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Author |
Thread Statistics | Show CCP posts - 18 post(s) |
ANON Cerberus
Tiny Toons
750
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Posted - 2014.05.23 16:27:00 -
[61] - Quote
CCP MC Peanut wrote:While I seem to be giving daily updates, I can't promise I will be able to keep with it, but so far, the responses.. the feedback--it is just exciting. Today CCP BaoZi told me he read someone post (I checked but couldn't find--maybe it was another thread) something about being able to still navigate the starmap while scanning, rather than have the controls locked out. The initial setup/plan was to have the camera be controlled by code (locked to the user) and move around the Starmap, similar to the loading screen you saw at Fanfest. He thought this request seemed more than reasonable and do-able, so we agreed today to change the course. Instead he is just going to pass a kismet event to me that contains the region being scanned, then I will (in Kismet) grab the [region] position and animate in a material effect at that coordinate. I can probably re-purpose the scan effect I had before, but have it radiate from region centers rather than pan down the y-axis. The scanning is purely cosmetic at this point; it will need to run while information downloads in the background, but we see no reason why you can't continue to interact with the map. All this is subject to change pending the feedback we get from other devs, but I wanted to thank, whomever suggested it.
Also, the feedback on the transition is really cool, but I may have confused some of you. I was only referring to transitioning between the Station and the Starmap (and back) --not into battles. Going to battles requires a loading screen because it is a totally different map file (that must load)--the Station and Starmap are actually always loaded together (and on top of each other). We were just looking at clever ways to fade one out while we fade the other in. Today I actually did a test using a similar technique we use to fade out the suit with the cloak--not bad. It sort of felt like all the pixels detached from the screen, swirled around, then re-settled. This technique uses a 2nd material that is overlayed on top of all current materials. That overlayed material can sort of 'intercept' the current material's channels and make changes to it. In this case, it plays with the alpha and emissive channels.
Nice. I think most would appreciate not being 'locked out' while scanning. A small tweak to your original plans but it already sounds like you guys are coming up with awesome ideas thanks to community feedback.
THIS IS IT CCP. This is the kind of thing we hoped you could do. Talk to us, (CCP MC Peanut, you have been doing an outstanding job in this regard - no homo) and with our feedback, see what you like / dont like / can do / can't do..... |
Natu Nobilis
DUST BRASIL S.A Caps and Mercs
505
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Posted - 2014.05.23 16:44:00 -
[62] - Quote
Again, just one question:
Will we be able to invade someones Anomalie and mess with them, or will it work like a GTA Online mission where the map remains and everybody else dissapears during the mission?
The answer will say if its a sandbox or not. |
Kain Spero
3576
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Posted - 2014.05.23 20:46:00 -
[63] - Quote
Would it be possible to keep the current 2d star map as a view mode?
I've played Eve for 9 years and actually find the 2d start map incredibly useful (when it was released there was actually a lot of clamor in the eve community to get it added in eve as well).
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Corbina Ninja
1006
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Posted - 2014.05.23 20:53:00 -
[64] - Quote
I can not imagine how it can work seems to me like Dust but with better graphics What is the difference between scanning and the old battlefinder? both have the same function and both are not sandbox
R.I.P. Dust 514 14/05/13 - 02/05/14
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Lady MDK
Kameira Lodge Amarr Empire
94
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Posted - 2014.05.23 21:12:00 -
[65] - Quote
Corbina Ninja wrote:I can not imagine how it can work seems to me like Dust but with better graphics What is the difference between scanning and the old battlefinder? both have the same function and both are not sandbox
The difference between them being that the star map in my vision would show the battles happening /pve sites/ whatever else they decide to add. and let you choose which one you wanted to take part in on what planet on what district... i.e. a choice which bit of the sandbox you want to be in, the battle finder would take your filters into account and dump you in the first battle that it matched you with.
If you want to fly round the start chart you need to be playing EVE.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Doctor Day
Glitched Connection
266
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Posted - 2014.05.24 03:00:00 -
[66] - Quote
Now now,if they could only try to make a version for the console scrubs on ps4 |
Lady MDK
Kameira Lodge Amarr Empire
94
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Posted - 2014.05.24 06:37:00 -
[67] - Quote
Kain Spero wrote:Would it be possible to keep the current 2d star map as a view mode?
