustained w/ reload DPS, at least for the Ishikone assault forge gun. https://docs.google.com/spreadsheets/d/1HqCZ5FK-9dgoPUAWC9cdFHTb-vJhMSh8Fs9m6fS7I38/edit?usp=sharing |
G Torq
ALTA B2O
604
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Posted - 2014.04.05 09:00:00 -
[40] - Quote
Cheers - look in more detail later
The code used on my site:
Quote: ________switch (FireMode) { __________case 'DWFM_ChargeToFire': ____________DmgBurst = Damage / ChargeTime; ____________DmgSust = (Damage * AmmoClip) / (AmmoClip * ChargeTime + ReloadTime) ; ____________DmgMag = Damage * AmmoClip; ____________if(DamageSplash > 1) ____________{ ______________DmgSplashBurst = DamageSplash / ChargeTime; ______________DmgSplashSust = (DamageSplash * AmmoClip) / (AmmoClip * ChargeTime + ReloadTime) ; ____________} ____________break; __________case 'DWFM_SingleBurst': ____________DmgBurst = Damage / ShootTime; ____________DmgSust = (AmmoClip * Damage) / (AmmoClip / BurstLength * BurstTime + AmmoClip * ShootTime + ReloadTime); ____________DmgMag = Damage * AmmoClip; ____________if(DamageSplash > 1) ____________{ ______________DmgSplashBurst = DamageSplash / ShootTime; ______________DmgSplashSust = (AmmoClip * DamageSplash) / (AmmoClip / BurstLength * BurstTime + AmmoClip * ShootTime + ReloadTime); ____________} ____________break; __________case 'DWFM_SingleShot': __________case 'DWFM_FullAuto': __________default: ____________DmgBurst = Damage/(ShootTime + LockonTime) * MultiLaunch; ____________DmgSust = (AmmoClip * Damage * MultiLaunch) / (AmmoClip * ShootTime + ReloadTime + AmmoClip * LockonTime); ____________DmgMag = Damage * AmmoClip * MultiLaunch; ____________if(DamageSplash > 1) ____________{ ______________DmgSplashBurst =__DamageSplash / ShootTime * MultiLaunch; ______________DmgSplashSust = (AmmoClip * DamageSplash * MultiLaunch) / (AmmoClip * ShootTime + ReloadTime); ____________} ____________break; ________}
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
|
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The-Errorist
625
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Posted - 2014.04.05 09:55:00 -
[41] - Quote
G Torq wrote:Cheers - look in more detail later I found out what was wrong, the weapon statistics section doesn't take into account damage mods or any skills. |
G Torq
ALTA B2O
604
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Posted - 2014.04.05 10:01:00 -
[42] - Quote
The-Errorist wrote:G Torq wrote:Cheers - look in more detail later I found out what was wrong, the weapon statistics section doesn't take into account damage mods or any skills. huh? Pretty sure damage-mods and skills should apply, though it shouldn't take the "new" proficiencies into account (they are now surface-specific, instead of dealing with damage-output). Will run another debug on them, see if something has changed.
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
|
The-Errorist
625
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Posted - 2014.04.05 10:15:00 -
[43] - Quote
G Torq wrote:The-Errorist wrote:G Torq wrote:Cheers - look in more detail later I found out what was wrong, the weapon statistics section doesn't take into account damage mods or any skills. huh? Pretty sure damage-mods and skills should apply, though it shouldn't take the "new" proficiencies into account (they are now surface-specific, instead of dealing with damage-output). Will run another debug on them, see if something has changed. I think it works now, gonna try more fits. |
G Torq
ALTA B2O
604
|
Posted - 2014.04.05 16:43:00 -
[44] - Quote
The-Errorist wrote: I made a fit on a character with all lv5 skills with 2 complex heavy damage mods for the Ishukone assault forge gun and compared the weapon stats to a fit made on a new character with no skills and no damage mods and it had the same info. I did that again, but tried it for HMGs and it was the same on both fits made with the 2 characters.
Edit: I think it works now, gonna try more fits.
Edit 2: It doesn't work for forge guns, but it works for other weapons.
Edit 3: I tried th boundless HMG, ishukone FG, SMG, magsec SMG, and bolt pistol and noticed that damage mods work, but reload skills don't. Forge guns stats though don't take into account damage mods.
Also I noticed that I can't fit a light weapon on a heavy weapon slot.
*Last edit, I'll just make a new post after this if I have more*
1) Yes, projectile-based weaponry is a bit wonky - the projectile is a separate entity, so the damage-mod is applied in a silly way. Will debug (eventuall) and review. Forgegun, Flaylock and Swarms are ca the only infantry weapons affected, while missile-turrets and large rail-turrets are affected too.
2) Never actually looked at reload-skill, though it should apply - going to to review, thanks for the heads-up
3) The site is currently having strict slot-relations for everything but grenades (you can fit a small grenade into a large slot ... and vice-versa). I'm aware of this, but holding off until I finally kick myself enough to do the slot-rewrite I've been talking about for 4 months now :)
Cheers :)
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
|
The-Errorist
629
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Posted - 2014.04.05 22:29:00 -
[45] - Quote
I found the stats for swarm missile initial speed (50/s), acceleration(100m/s), max speed (500m/s), and life span (9s). I found the information listed under prj_swarmlauncher_std. |
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