Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
801. New Undocumented Uprising 1.8 changes/improvemnts - in General Discussions [original thread]
Bones McGavins wrote: RE dead trigger def seems gone to me. Tried it like 3 times. Though so show the idiot was still there after I spawned and died then every time... Being able to trigger an RE while bleeding out was a bug. #5 Posted: ...
- by The-Errorist - at 2014.03.28 00:12:00
|
802. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
Patrick57 wrote: The-Errorist wrote: RA Drahcir wrote: Of course no love for Amarr Assault. What do you mean? I'd assume that the Amarr Assault bonus still isn't applying. read my latest edit
- by The-Errorist - at 2014.03.27 22:13:00
|
803. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
RA Drahcir wrote: Of course no love for Amarr Assault. You just have to wait until the core, dropsuit, and weapon skills kick in: when your hp fills up all the way. This is a problem for all dropsuits and not just the Amarr Assault.
- by The-Errorist - at 2014.03.27 22:11:00
|
804. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
Takahiro Kashuken wrote: Stuff You already made your case and are now just repeating yourself and are bringing nothing new for your arguments. You don't need to go bash other's ideas just because it hasn't already been done in EVE. Also just ...
- by The-Errorist - at 2014.03.27 20:30:00
|
805. New Undocumented Uprising 1.8 changes/improvemnts - in General Discussions [original thread]
PLAYSTTION wrote: The-Errorist wrote: Battle-finder now tells you the number of objectives in the game mode.
The dots on the mini-map turn into chevrons when people are above/ below you or when they are in other squad; I'm not sure w...
- by The-Errorist - at 2014.03.27 19:59:00
|
806. New Undocumented Uprising 1.8 changes/improvemnts - in General Discussions [original thread]
Joel II X wrote: RR also got a slight RoF nerf. I've noticed, CCP. I like dat. Based on the 1.7 SDE data, its the same as the RoF 1.8 in game.
- by The-Errorist - at 2014.03.27 19:55:00
|
807. New Undocumented Uprising 1.8 changes/improvemnts - in General Discussions [original thread]
Dust Project 514 wrote: Scrambler Pistols got heavily nerfed. Their rate of fire got reduced by about 25%. They are useless in all situations now. Give them a try. You will regret. As someone who are used them for a large part of a year, I can...
- by The-Errorist - at 2014.03.27 19:31:00
|
808. Hardner nerf news from CCP Wolfman - in General Discussions [original thread]
CCP Saberwing wrote: I-Shayz-I wrote: KenKaniff69 wrote: Why not buff AV and leave hardeners alone? Hardeners are the only way to survive against mod'd rails If you take away their effectiveness, vehicle combat will consist of two shot...
- by The-Errorist - at 2014.03.27 07:14:00
|
809. no word on the laser rifle? - in General Discussions [original thread]
RECON BY FIRE wrote: Cause they sodomized it, again. They all overheat after 60 rounds now and the Amarr Assault bonus doesn't work. The Amarr assault bonus does work, just wait until your dropsuit and weaponry skills kick in after a minute w...
- by The-Errorist - at 2014.03.27 06:19:00
|
810. Active scanner cool down icon. - in General Discussions [original thread]
Lynn Beck wrote: The-Errorist wrote: It's like that for cloak fields too; finally, vehicles aren't the things that show cooldown info. Ever do both? They're halfway bugged. Did you report that bug?
- by The-Errorist - at 2014.03.26 18:53:00
|
811. Active scanner cool down icon. - in General Discussions [original thread]
Iron Wolf Saber wrote: Do it like vehicle icons, if you have multiples it will have multiples. Pass these ideas on to CCP.
- by The-Errorist - at 2014.03.26 00:34:00
|
812. Hannari's Second Guide to Scanning - in Rookie Training Grounds [original thread]
Nice update.
- by The-Errorist - at 2014.03.26 00:19:00
|
813. Active scanner cool down icon. - in General Discussions [original thread]
It's like that for cloak fields too; finally, vehicles aren't the things that show cooldown info.
- by The-Errorist - at 2014.03.25 23:20:00
|
814. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
C Saunders wrote: Basic gallente scout only has 1 equipment slot. When activating cloak sprint doesnt work correctly until button released and pushed again. Proto LP Ammar Commando has 2 light weapons 1 sidearm This really gives people a rea...
- by The-Errorist - at 2014.03.25 22:43:00
|
815. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
crazy space 1 wrote: Kage Roth wrote: Caldari Heavy and Sentinel say they have a 1 second shield depleted delay. omg does it do that in game? CCP Logibro wrote: So I checked with CCP Remnant, and the Caldari Sentinel Shield Depleted ...
- by The-Errorist - at 2014.03.25 22:37:00
|
816. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
You guys should read post #101 .
- by The-Errorist - at 2014.03.25 22:22:00
|
817. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
Auris Lionesse wrote: Vulpes Dolosus wrote: Or, now that active mods are king, EWAR equipment. Grenades that reduce "capacitor" (the time left on the module running). AoE Hives/Webifiers that slow vehicles/nullify nitrus boosts(could be ac...
- by The-Errorist - at 2014.03.25 21:28:00
|
818. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
Takahiro Kashuken wrote: Iron Wolf Saber wrote: Churning in my head a bit on how to make AV 'threatening' to vehicles considering that I just went a round where I parked a maddy and just ate everything shot at me by infantry. (approximately ...
- by The-Errorist - at 2014.03.25 21:05:00
|
819. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
chevrons on the map are backwards, they point to the opposite direction of where the person is facing, unlike how dots point to where the person is facing. Also, in addition to the core skills not applying for around a minute after spawning, the ...
- by The-Errorist - at 2014.03.25 20:17:00
|
820. New Undocumented Uprising 1.8 changes/improvemnts - in General Discussions [original thread]
norttheantiv wrote: The-Errorist wrote: norttheantiv wrote: The chevron seem to display the relative position above or below the scan from what I can tell Yeah, it seems to be that way most of the time, but there are some times when you...
- by The-Errorist - at 2014.03.25 15:55:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
First page | Previous page | Next page | Last page |