I've played Eve for 9 years and actually find the 2d start map incredibly useful (when it was released there was actually a lot of clamor in the eve community to get it added in eve as well).
The eve map flatterns to a 2d one which I use all the time. However the dust one does display system status/ownership quite neatly.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Hynox Xitio
0uter.Heaven
1197
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Posted - 2014.05.24 18:38:00 -
[68] - Quote
Can we also scan for Xenomorphs?
Unleash the Fogwoggler, follow your dreams.
( -íº -£-û -íº) /)
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Lady MDK
Kameira Lodge Amarr Empire
94
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Posted - 2014.05.25 06:12:00 -
[69] - Quote
Hynox Xitio wrote:Can we also scan for Xenomorphs?
Rogue drones maybe , xenomorphs would mean game over man.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Kevall Longstride
DUST University Ivy League
1360
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Posted - 2014.05.26 07:31:00 -
[70] - Quote
Was chatting to CCP Preatorian.
He is having such a nerdgasam about this Starmap at the moment.
CPM1 Candidate
CEO of DUST University
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Natu Nobilis
DUST BRASIL S.A Caps and Mercs
507
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Posted - 2014.05.26 12:53:00 -
[71] - Quote
Still itnerested to know if the anomalies can be invaded by other players or will be instanced out |
Lady MDK
Kameira Lodge Amarr Empire
94
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Posted - 2014.05.26 13:43:00 -
[72] - Quote
Natu Nobilis wrote:Still itnerested to know if the anomalies can be invaded by other players or will be instanced out
I imagine this is the wild pvp they spoke of ccp dont like to make things too safe...
Maybe a CCP could confirm one way or another though.....
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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CCP MC Peanut
C C P C C P Alliance
421
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Posted - 2014.05.27 01:18:00 -
[73] - Quote
Kain Spero wrote:Would it be possible to keep the current 2d star map as a view mode?
I've played Eve for 9 years and actually find the 2d start map incredibly useful (when it was released there was actually a lot of clamor in the eve community to get it added in eve as well).
This is not something we are focused on now, but it is does not mean we can't add this functionality in later. If we were to do it, we would also be able to benefit from chatting with the EVE guys about it and knowing in advance the tricky things we would have to deal with. |
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SponkSponkSponk
The Southern Legion Final Resolution.
823
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Posted - 2014.05.27 01:51:00 -
[74] - Quote
CCP MC Peanut wrote:Kain Spero wrote:Would it be possible to keep the current 2d star map as a view mode?
I've played Eve for 9 years and actually find the 2d start map incredibly useful (when it was released there was actually a lot of clamor in the eve community to get it added in eve as well). This is not something we are focused on now, but it is does not mean we can't add this functionality in later. If we were to do it, we would also be able to benefit from chatting with the EVE guys about it and knowing in advance the tricky things we would have to deal with.
I think it's more likely that the Eve map be changed to be more like the Legion map, rather than the reverse.
Dust/Eve transfers
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Tallen Ellecon
1972
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Posted - 2014.05.27 05:18:00 -
[75] - Quote
Kain Spero wrote:Would it be possible to keep the current 2d star map as a view mode?
I've played Eve for 9 years and actually find the 2d start map incredibly useful (when it was released there was actually a lot of clamor in the eve community to get it added in eve as well).
This
If I want to navigate in EVE I usually use dotlan or just autopilot. Dust has a great map, well organised, and is as straight foward as you can get projecting 3 dimensions into 2. Not to say both the Legion map and EVE maps aren't cool looking and full of information, they're just very impractical and not very user friendly.
Blehh..
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CCP BaoZi
C C P C C P Alliance
10
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Posted - 2014.05.27 05:31:00 -
[76] - Quote
Aeon Amadi wrote:What is the likeliness of allowing a player to go to the planet but having it be semi or entirely client-based by disallowing other players to join in? You're right it could be done, but technically it's probably not as easy as it sounds. That is not something we are looking at.
Lady MDK wrote:It's not just a battlefinder it will scan and allow you a choice of battles to join and other pve/sandbox areas to hang in. Yes that's the spirit
@Natu Nobilis, I'm not gonna go into details (because it's not my area), but as CCP Rouge was saying at FanFest, there will be room to "betray" and "mess with others".
Kain Spero wrote:Would it be possible to keep the current 2d star map as a view mode? We are putting all our efforts on having a 3D Starmap that is functional, clear and easy to use. Now if we can't get satisfying 3D results for some functionalities, we may work on a flatten version. But in a first time, what would help us A LOT is that you guys explain us what you want to be able to do / see in the Starmap (if you explained that earlier somewhere, please send the links).
Kevall Longstride wrote:Was chatting to CCP Preatorian. He is having such a nerdgasam about this Starmap at the moment. Hehe really??
So yeah again, what do you guys want from your Starmap? |
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The-Errorist
SVER True Blood
724
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Posted - 2014.05.27 06:53:00 -
[77] - Quote
CCP BaoZi wrote:... So yeah again, what do you guys want from your Starmap? I want to be able to search the star map and filter it to see
what battles my friends are in to join them;
who has control over what star systems, planets, districts;
a time-lapse history view of ownership of areas;
what the security statuses of regions are;
quickly where battles are, and get info about the battle.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. Scanned scouts aren't dead scouts, they're +600HP scouts.
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CCP BaoZi
C C P C C P Alliance
12
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Posted - 2014.05.27 09:50:00 -
[78] - Quote
The-Errorist wrote:CCP BaoZi wrote:... So yeah again, what do you guys want from your Starmap? I want to be able to search the star map and filter it to see what battles my friends are in to join them; who has control over what star systems, planets, districts; a time-lapse history view of ownership of areas; what the security statuses of regions are; quickly where battles are, and get info about the battle. Noted. Most of them were already on my list. The "time-lapse history view of ownership" is a really cool idea |
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steadyhand amarr
shadows of 514
3130
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Posted - 2014.05.27 10:51:00 -
[79] - Quote
Oh useful for later on a history of planets visted, i used to use this in EvE to track my common mission running routes and make sure i had ships and equipmen on that root
Getting that funtionatly in now would be useful if their is benfit to fighting in certain areas of space or stearing clear of overused sites
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Hansei Kaizen
The Jackson Five
204
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Posted - 2014.05.27 11:38:00 -
[80] - Quote
Wow guys, I am blinded by the many feedback everywhere in this thread! Thank you very much for that. But dont overdo it or we get spoiled and start making demands
We dont want you to get forum-fatigue too soon :)
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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Natu Nobilis
DUST BRASIL S.A Caps and Mercs
508
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Posted - 2014.05.27 12:46:00 -
[81] - Quote
If they keep this stupid idea of a permanent suit, i-¦ll make a charater that doesn-¦t upgrade any suit, only equipments and i-¦ll go kill people in basic suits.
Then, i-¦ll know if we-¦re playing space WoW or not. (In the sense where 100 Lvl 1-¦s can-¦t even hit 1 lvl 80) |
Natu Nobilis
DUST BRASIL S.A Caps and Mercs
508
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Posted - 2014.05.27 12:49:00 -
[82] - Quote
Ther will be groups specialized in harvesting tears in as many ways as the mechanics allow and the imagination concieves.
Killing protos with basic suits, with basic equip, with swarms of players, with orbital strikes, running over, whatever is possible to show that your shinny suit means **** if you don-¦t have skills.
And if the game doesn-¦t allow that... well. Not a game to be played anyway. |
Lady MDK
Kameira Lodge Amarr Empire
94
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Posted - 2014.05.27 13:52:00 -
[83] - Quote
I think you are in the wrong thread dude....
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Natu Nobilis
DUST BRASIL S.A Caps and Mercs
508
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Posted - 2014.05.27 14:16:00 -
[84] - Quote
Lady MDK wrote:I think you are in the wrong thread dude....
Oh damn. Not the Progression thread =(
Buut, it-¦s cool. The hability to join and interfere with other people is related to battle scanning, so it-¦s good =p
Thanks for the Reply CCP BaoZi, will the person in harge of this area give any feedback Soon(tm) ? |
EmmaNation Lanados
Ranger Corp
8
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Posted - 2014.05.27 21:41:00 -
[85] - Quote
CCP BaoZi wrote:The-Errorist wrote:CCP BaoZi wrote:... So yeah again, what do you guys want from your Starmap? I want to be able to search the star map and filter it to see what battles my friends are in to join them; who has control over what star systems, planets, districts; a time-lapse history view of ownership of areas; what the security statuses of regions are; quickly where battles are, and get info about the battle. Noted. Most of them were already on my list. The "time-lapse history view of ownership" is a really cool idea
Not just "friends", but also filters for corp mates, alliance mates, people with positive standings, people with negative standings.
I may not have all the people in my corp on my friends list, but if i see a few battles with little green icons (to follow eve) I'd rather jump in and help them that just go off on a random battle. Same for alliance member or random people i have added positive standings to because I like them. Also, the negative standings (or war targets or the like). If I can't find a battle with friends or corp mates/whatever, I'd want to join a battle where enemies (due to personal standings, corp standings, wars declared, whatever) are already fighting and then go ruin their day if I could. |
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CCP BaoZi
C C P C C P Alliance
13
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Posted - 2014.05.28 02:29:00 -
[86] - Quote
Natu Nobilis wrote:Thanks for the Reply CCP BaoZi, will the person in harge of this area give any feedback Soon(tm) ? No idea. We're here on a voluntary basis
steadyhand amarr wrote:Oh useful for later on a history of planets visted Yes this one also has supporters within the dev team
EmmaNation Lanados wrote:Not just "friends", but also filters for corp mates, alliance mates, people with positive standings, people with negative standings. Sounds all good!
Hansei Kaizen wrote:Wow guys, I am blinded by the many feedback everywhere in this thread! Thank you very much for that. But dont overdo it or we get spoiled and start making demands We dont want you to get forum-fatigue too soon :) Haha ok ok that will be my last post... it was a pleasure meeting you guys! |
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steadyhand amarr
shadows of 514
3131
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Posted - 2014.05.28 10:08:00 -
[87] - Quote
Wwhhhoooo :-D man i cant wait for legion lol simple quality of life stuff is so important and game needs to be fun at core or their is no point in its meta :-)
I look forword to seeing the finished product
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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CCP MC Peanut
C C P C C P Alliance
427
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Posted - 2014.05.28 13:08:00 -
[88] - Quote
steadyhand amarr wrote:Wwhhhoooo :-D man i cant wait for legion lol simple quality of life stuff is so important and game needs to be fun at core or their is no point in its meta :-)
I look forword to seeing the finished product
We are having a lot of fun working on this feature too. Today I setup the orbit asset for BaoZi to place in solar systems. The asset itself is just a low poly torus mesh. The tricky part (or part that took more time than it should have) was getting a vertex shader set up that would make sure the thickness of the line is the same no matter the scale of the orbit. I ran into a snag where I didn't realize the vertex shader was taking into account the drawScale of the actor until CCP BaoZi took a 2 second glance at my screen and mentioned it. Disaster Averted! Also, we are going to try and have the collision mesh of the orbit be a bit larger so you don't have to struggle to line your cursor up with 1 pixel wide line. |
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steadyhand amarr
shadows of 514
3131
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Posted - 2014.05.28 13:56:00 -
[89] - Quote
Their is small side of me nerding out that i understood that :-P, i wish i took the gfx modul at uni but i cant draw for @&;_& :- so i thought it was a waste of time -_- but it sounds like its all maths and just playing with what artests give you. Is that a fair assesment?
Also its awsome to see devs who love their work :-P
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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CCP MC Peanut
C C P C C P Alliance
427
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Posted - 2014.05.28 14:05:00 -
[90] - Quote
steadyhand amarr wrote:Their is small side of me nerding out that i understood that :-P, i wish i took the gfx modul at uni but i cant draw for @&;_& :- so i thought it was a waste of time -_- but it sounds like its all maths and just playing with what artests give you. Is that a fair assesment?
Also its awsome to see devs who love their work :-P
I don't consider myself especially amazing at either visuals or math, actually. But I'm ok at both, so it's enough I guess. When I do the shaders I use the node-based material editor (you can do it in a code mode, though, but in this case I like the visual editor). Also working this way has actually improved a lot of my mathematical understanding for how a lot of shader stuff works--it is just really easy to setup a test case and preview it. If I'm not exactly sure how the camera world position works, I can take the node and plug it into a diffuse, then move the camera around and watch it change in real time.
This is epics documentation. Pretty much exactly what we have available to us. http://udn.epicgames.com/Three/MaterialsCompendium.html |
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